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Linton of the Wild Hunt
AbnormalityTETH

Linton of the Wild Hunt

Edgar Family ยท The Wild Hunt

7 versions of this Abnormality exist, one per encounter where its numbers differ. Pick one below; the stats, moves and skills follow it.

Stats
Appears in
Main story, Canto VI (Lv 44, 48)
Speed
2 - 5
Defense level
44
Sanity
Has SP (panics at -45)
Actions per turnup to 1
1

Parts

cannot break

HP at level 44 434

Stagger thresholds 70% / 30% / 0% (303 / 130 / 0)

SlashSlashNormal x1
PiercePierceNormal x1
BluntBluntNormal x1
WrathWrathNormal x1
LustLustWeak x1.2
SlothSlothEndure x0.8
Glut.Glut.Ineff. x0.5
GloomGloomWeak x1.5
PridePrideNormal x1
EnvyEnvyWeak x1.5

Move pattern

This unit picks its moves with its own script, so the order depends on the fight. Its skill list is below.

Best identities against each move

Skills

Skill

Marc...

3+8GloomGloomSlashSlash
Offense level
46(+2)
Atk weight
1
Max roll
11
Damage vs same level
3-12avg 7.5
  1. 1[On Hit] Inflict 2 Defense Level Down next turn
Skill

...te

4+7GloomGloomSlashSlash
Offense level
46(+2)
Atk weight
1
Max roll
11
Damage vs same level
4-12avg 8.0

[On Use] If target has 2+ negative effects, Base Power +1

  1. 1[On Hit] Inflict 3 Defense Level Down next turn
Skill

Fl...he

3+4WrathWrathSlashSlash
Offense level
46(+2)
Atk weight
1
Max roll
11
Damage vs same level
6-20avg 13.3

[On Use] If target has 4+ negative effects, Coin Power +1

  1. 1[On Hit] Inflict 1 Bind next turn[On Hit] Inflict 1 Pierce Fragility next turn
  2. 2[On Hit] Inflict 2 Bind next turn
Skill

Cou...oit

4+5EnvyEnvyPiercePierce
Offense level
46(+2)
Atk weight
1
Max roll
14
Damage vs same level
8-25avg 16.8

[On Use] If target has 5+ negative effects, Base Power +2 [On Use] If target has 5+ negative effects, deal +30% damage

  1. 1[On Hit] Inflict 2 Fragile
  2. 2[On Hit] Inflict 2 Fragile next turn[On Hit] If target has 5+ negative effects, reuse this coin (2 times max)[On Hit] Remove 1 random removable negative effect applied on target
Skill

...

5+8EvadeEvade
Defense level
44
Atk weight
1
Max roll
13

[On Evade] Heal 5 SP (2 times max)

Passives

Panic Recovery

Turn End: if in Panic, reset SP to 0.

Nightmare

In a turn, if an allied unit(including this unit) loses a Clash or takes damage from enemy attacks, gain 1 Offense Level Up and heal 1 SP (max 12 times)

Tou...

Heal 10 SP when every Coin of an Attack Skill hits heads

Hou...

When using an Attack Skill, if target's HP is below 70, gain Base Power +1 and deal +20% damage

...erding

When using a Skill, if this unit's Speed is faster than the target's, gain Clash Power +2 and deal +20% damage

Threa...

In a Clash, Clash Power -1; take 10 HP damage on self with each Clash (this effect does not reduce this unit's HP to 0)

Opp... tta

Upon Clash Lose, gain 3 Offense Level Up. (Once per turn)

Stats
Appears in
Main story, Canto VI (Lv 45)
Defense level
45
Sanity
Has SP (panics at -45)

Parts

cannot break

HP at level 45 164

Stagger thresholds 70% / 30% / 0% (114 / 49 / 0)

SlashSlashNormal x1
PiercePierceNormal x1
BluntBluntNormal x1
WrathWrathNormal x1
LustLustWeak x1.2
SlothSlothEndure x0.8
Glut.Glut.Ineff. x0.5
GloomGloomWeak x1.5
PridePrideNormal x1
EnvyEnvyWeak x1.5

Move pattern

Fixed turn order (PickByPattern): turn 1 uses the first row, then the next, and after the last row it starts over. Where a slot lists more than one skill, the game rolls between them with the chance shown.

