
Double Slash
- Offense level
- 85(+2)
- Atk weight
- 1
- Max roll
- 8
- Damage vs same level
- 8-15avg 11.3

The Fingers · Capo IIII · The Thumb
3 versions of this Abnormality exist, one per encounter where its numbers differ. Pick one below; the stats, moves and skills follow it.
Stagger thresholds 70% / 0% (2967 / 0)
This unit picks its moves with its own script, so the order depends on the fight. Its skill list is below.



Final Power +1 for every 4 (
Burn +
Tremor) on target (max 4)
[Clash Lose] Lose 1
Tigermark Round

Final Power +1 for every 4 (
Burn +
Tremor) on target (max 4)
[Clash Lose] Lose 1
Tigermark Round
Tremor Count
Tigermark Round[On Hit] Inflict 3
Burn and +2
Burn Count[On Hit] Inflict 2
Tremor and +2
Tremor Count
Tigermark Round[On Hit] Inflict 3
Burn and +2
Burn Count[On Hit without Cracking] Trigger
Tremor Burst twice; then, reduce target's
Tremor Count by 2
Prioritizes targets with
Prey
Can clash with this Skill regardless of Speed
Coin Power +1 for every 6 (
Burn +
Tremor) on target (max 3)
[Clash Lose] Lose 10 SP
Unbreakable CoinSpend 1
Tigermark Round[On Hit] Inflict 3
Burn[On Hit] Inflict 3
Tremor[On Hit without Cracking] Inflict 4
Tremor and +4
Tremor Count
Unbreakable CoinSpend 1
Tigermark Round[On Hit] Inflict +3
Burn Count[On Hit] Inflict +3
Tremor Count[On Hit without Cracking] Trigger
Amplitude Conversion into
Tremor - Scorch
Unbreakable CoinSpend 1
Tigermark RoundIf this unit spent
Tigermark Round due to this Coin's effect, deal +50% damage[On Hit] Inflict 3
Burn and +3
Burn Count[On Hit without Cracking] Trigger
Tremor Burst twice; then, reduce target's
Tremor Count by 2
Prioritizes targets with
Prey
Can Clash with this Skill regardless of Speed; this unit does not become Staggered before it uses this Skill
[On Use] Consume all
Inner Strength [底力] Stack on self. If this unit consumed...
- ... 10+ Stack , gain Atk Weight +1 for every 10 Stack consumed (max 2)
- ... 25 Stack, Final Power +1 for every 4 (
Burn +
Tremor) on the main target (max 5)
[Clash Lose] Gain 4
Power Down
[Clash Lose] Gain 1
Paralyze
[Clash Lose] Deal -80% damage; this Skill's damage cannot Stagger the target; inflict only half the Potency and Count for both
Burn and
Tremor inflicted by this Skill (unless raised by other effects)
[Attack End]
Reload (once per turn)
- If this unit has
Savage Tigermark Round,
Reload - Tactical instead (once per turn)
[Attack End] Ends this turn
Unbreakable CoinSpend all
Tigermark Round[On Hit] Inflict
Burn,
Burn Count,
Tremor, and
Tremor Count by
Tigermark Round spent[On Hit without Cracking] Trigger
Amplitude Conversion into
Tremor - Scorch[On Hit without Cracking] Trigger
Tremor Burst 3 times; then, reduce target's
Tremor Count by 3
Prioritizes targets with
Prey
Can Clash with this Skill regardless of Speed; this unit does not become Staggered before it uses this Skill
[On Use] Consume all
Inner Strength [底力] Stack on self. If this unit consumed...
- ... 10+ Stack , gain Atk Weight +1 for every 10 Stack consumed (max 4)
- ... 25 Stack, Final Power +1 for every 4 (
Burn +
Tremor) on the main target (max 6)
- ... 50 Stack, Coin Power +1 and deal +50% damage
[Clash Lose] Gain 2
Power Down
[Clash Lose] Gain 6
Paralyze
[Clash Lose] Deal -80% damage; this Skill's damage cannot Stagger the target; inflict only half the Potency and Count for both
Burn and
Tremor inflicted by this Skill (unless raised by other effects)
[Attack End]
Reload (once per turn)
- If this unit has
Savage Tigermark Round,
Reload - Tactical instead (once per turn)
[Attack End] Ends this turn
Unbreakable CoinSpend 1
Tigermark Round[On Hit] Inflict 6
Burn
Unbreakable CoinSpend 1
Tigermark Round[On Hit] Inflict +6
Burn Count
Unbreakable CoinSpend 1
Tigermark Round[On Hit] Inflict 6
Tremor
Unbreakable CoinSpend 1
Tigermark Round[On Hit] Inflict +6
Tremor Count
Unbreakable CoinSpend 1
Tigermark Round[On Hit without Cracking] Trigger
