
Stitching
- Offense level
- 16(+1)
- Atk weight
- 1
- Max roll
- 11
- Damage vs same level
- 6-18avg 12.0
![Le Rouge Sales Associate [Sunshone]](/img/enemy/91067.webp)
Le Rouge ยท Sisyphe
3 versions of this Enemy exist, one per encounter where its numbers differ. Pick one below; the stats, moves and skills follow it.
This unit picks its moves with its own script, so the order depends on the fight. Its skill list is below.



[Combat Start] At lower than 50% HP, convert all Coins in this Skill to
Unbreakable Coins
[Clash Lose] Damage dealt by this Skill cannot Stagger the target
[Attack End] Consume 3
Pulsation Count on self to heal 30 HP
Bleed[On Hit] Gain +2
Pulsation Count[On Hit] Heal HP on self equal to this Coin's final damage
Bleed[On Hit] Gain +2
Pulsation Count[On Hit] Heal HP on self equal to this Coin's final damage
Bleed[On Hit] Gain +2
Pulsation Count[On Hit] Heal HP on self equal to this Coin's final damage
[Combat Start] At lower than 50% HP, convert all Coins in this Skill to
Unbreakable Coins, gain 3
Defense Level Down, and +6
Pulsation Count
[Clash Lose] Deal -80% damage and damage dealt by this Skill cannot Stagger the target
[On Use] This Skill deals +10% damage for every
Pulsation on self (max 30%)
Bleed and +2
Bleed Count[On Hit without Cracking] Heal HP on self equal to this Coin's final damage (max 100 HP per Skill)[On Hit] Consume 3
Pulsation Count on self to Reuse this Coin (max 3 times)[Reuse - On Hit] Activate
Bleed on target. Target loses 1
Bleed CountUpon entering the Encounter for the first time, gain 10
Pulsation Count
Gain 1
Pulsation for every 10 cumulative
Pulsation Count this unit consumes in this Encounter
Turn End: Gain or lose up to 10
Pulsation Count
When hit, if the attacker used Skills that gain
Charge, transfer 1
Pulsation Count as
Charge Count to the attacker (once per the attacker's Skill)
Gain 1
Offense Level Up every time the effect above activates
Turn Start: Consume up to 5 excess
Pulsation Count beyond 15 on self to heal (
Pulsation Count consumed)% HP
Turn Start: At 3+
Pulsation Potency and 10+
Pulsation Count, use a powerful Skill
Skills deal +1% damage for every 1% missing HP on self
Encounter Start: Gain
Sunshine
- Turn Start: When this unit's HP drops below 50% for the first time in this Encounter, convert
Sunshine into
Stinging Sunshine
On Clash Lose, gain +2
Pulsation Count