TurnSlot 1
1, 3, ...WrathFl...he
2, 4, ...EnvyCou...oit

Best identities against each move

Skills

Skill

Fl...he

3+4WrathWrathSlashSlash
Offense level
47(+2)
Atk weight
1
Max roll
11
Damage vs same level
6-20avg 13.3

[On Use] If target has 4+ negative effects, Coin Power +1

  1. 1[On Hit] Inflict 1 Bind next turn[On Hit] Inflict 1 Pierce Fragility next turn
  2. 2[On Hit] Inflict 2 Bind next turn
Skill

Cou...oit

4+5EnvyEnvyPiercePierce
Offense level
47(+2)
Atk weight
1
Max roll
14
Damage vs same level
8-25avg 16.8

[On Use] If target has 5+ negative effects, Base Power +2 [On Use] If target has 5+ negative effects, deal +30% damage

  1. 1[On Hit] Inflict 2 Fragile
  2. 2[On Hit] Inflict 2 Fragile next turn[On Hit] If target has 5+ negative effects, reuse this coin (2 times max)[On Hit] Remove 1 random removable negative effect applied on target

Passives

Panic Recovery

Turn End: if in Panic, reset SP to 0.

Tou...

Heal 10 SP when every Coin of an Attack Skill hits heads

Hou...

When using an Attack Skill, if target's HP is below 70, gain Base Power +1 and deal +20% damage

...erding

When using a Skill, if this unit's Speed is faster than the target's, gain Clash Power +2 and deal +20% damage

Threa...

In a Clash, Clash Power -1; take 10 HP damage on self with each Clash (this effect does not reduce this unit's HP to 0)

Opp... tta

Upon Clash Lose, gain 3 Offense Level Up. (Once per turn)

Stats
Appears in
Main story, Canto VI (Lv 45)
Defense level
45
Sanity
Has SP (panics at -45)
Actions per turnup to 3
3

Parts

cannot break

HP at level 45 164

Stagger thresholds 70% / 30% / 0% (114 / 49 / 0)

SlashSlashNormal x1
PiercePierceNormal x1
BluntBluntNormal x1
WrathWrathNormal x1
LustLustWeak x1.2
SlothSlothEndure x0.8
Glut.Glut.Ineff. x0.5
GloomGloomWeak x1.5
PridePrideNormal x1
EnvyEnvyWeak x1.5

Move pattern

This unit picks its moves with its own script, so the order depends on the fight. Its skill list is below.

Best identities against each move

Skills

Skill

Marc...

3+8GloomGloomSlashSlash
Offense level
47(+2)
Atk weight
1
Max roll
11
Damage vs same level
3-12avg 7.5
  1. 1[On Hit] Inflict 2 Defense Level Down next turn
Skill

...te

4+7GloomGloomSlashSlash
Offense level
47(+2)
Atk weight
1
Max roll
11
Damage vs same level
4-12avg 8.0

[On Use] If target has 2+ negative effects, Base Power +1

  1. 1[On Hit] Inflict 3 Defense Level Down next turn
Skill

Cou...oit

4+5EnvyEnvyPiercePierce
Offense level
47(+2)
Atk weight
1
Max roll
14
Damage vs same level
8-25avg 16.8

[On Use] If target has 5+ negative effects, Base Power +2 [On Use] If target has 5+ negative effects, deal +30% damage

  1. 1[On Hit] Inflict 2 Fragile
  2. 2[On Hit] Inflict 2 Fragile next turn[On Hit] If target has 5+ negative effects, reuse this coin (2 times max)[On Hit] Remove 1 random removable negative effect applied on target
Skill

...

5+8EvadeEvade
Defense level
45
Atk weight
1
Max roll
13

[On Evade] Heal 5 SP (2 times max)

Passives

Panic Recovery

Turn End: if in Panic, reset SP to 0.

Tou...