Amplitude Conversion into
Tremor - Scorch
Unbreakable CoinSpend 1
Tigermark Round[On Hit without Cracking] Trigger
Tremor Burst 5 times; then, reduce target's
Tremor Count by 5
[Clashable Counter]
[Clash Lose] Lose 1
Tigermark Round
[Attack End]
Reload (once per turn)
- If this unit has
Savage Tigermark Round,
Reload - Tactical instead (once per turn)
Tremor
Tigermark Round[On Hit] Inflict 3
Burn[On Hit] Inflict +3
Tremor CountTurn End: if this unit is Panicked, reset SP to 0 When recovering from Panic: at the next Turn Start, heal SP by this unit's missing HP (max 30)
This unit's Panic Type does not change when inflicted with an effect that changes Panic Types. Instead, this unit is inflicted with an effect that is inflicted against Non-SP Units.
Take -30% damage from
Burn,
Bleed,
Tremor,
Rupture, and
Sinking
When flipping a Coin that consumes
Tigermark Round: while not having
Tigermark Round does not cancel this unit's attacks, the Coin's "inflict
Burn" and "inflict
Burn Count" effects do not activate
In a Clash, inflict +(1 + (# of Clashes / 3))
Tremor Count
(max 3; 3 times per turn against the same target)
At Encounter Start, and at the Turn Start of gaining a new pattern:
- Gain 1
Severing Slash [切斬]
- Heal 5 SP for every 10% missing HP on self (max 40)
Turn Start: inflict 1
Prey against the target that dealt the most damage to this unit last turn
After Lei Heng attacks the target with
Prey, if the target is:
- Staggered, all enemies lose 10 SP and gain 1
Clash Power Down for this turn and next turn (once per turn)
- Defeated, activate the above effect once more
Unopposed Attacks deal +30% damage On Hit and inflict 1
Fragile next turn
Skill Coins that spent
Tigermark Round deal +20% damage On Hit and inflict 2
Defense Level Down next turn
The above effects do not activate if the target equipped a Defense Skill
If this unit used a powerful attack ('Tanglecleaver' or 'Savage Tigerslayer's Perfected Flurry of Blades'), gain
Overheat next turn equal to the number of times those skills were used (max 5)
Combat Start: based on this unit's Speed value,
- Heal SP equal to Speed value. At less than 0 SP, double the heal amount
- Gain (Speed Value / 3)
Slash DMG Up (max 5)
Combat Start: if this unit has 3+
Bind, the above effect does not activate; gain
Defense Level Down equal to
Bind on self (max 9)
Turn End: at 90% or less HP, or at the end of the 2nd turn, reload
Tigermark Round and gain a new pattern next turn
- If this unit is Staggered, recover from Stagger
Turn End: at 80% or less HP, or at the end of the 4th turn, gain a new pattern next turn
- Use a powerful attack ('Tanglecleaver'), repeat every 3rd turn. +10 to Min & Max Speed for turns in which this unit uses this Skill
- At the start of that turn, gain 25
Inner Strength [底力]
- If this unit is Staggered, recover from Stagger
If this unit's HP dropped to 60% or below at Turn End, or if this unit is set to use a powerful attack ('Tanglecleaver') next turn for the second time this Encounter, gain a new pattern next turn
- When that turn starts, gain 1
Tiantui Star [天退星]
- When that turn starts, gain 18
Savage Tigermark Round and reload immediately
· If this unit spends all
Savage Tigermark Round, convert the effect to
Tigermark Round and summon 2 of "Stern Soldato of the Thumb" units next turn and have them supply this unit with
Savage Tigermark Round
- When Staggered, recover from Stagger
Turn End: at 40% or less HP, or if this unit is set to use a powerful attack ('Tanglecleaver') next turn for the third time this Encounter, gain a new pattern next turn
- Replace the powerful attack 'Tanglecleaver' with 'Savage Tigerslayer's Perfected Flurry of Blades'. +15 to Min & Max Speed for turns in which this unit uses this Skill
- Convert
Inner Strength [底力] to
Extreme Strength [極力]
- Convert
Tiantui Star [天退星] to
Shin (心) - Tiantui Star [天退星]
- If this unit is Staggered, recover from Stagger