
Marc...
- Offense level
- 46(+2)
- Atk weight
- 1
- Max roll
- 11
- Damage vs same level
- 3-12avg 7.5
1[On Hit] Inflict 2
Defense Level Down next turn

Edgar Family ยท The Wild Hunt
7 versions of this Abnormality exist, one per encounter where its numbers differ. Pick one below; the stats, moves and skills follow it.
Stagger thresholds 70% / 30% / 0% (303 / 130 / 0)
This unit picks its moves with its own script, so the order depends on the fight. Its skill list is below.

Defense Level Down next turn
[On Use] If target has 2+ negative effects, Base Power +1
Defense Level Down next turn
[On Use] If target has 4+ negative effects, Coin Power +1
Bind next turn[On Hit] Inflict 1
Pierce Fragility next turn
Bind next turn
[On Use] If target has 5+ negative effects, Base Power +2 [On Use] If target has 5+ negative effects, deal +30% damage

[On Evade] Heal 5 SP (2 times max)
Turn End: if in Panic, reset SP to 0.
In a turn, if an allied unit(including this unit) loses a Clash or takes damage from enemy attacks, gain 1
Offense Level Up and heal 1 SP (max 12 times)
Heal 10 SP when every Coin of an Attack Skill hits heads
When using an Attack Skill, if target's HP is below 70, gain Base Power +1 and deal +20% damage
When using a Skill, if this unit's Speed is faster than the target's, gain Clash Power +2 and deal +20% damage
In a Clash, Clash Power -1; take 10 HP damage on self with each Clash (this effect does not reduce this unit's HP to 0)
Upon Clash Lose, gain 3 Offense Level Up. (Once per turn)