LIMBUSCOMPANY.TOOLS
Le Rouge Sales Associate [Sunshone]
Enemy

Le Rouge Sales Associate [Sunshone]

Le Rouge ยท Sisyphe

3 versions of this Enemy exist, one per encounter where its numbers differ. Pick one below; the stats, moves and skills follow it.

Stats
Appears in
Main story, Canto X (Lv 15)
HP at level 15stagger at 54 / 0
182
Stagger thresholds
30% / 0%
Speed
2 - 5
Defense level
15
Sanity
Has SP (panics at -45)
Actions per turnup to 3
2
Resistances
SlashSlashNormal x1
PiercePierceWeak x1.25
BluntBluntNormal x1
WrathWrathEndure x0.8
LustLustWeak x1.5
SlothSlothNormal x1
Glut.Glut.Weak x1.2
GloomGloomEndure x0.8
PridePrideNormal x1
EnvyEnvyNormal x1

Move pattern

This unit picks its moves with its own script, so the order depends on the fight. Its skill list is below.

Best identities against each move

Skills

Skill

Stitching

3+4EnvyEnvyPiercePierce
Offense level
16(+1)
Atk weight
1
Max roll
11
Damage vs same level
6-18avg 12.0

[On Use] Gain +6 Pulsation Count

  1. 1[On Hit] Gain +2 Pulsation Count[On Hit] Inflict +2 Bleed Count
  2. 2[On Hit] Inflict 4 Bleed
Skill

Stamping

4+3SlothSlothPiercePierce
Offense level
17(+2)
Atk weight
1
Max roll
13
Damage vs same level
12-33avg 23.1

[On Use] Gain +4 Pulsation Count

  1. 1[On Hit] Gain +2 Pulsation Count[On Hit] Inflict +1 Bleed Count
  2. 2[On Hit] Inflict 3 Bleed
  3. 3[On Hit] Inflict 1 Fragile
Skill

Triple Stitching

4+4LustLustPiercePierce
Offense level
18(+3)
Atk weight
1
Max roll
16
Damage vs same level
12-40avg 26.3

[Combat Start] At lower than 50% HP, convert all Coins in this Skill to Unbreakable Coins [Clash Lose] Damage dealt by this Skill cannot Stagger the target [Attack End] Consume 3 Pulsation Count on self to heal 30 HP

  1. 1[On Hit without Cracking] Inflict 4 Bleed[On Hit] Gain +2 Pulsation Count[On Hit] Heal HP on self equal to this Coin's final damage
  2. 2[On Hit without Cracking] Inflict 4 Bleed[On Hit] Gain +2 Pulsation Count[On Hit] Heal HP on self equal to this Coin's final damage
  3. 3[On Hit without Cracking] Inflict 4 Bleed[On Hit] Gain +2 Pulsation Count[On Hit] Heal HP on self equal to this Coin's final damage
Skill

Aggressive Marketing

7+7WrathWrathPiercePierce
Offense level
20(+5)
Atk weight
1
Max roll
14
Damage vs same level
8-16avg 12.0

[Combat Start] At lower than 50% HP, convert all Coins in this Skill to Unbreakable Coins, gain 3 Defense Level Down, and +6 Pulsation Count [Clash Lose] Deal -80% damage and damage dealt by this Skill cannot Stagger the target [On Use] This Skill deals +10% damage for every Pulsation on self (max 30%)

  1. 1[On Hit without Cracking] Inflict 4 Bleed and +2 Bleed Count[On Hit without Cracking] Heal HP on self equal to this Coin's final damage (max 100 HP per Skill)[On Hit] Consume 3 Pulsation Count on self to Reuse this Coin (max 3 times)[Reuse - On Hit] Activate Bleed on target. Target loses 1 Bleed Count

Passives

Metabolic Action and Reaction

Upon entering the Encounter for the first time, gain 10 Pulsation Count Gain 1 Pulsation for every 10 cumulative Pulsation Count this unit consumes in this Encounter

Le Rouge: Jacket

Turn End: Gain or lose up to 10 Pulsation Count When hit, if the attacker used Skills that gain Charge, transfer 1 Pulsation Count as Charge Count to the attacker (once per the attacker's Skill) Gain 1 Offense Level Up every time the effect above activates Turn Start: Consume up to 5 excess Pulsation Count beyond 15 on self to heal (Pulsation Count consumed)% HP

Desperation

Turn Start: At 3+ Pulsation Potency and 10+ Pulsation Count, use a powerful Skill Skills deal +1% damage for every 1% missing HP on self

I hear it... the Voice of another god...!