Heal 10 SP when every Coin of an Attack Skill hits heads

Hou...

When using an Attack Skill, if target's HP is below 70, gain Base Power +1 and deal +20% damage

...erding

When using a Skill, if this unit's Speed is faster than the target's, gain Clash Power +2 and deal +20% damage

Threa...

In a Clash, Clash Power -1; take 10 HP damage on self with each Clash (this effect does not reduce this unit's HP to 0)

Opp... tta

Upon Clash Lose, gain 3 Offense Level Up. (Once per turn)

Stats
Appears in
Mirror Dungeon 5 (Lv 50)
Defense level
50
Sanity
Has SP (panics at -45)

Parts

cannot break

HP at level 50 210

Stagger thresholds 55% / 30% / 0% / -10% (115 / 63 / 0 / -21)

SlashSlashNormal x1
PiercePierceNormal x1
BluntBluntNormal x1
WrathWrathWeak x1.2
LustLustWeak x1.5
SlothSlothNormal x1
Glut.Glut.Ineff. x0.5
GloomGloomNormal x1
PridePrideEndure x0.8
EnvyEnvyWeak x1.5

Move pattern

Fixed turn order (PickByPattern): turn 1 uses the first row, then the next, and after the last row it starts over. Where a slot lists more than one skill, the game rolls between them with the chance shown.

TurnSlot 1
1, 3, ...WrathFl...he
2, 4, ...EnvyCou...oit

Best identities against each move

Skills

Skill

Fl...he

3+4WrathWrathSlashSlash
Offense level
52(+2)
Atk weight
1
Max roll
11
Damage vs same level
6-20avg 13.3

[On Use] If target has 4+ negative effects, Coin Power +1

  1. 1[On Hit] Inflict 1 Bind next turn[On Hit] Inflict 1 Pierce Fragility next turn
  2. 2[On Hit] Inflict 2 Bind next turn
Skill

Cou...oit

4+5EnvyEnvyPiercePierce
Offense level
52(+2)
Atk weight
1
Max roll
14
Damage vs same level
8-25avg 16.8

[On Use] If target has 5+ negative effects, Base Power +2 [On Use] If target has 5+ negative effects, deal +30% damage

  1. 1[On Hit] Inflict 2 Fragile
  2. 2[On Hit] Inflict 2 Fragile next turn[On Hit] If target has 5+ negative effects, reuse this coin (2 times max)[On Hit] Remove 1 random removable negative effect applied on target

Passives

Panic Recovery

Turn End: if in Panic, reset SP to 0.

Tou...

Heal 10 SP when every Coin of an Attack Skill hits heads

Hou...

When using an Attack Skill, if target's HP is below 70, gain Base Power +1 and deal +20% damage

...erding

When using a Skill, if this unit's Speed is faster than the target's, gain Clash Power +2 and deal +20% damage

Threa...

In a Clash, Clash Power -1; take 10 HP damage on self with each Clash (this effect does not reduce this unit's HP to 0)

Opp... tta

Upon Clash Lose, gain 3 Offense Level Up. (Once per turn)

Stats
Appears in
Mirror Dungeon 6 (Extreme) (Lv 50)
Speed
2 - 5
Defense level
50
Sanity
Has SP (panics at -45)
Actions per turnup to 1
1

Parts

cannot break

HP at level 50 470

Stagger thresholds 70% / 30% / 0% (329 / 141 / 0)

SlashSlashNormal x1
PiercePierceNormal x1
BluntBluntNormal x1
WrathWrathNormal x1
LustLustWeak x1.2
SlothSlothEndure x0.8
Glut.Glut.Ineff. x0.5
GloomGloomWeak x1.5
PridePrideNormal x1
EnvyEnvyWeak x1.5

Move pattern

This unit picks its moves with its own script, so the order depends on the fight. Its skill list is below.

Best identities against each move

Skills

Skill

Marc...

