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Lobotomy E.G.O::Sunshower - Dongbaek
Abnormality · CoreTETH

Lobotomy E.G.O::Sunshower - Dongbaek

E.G.O Gear · Technology Liberation Alliance

2 versions of this Abnormality exist, one per encounter where its numbers differ. Pick one below; the stats, moves and skills follow it.

Stats
Appears in
Main story, Canto IV (Lv 35)
Defense level
35
Sanity
Has SP (panics at -45)
Actions per turnup to 5
3

Parts

Bodycannot break

HP at level 35 500

Stagger thresholds 0% / -20% (0 / -100)

SlashSlashNormal x1
PiercePierceNormal x1
BluntBluntWeak x1.5
WrathWrathIneff. x0.5
LustLustIneff. x0.5
SlothSlothNormal x1
Glut.Glut.Normal x1
GloomGloomFatal x2
PridePrideWeak x1.5
EnvyEnvyNormal x1

Move pattern

This unit picks its moves with its own script, so the order depends on the fight. Its skill list is below.

Best identities against each move

Skills

Skill

Stinging Memories

3+3SlothSlothBluntBlunt
Offense level
34(-1)
Atk weight
1
Max roll
12
Damage vs same level
9-27avg 18.0

[Clash Win] Heal 8 SP [Clash Lose] Lose 5 SP

  1. 1[On Hit] Inflict 2 Sinking and 2 Rupture
  2. 2[On Hit] Inflict 2 Sinking and 2 Rupture
  3. 3[On Hit] Inflict 2 Sinking and 2 Rupture
Skill

Thorny Memories

5+4Glut.Glut.PiercePierce
Offense level
34(-1)
Atk weight
1
Max roll
13
Damage vs same level
10-21avg 15.8

[Clash Win] Heal 8 SP [Clash Lose] Lose 5 SP

  1. 1[On Hit] Inflict +2 Sinking Count
  2. 2[On Hit] Inflict +2 Rupture Count
Skill

Self-defense

10-5Glut.Glut.BluntBlunt
Offense level
34(-1)
Atk weight
1
Max roll
5
Damage vs same level
5-10avg 7.5

[Clash Lose] Lose 8 SP and gain 3 Sinking

  1. 1[On Hit] Inflict 2 Bind and 2 Attack Power Down next turn
Skill

Aching Heart

13-4GloomGloomPiercePierce
Offense level
38(+3)
Atk weight
1
Max roll
5
Damage vs same level
16-28avg 22.0
  1. 1[On Hit] Inflict 3 Rupture
  2. 2[On Hit] Inflict +3 Rupture Count.[On Hit] Raise Stagger Threshold by 50% of damage dealt
Skill

Sink It All

26-10GloomGloomPiercePierce
Offense level
38(+3)
Atk weight
7
Max roll
16
Damage vs same level
18-29avg 23.5

[On Use] Lose 30 SP and gain 5 Sinking; Gain Corroding Heart next turn

  1. 1[On Hit] Target loses 15 SP.[On Hit] Inflict 8 Sinking and 8 Poison next turn
Skill

Get It Away

8-5EvadeEvade
Defense level
38(+3)
Atk weight
1
Max roll
3

[Failed Evade] Lose 8 SP

Skill

Don't Touch Me...!

20-5GuardGuard
Defense level
38(+3)
Atk weight
1
Max roll
15
Clash
Unclashable

[Combat Start] Gain Thorns

Passives

Lobotomy E.G.O

Starts the battle with 1200 Shield HP

Perilous Mind

At the end of each turn, lose 10 SP.

Perilous Heart

While in low morale, gain 2 Attack Power Up and 3 Bind.

Faltering Heart

In panic, become staggered.

Determination

When recovering from panic, fully heal SP, and gain 2 Haste and 2 Attack Power Up.

Fixed Panic

This unit's Panic Type does not change when inflicted with an effect that changes Panic Types. Instead, this unit is inflicted with an effect that is inflicted against Non-SP Units.

Stats
Defense level
10
Sanity
Has SP (panics at -45)
Actions per turnup to 5
3

Parts

cannot break

HP at level 10 289

Stagger thresholds 0% / -20% (0 / -57)

SlashSlashNormal x1
PiercePierceNormal x1
BluntBluntWeak x1.5
WrathWrathIneff. x0.5
LustLustIneff. x0.5
SlothSlothNormal x1
Glut.Glut.Normal x1
GloomGloomFatal x2
PridePrideWeak x1.5
EnvyEnvyNormal x1

Move pattern

This unit picks its moves with its own script, so the order depends on the fight. Its skill list is below.

Best identities against each move

Skills

Skill

Stinging Memories

3+3SlothSlothBluntBlunt
Offense level
9(-1)
Atk weight
1
Max roll
12
Damage vs same level
9-27avg 18.0

[Clash Win] Heal 8 SP [Clash Lose] Lose 5 SP

  1. 1[On Hit] Inflict 2 Sinking and 2 Rupture
  2. 2[On Hit] Inflict 2 Sinking and 2 Rupture
  3. 3[On Hit] Inflict 2 Sinking and 2 Rupture
Skill

Thorny Memories

5+4Glut.Glut.PiercePierce
Offense level
9(-1)
Atk weight
1
Max roll
13
Damage vs same level
10-21avg 15.8

[Clash Win] Heal 8 SP [Clash Lose] Lose 5 SP

  1. 1[On Hit] Inflict +2 Sinking Count
  2. 2[On Hit] Inflict +2 Rupture Count
Skill

Self-defense

10-5Glut.Glut.BluntBlunt
Offense level
9(-1)
Atk weight
1
Max roll
5
Damage vs same level
5-10avg 7.5

[Clash Lose] Lose 8 SP and gain 3 Sinking

  1. 1[On Hit] Inflict 2 Bind and 2 Attack Power Down next turn
Skill

Aching Heart

13-4GloomGloomPiercePierce
Offense level
13(+3)
Atk weight
1
Max roll
5
Damage vs same level
16-28avg 22.0
  1. 1[On Hit] Inflict 3 Rupture
  2. 2[On Hit] Inflict +3 Rupture Count.[On Hit] Raise Stagger Threshold by 50% of damage dealt
Skill

Sink It All

26-10GloomGloomPiercePierce
Offense level
13(+3)
Atk weight
7
Max roll
16
Damage vs same level
18-29avg 23.5

[On Use] Lose 30 SP and gain 5 Sinking; Gain Corroding Heart next turn

  1. 1[On Hit] Target loses 15 SP.[On Hit] Inflict 8 Sinking and 8 Poison next turn
Skill

Get It Away

8-5EvadeEvade
Defense level
13(+3)
Atk weight
1
Max roll
3

[Failed Evade] Lose 8 SP

Skill

Don't Touch Me...!

20-5GuardGuard
Defense level
13(+3)
Atk weight
1
Max roll
15
Clash
Unclashable

[Combat Start] Gain Thorns

Passives

Lobotomy E.G.O

Starts the battle with 1200 Shield HP

Perilous Mind

At the end of each turn, lose 10 SP.

Perilous Heart

While in low morale, gain 2 Attack Power Up and 3 Bind.

Faltering Heart

In panic, become staggered.

Determination

When recovering from panic, fully heal SP, and gain 2 Haste and 2 Attack Power Up.

Fixed Panic

This unit's Panic Type does not change when inflicted with an effect that changes Panic Types. Instead, this unit is inflicted with an effect that is inflicted against Non-SP Units.