Encounter Start: Gain Sunshine - Turn Start: When this unit's HP drops below 50% for the first time in this Encounter, convert Sunshine into Stinging Sunshine On Clash Lose, gain +2 Pulsation Count

Stats
Appears in
Main story, Canto X (Lv 45)
HP at level 45stagger at 91 / 0
306
Stagger thresholds
30% / 0%
Speed
2 - 5
Defense level
45
Sanity
Has SP (panics at -45)
Actions per turnup to 3
2
Resistances
SlashSlashNormal x1
PiercePierceWeak x1.25
BluntBluntNormal x1
WrathWrathEndure x0.8
LustLustWeak x1.5
SlothSlothNormal x1
Glut.Glut.Weak x1.2
GloomGloomEndure x0.8
PridePrideNormal x1
EnvyEnvyNormal x1

Move pattern

This unit picks its moves with its own script, so the order depends on the fight. Its skill list is below.

Best identities against each move

Skills

Skill

Stitching

3+4EnvyEnvyPiercePierce
Offense level
46(+1)
Atk weight
1
Max roll
11
Damage vs same level
6-18avg 12.0

[On Use] Gain +6 Pulsation Count

  1. 1[On Hit] Gain +2 Pulsation Count[On Hit] Inflict +2 Bleed Count
  2. 2[On Hit] Inflict 4 Bleed
Skill

Stamping

4+3SlothSlothPiercePierce
Offense level
47(+2)
Atk weight
1
Max roll
13
Damage vs same level
12-33avg 23.1

[On Use] Gain +4 Pulsation Count

  1. 1[On Hit] Gain +2 Pulsation Count[On Hit] Inflict +1 Bleed Count
  2. 2[On Hit] Inflict 3 Bleed
  3. 3[On Hit] Inflict 1 Fragile
Skill

Triple Stitching

4+4LustLustPiercePierce
Offense level
48(+3)
Atk weight
1
Max roll
16
Damage vs same level
12-40avg 26.3

[Combat Start] At lower than 50% HP, convert all Coins in this Skill to Unbreakable Coins [Clash Lose] Damage dealt by this Skill cannot Stagger the target [Attack End] Consume 3 Pulsation Count on self to heal 30 HP

  1. 1[On Hit without Cracking] Inflict 4 Bleed[On Hit] Gain +2 Pulsation Count[On Hit] Heal HP on self equal to this Coin's final damage
  2. 2[On Hit without Cracking] Inflict 4 Bleed[On Hit] Gain +2 Pulsation Count[On Hit] Heal HP on self equal to this Coin's final damage
  3. 3[On Hit without Cracking] Inflict 4 Bleed[On Hit] Gain +2 Pulsation Count[On Hit] Heal HP on self equal to this Coin's final damage
Skill

Aggressive Marketing

7+7WrathWrathPiercePierce
Offense level
50(+5)
Atk weight
1
Max roll
14
Damage vs same level
8-16avg 12.0

[Combat Start] At lower than 50% HP, convert all Coins in this Skill to Unbreakable Coins, gain 3 Defense Level Down, and +6 Pulsation Count [Clash Lose] Deal -80% damage and damage dealt by this Skill cannot Stagger the target [On Use] This Skill deals +10% damage for every Pulsation on self (max 30%)

  1. 1[On Hit without Cracking] Inflict 4 Bleed and +2 Bleed Count[On Hit without Cracking] Heal HP on self equal to this Coin's final damage (max 100 HP per Skill)[On Hit] Consume 3 Pulsation Count on self to Reuse this Coin (max 3 times)[Reuse - On Hit] Activate Bleed on target. Target loses 1 Bleed Count

Passives

Metabolic Action and Reaction

Upon entering the Encounter for the first time, gain 10 Pulsation Count Gain 1 Pulsation for every 10 cumulative Pulsation Count this unit consumes in this Encounter

Le Rouge: Jacket

Turn End: Gain or lose up to 10 Pulsation Count When hit, if the attacker used Skills that gain Charge, transfer 1 Pulsation Count as Charge Count to the attacker (once per the attacker's Skill) Gain 1 Offense Level Up every time the effect above activates Turn Start: Consume up to 5 excess Pulsation Count beyond 15 on self to heal (Pulsation Count consumed)% HP

Desperation

Turn Start: At 3+ Pulsation Potency and 10+ Pulsation Count, use a powerful Skill Skills deal +1% damage for every 1% missing HP on self

I hear it... the Voice of another god...!