3+8GloomGloomSlashSlash
Offense level
52(+2)
Atk weight
1
Max roll
11
Damage vs same level
3-12avg 7.5
  1. 1[On Hit] Inflict 2 Defense Level Down next turn
Skill

...te

4+7GloomGloomSlashSlash
Offense level
52(+2)
Atk weight
1
Max roll
11
Damage vs same level
4-12avg 8.0

[On Use] If target has 2+ negative effects, Base Power +1

  1. 1[On Hit] Inflict 3 Defense Level Down next turn
Skill

Fl...he

3+4WrathWrathSlashSlash
Offense level
52(+2)
Atk weight
1
Max roll
11
Damage vs same level
6-20avg 13.3

[On Use] If target has 4+ negative effects, Coin Power +1

  1. 1[On Hit] Inflict 1 Bind next turn[On Hit] Inflict 1 Pierce Fragility next turn
  2. 2[On Hit] Inflict 2 Bind next turn
Skill

Cou...oit

4+5EnvyEnvyPiercePierce
Offense level
52(+2)
Atk weight
1
Max roll
14
Damage vs same level
8-25avg 16.8

[On Use] If target has 5+ negative effects, Base Power +2 [On Use] If target has 5+ negative effects, deal +30% damage

  1. 1[On Hit] Inflict 2 Fragile
  2. 2[On Hit] Inflict 2 Fragile next turn[On Hit] If target has 5+ negative effects, reuse this coin (2 times max)[On Hit] Remove 1 random removable negative effect applied on target
Skill

...

5+8EvadeEvade
Defense level
50
Atk weight
1
Max roll
13

[On Evade] Heal 5 SP (2 times max)

Passives

Panic Recovery

Turn End: if in Panic, reset SP to 0.

Tou...

Heal 10 SP when every Coin of an Attack Skill hits heads

Hou...

When using an Attack Skill, if target's HP is below 70, gain Base Power +1 and deal +20% damage

...erding

When using a Skill, if this unit's Speed is faster than the target's, gain Clash Power +2 and deal +20% damage

Threa...

In a Clash, Clash Power -1; take 10 HP damage on self with each Clash (this effect does not reduce this unit's HP to 0)

Opp... tta

Upon Clash Lose, gain 3 Offense Level Up. (Once per turn)

Stats
HP
203 + 7 per level
Stagger thresholds
70% / 30% / 0%
Speed
2 - 5
Sanity
Has SP (panics at -45)
Resistances
SlashSlashEndure x0.9
PiercePierceEndure x0.9
BluntBluntEndure x0.9
WrathWrathNormal x1
LustLustWeak x1.2
SlothSlothEndure x0.8
Glut.Glut.Ineff. x0.5
GloomGloomWeak x1.5
PridePrideNormal x1
EnvyEnvyWeak x1.5

Move pattern

Fixed turn order (PickByPattern): turn 1 uses the first row, then the next, and after the last row it starts over. Where a slot lists more than one skill, the game rolls between them with the chance shown.

TurnSlot 1Slot 2Slot 3Slot 4Slot 5Slot 6
1, 3, ...GloomMarc...GloomMarc...Gloom...teGloom...teWrathFl...he...
2, 4, ...GloomMarc...GloomMarc...Gloom...teWrathFl...heEnvyCou...oit...

Best identities against each move

Skills

Skill

Marc...

3+8GloomGloomSlashSlash
Atk weight
1
Max roll
11
  1. 1[On Hit] Inflict 2 Defense Level Down next turn
Skill

...te

4+7GloomGloomSlashSlash
Atk weight
1
Max roll
11

[On Use] If target has 2+ negative effects, Base Power +1

  1. 1[On Hit] Inflict 3 Defense Level Down next turn
Skill

Fl...he

3+4WrathWrathSlashSlash
Atk weight
1
Max roll
11

[On Use] If target has 4+ negative effects, Coin Power +1

  1. 1[On Hit] Inflict 1 Bind next turn[On Hit] Inflict 1 Pierce Fragility next turn
  2. 2[On Hit] Inflict 2 Bind next turn
Skill

Cou...oit

4+5EnvyEnvyPiercePierce
Atk weight
1
Max roll
14

[On Use] If target has 5+ negative effects, Base Power +2 [On Use] If target has 5+ negative effects, deal +30% damage

  1. 1[On Hit] Inflict 2 Fragile
  2. 2[On Hit] Inflict 2 Fragile next turn[On Hit] If target has 5+ negative effects, reuse this coin (2 times max)[On Hit] Remove 1 random removable negative effect applied on target
Skill

...

