
Rip
- Offense level
- 44(-1)
- Atk weight
- 1
- Max roll
- 10
- Damage vs same level
- 5-10avg 7.5

Bloodbag · W Corp.
3 versions of this Enemy exist, one per encounter where its numbers differ. Pick one below; the stats, moves and skills follow it.
Skill deck (AutoPick): each action draws one card at random and removes it; when the deck runs out it's refilled. Over a full cycle every skill comes up exactly as many times as it has copies.
| Skill | Copies | First draw |
|---|---|---|
| 1 | 25% | |
| 1 | 25% | |
| 1 | 25% | |
| 1 | 25% |



[On Use] Consume all
Charge Count on self and consume 2(15 -
Charge Count consumed)% HP to gain Coin Power +2
Bleed
Defense Level Down[On Hit] Absorb up to 10
Bleed Potency from the target and heal (
Bleed Potency absorbed x 2)% HP (this effect does not lower the target's
Bleed Potency under 1)
[On Use] Base Power +1 for every 3
Bleed Count on self (max 2)
Gain +1
Bleed Count every time this unit is hit
Turn End: consume 3
Bleed Count on self to gain 1
Coagulated Blood
Prioritizes targets with
Bleed
Turn End: if this unit failed to deal any damage this turn, gain 2
Fragile and 2
Offense Level Up next turn
Damage taken from
Bleed -20% (rounded down)
On Hit, if the target has
Bleed, heal 15% of the damage dealt
Every time this unit is hit, if the attacker used a Skill that gains
Charge, the attacker steals 1
Charge Count from this unit.
(Once per Skill. Does not activate if this unit does not have
Charge)
Self-inflicted damage due to this unit's Skills does not reduce this unit's HP under 1