Encounter Start: Gain Sunshine - Turn Start: When this unit's HP drops below 50% for the first time in this Encounter, convert Sunshine into Stinging Sunshine On Clash Lose, gain +2 Pulsation Count

Shower of Stinging Sunshine

This unit's level is raised due to the influence of the sunshine

Stats
Appears in
Luxcavation (EXP) (Lv 63)
HP at level 63stagger at 136 / 68 / 0
228
Stagger thresholds
60% / 30% / 0%
Speed
2 - 5
Defense level
63
Sanity
Has SP (panics at -45)
Actions per turnup to 2
1
Resistances
SlashSlashFatal x2
PiercePierceEndure x0.75
BluntBluntIneff. x0.5
WrathWrathNormal x1
LustLustNormal x1
SlothSlothNormal x1
Glut.Glut.Normal x1
GloomGloomNormal x1
PridePrideNormal x1
EnvyEnvyNormal x1

Move pattern

This unit picks its moves with its own script, so the order depends on the fight. Its skill list is below.

Best identities against each move

Skills

Skill

Stitching

3+4EnvyEnvyPiercePierce
Offense level
64(+1)
Atk weight
1
Max roll
11
Damage vs same level
6-18avg 12.0

[On Use] Gain +6 Pulsation Count

  1. 1[On Hit] Gain +2 Pulsation Count[On Hit] Inflict +2 Bleed Count
  2. 2[On Hit] Inflict 4 Bleed
Skill

Stamping

4+3SlothSlothPiercePierce
Offense level
65(+2)
Atk weight
1
Max roll
13
Damage vs same level
12-33avg 23.1

[On Use] Gain +4 Pulsation Count

  1. 1[On Hit] Gain +2 Pulsation Count[On Hit] Inflict +1 Bleed Count
  2. 2[On Hit] Inflict 3 Bleed
  3. 3[On Hit] Inflict 1 Fragile
Skill

Triple Stitching

4+4LustLustPiercePierce
Offense level
66(+3)
Atk weight
1
Max roll
16
Damage vs same level
12-40avg 26.3

[Combat Start] At lower than 50% HP, convert all Coins in this Skill to Unbreakable Coins [Clash Lose] Damage dealt by this Skill cannot Stagger the target [Attack End] Consume 3 Pulsation Count on self to heal 30 HP

  1. 1[On Hit without Cracking] Inflict 4 Bleed[On Hit] Gain +2 Pulsation Count[On Hit] Heal HP on self equal to this Coin's final damage
  2. 2[On Hit without Cracking] Inflict 4 Bleed[On Hit] Gain +2 Pulsation Count[On Hit] Heal HP on self equal to this Coin's final damage
  3. 3[On Hit without Cracking] Inflict 4 Bleed[On Hit] Gain +2 Pulsation Count[On Hit] Heal HP on self equal to this Coin's final damage
Skill

Aggressive Marketing

7+7WrathWrathPiercePierce
Offense level
68(+5)
Atk weight
1
Max roll
14
Damage vs same level
8-16avg 12.0

[Combat Start] At lower than 50% HP, convert all Coins in this Skill to Unbreakable Coins, gain 3 Defense Level Down, and +6 Pulsation Count [Clash Lose] Deal -80% damage and damage dealt by this Skill cannot Stagger the target [On Use] This Skill deals +10% damage for every Pulsation on self (max 30%)

  1. 1[On Hit without Cracking] Inflict 4 Bleed and +2 Bleed Count[On Hit without Cracking] Heal HP on self equal to this Coin's final damage (max 100 HP per Skill)[On Hit] Consume 3 Pulsation Count on self to Reuse this Coin (max 3 times)[Reuse - On Hit] Activate Bleed on target. Target loses 1 Bleed Count

Passives

Metabolic Action and Reaction

Upon entering the Encounter for the first time, gain 10 Pulsation Count Gain 1 Pulsation for every 10 cumulative Pulsation Count this unit consumes in this Encounter

Le Rouge: Jacket

Turn End: Gain or lose up to 10 Pulsation Count When hit, if the attacker used Skills that gain Charge, transfer 1 Pulsation Count as Charge Count to the attacker (once per the attacker's Skill) Gain 1 Offense Level Up every time the effect above activates Turn Start: Consume up to 5 excess Pulsation Count beyond 15 on self to heal (Pulsation Count consumed)% HP

Desperation

Turn Start: At 3+ Pulsation Potency and 10+ Pulsation Count, use a powerful Skill Skills deal +1% damage for every 1% missing HP on self

I hear it... the Voice of another god...!

Encounter Start: Gain Sunshine - Turn Start: When this unit's HP drops below 50% for the first time in this Encounter, convert Sunshine into Stinging Sunshine On Clash Lose, gain +2 Pulsation Count