5+8EvadeEvade
Atk weight
1
Max roll
13

[On Evade] Heal 5 SP (2 times max)

Passives

Panic Recovery

Turn End: if in Panic, reset SP to 0.

Tou...

Heal 10 SP when every Coin of an Attack Skill hits heads

Hou...

When using an Attack Skill, if target's HP is below 70, gain Base Power +1 and deal +20% damage

...erding

When using a Skill, if this unit's Speed is faster than the target's, gain Clash Power +2 and deal +20% damage

Threa...

In a Clash, Clash Power -1; take 10 HP damage on self with each Clash (this effect does not reduce this unit's HP to 0)

Opp... tta

Upon Clash Lose, gain 3 Offense Level Up. (Once per turn)

Stats
HP
203 + 7 per level
Stagger thresholds
70% / 30% / 0%
Speed
2 - 5
Sanity
Has SP (panics at -45)
Resistances
SlashSlashEndure x0.9
PiercePierceEndure x0.9
BluntBluntEndure x0.9
WrathWrathNormal x1
LustLustWeak x1.2
SlothSlothEndure x0.8
Glut.Glut.Ineff. x0.5
GloomGloomWeak x1.5
PridePrideNormal x1
EnvyEnvyWeak x1.5

Move pattern

Fixed turn order (PickByPattern): turn 1 uses the first row, then the next, and after the last row it starts over. Where a slot lists more than one skill, the game rolls between them with the chance shown.

TurnSlot 1Slot 2Slot 3Slot 4Slot 5Slot 6
1, 3, ...GloomMarc...GloomMarc...Gloom...teGloom...teWrathFl...he...
2, 4, ...GloomMarc...GloomMarc...Gloom...teWrathFl...heEnvyCou...oit...

Best identities against each move

Skills

Skill

Marc...

3+8GloomGloomSlashSlash
Atk weight
1
Max roll
11
  1. 1[On Hit] Inflict 2 Defense Level Down next turn
Skill

...te

4+7GloomGloomSlashSlash
Atk weight
1
Max roll
11

[On Use] If target has 2+ negative effects, Base Power +1

  1. 1[On Hit] Inflict 3 Defense Level Down next turn
Skill

Fl...he

3+4WrathWrathSlashSlash
Atk weight
1
Max roll
11

[On Use] If target has 4+ negative effects, Coin Power +1

  1. 1[On Hit] Inflict 1 Bind next turn[On Hit] Inflict 1 Pierce Fragility next turn
  2. 2[On Hit] Inflict 2 Bind next turn
Skill

Cou...oit

4+5EnvyEnvyPiercePierce
Atk weight
1
Max roll
14

[On Use] If target has 5+ negative effects, Base Power +2 [On Use] If target has 5+ negative effects, deal +30% damage

  1. 1[On Hit] Inflict 2 Fragile
  2. 2[On Hit] Inflict 2 Fragile next turn[On Hit] If target has 5+ negative effects, reuse this coin (2 times max)[On Hit] Remove 1 random removable negative effect applied on target
Skill

...

5+8EvadeEvade
Atk weight
1
Max roll
13

[On Evade] Heal 5 SP (2 times max)

Passives

Panic Recovery

Turn End: if in Panic, reset SP to 0.

Tou...

Heal 10 SP when every Coin of an Attack Skill hits heads

Hou...

When using an Attack Skill, if target's HP is below 70, gain Base Power +1 and deal +20% damage

...erding

When using a Skill, if this unit's Speed is faster than the target's, gain Clash Power +2 and deal +20% damage

Threa...

In a Clash, Clash Power -1; take 10 HP damage on self with each Clash (this effect does not reduce this unit's HP to 0)

Opp... tta

Upon Clash Lose, gain 3 Offense Level Up. (Once per turn)