LIMBUSCOMPANY.TOOLS
Merciless Bloodbag Cleanup Agent
Enemy · Core

Merciless Bloodbag Cleanup Agent

Bloodbag · W Corp.

3 versions of this Enemy exist, one per encounter where its numbers differ. Pick one below; the stats, moves and skills follow it.

Stats
Appears in
Event story (Lv 45, 55); Mirror Dungeon 5 (Lv 50); Mirror Dungeon 6 (Lv 50); Mirror Dungeon 6 (Extreme) (Lv 50)
HP at level 45stagger at 127 / 21 / 0
212
HP at level 50stagger at 135 / 22 / 0
226
HP at level 55stagger at 144 / 24 / 0
240
Stagger thresholds
60% / 10% / 0%
Speed
2 - 4
Defense level
45
Sanity
No SP: coins flip at 50%
Actions per turnup to 3
1 / 2 / 3
Resistances
SlashSlashNormal x1
PiercePierceEndure x0.75
BluntBluntWeak x1.5
WrathWrathNormal x1
LustLustEndure x0.75
SlothSlothNormal x1
Glut.Glut.Normal x1
GloomGloomNormal x1
PridePrideNormal x1
EnvyEnvyWeak x1.5

Move pattern

Skill deck (AutoPick): each action draws one card at random and removes it; when the deck runs out it's refilled. Over a full cycle every skill comes up exactly as many times as it has copies.

SkillCopiesFirst draw
LustRip125%
PrideStab Down125%
EnvyHardblood Weapon125%
WrathGuard125%

Best identities against each move

Skills

Skill

Rip

5+5LustLustSlashSlash
Offense level
44(-1)
Atk weight
1
Max roll
10
Damage vs same level
5-10avg 7.5

[On Use] Gain +2 Charge Count

  1. 1[On Hit] Gain +2 Charge Count[On Hit] Inflict 3 Bleed
Skill

Stab Down

5+4PridePrideSlashSlash
Offense level
44(-1)
Atk weight
1
Max roll
13
Damage vs same level
10-21avg 15.8

[On Use] Gain +5 Charge Count

  1. 1[On Hit] Gain +2 Charge Count[On Hit] Inflict 3 Bleed
  2. 2[On Hit] Gain +2 Charge Count[On Hit] Inflict 3 Bleed
Skill

Hardblood Weapon

5+4EnvyEnvySlashSlash
Offense level
47(+2)
Atk weight
1
Max roll
13
Damage vs same level
10-24avg 17.3

[On Use] Consume all Charge Count on self and consume 2(15 - Charge Count consumed)% HP to gain Coin Power +2

  1. 1[On Hit] Inflict 6 Bleed
  2. 2[On Hit] Inflict 6 Defense Level Down[On Hit] Absorb up to 10 Bleed Potency from the target and heal (Bleed Potency absorbed x 2)% HP (this effect does not lower the target's Bleed Potency under 1)
Skill

Guard

8+4WrathWrathGuardGuard
Defense level
45
Atk weight
1
Max roll
12
Clash
Unclashable

[On Use] Base Power +1 for every 3 Bleed Count on self (max 2)

Passives

Blood Coagulation

Gain +1 Bleed Count every time this unit is hit Turn End: consume 3 Bleed Count on self to gain 1 Coagulated Blood

Thirst for Blood

Prioritizes targets with Bleed Turn End: if this unit failed to deal any damage this turn, gain 2 Fragile and 2 Offense Level Up next turn

Rough Bloodsucking

Damage taken from Bleed -20% (rounded down) On Hit, if the target has Bleed, heal 15% of the damage dealt

Power Leakage

Every time this unit is hit, if the attacker used a Skill that gains Charge, the attacker steals 1 Charge Count from this unit. (Once per Skill. Does not activate if this unit does not have Charge)

Tenacious

Self-inflicted damage due to this unit's Skills does not reduce this unit's HP under 1

Stats
Appears in
Mirror Dungeon 5 (Lv 50)
Defense level
50
Sanity
No SP: coins flip at 50%
Actions per turnup to 1
1

Parts

cannot break

HP at level 50 226

Stagger thresholds 60% / 10% / 0% (135 / 22 / 0)

SlashSlashNormal x1
PiercePierceEndure x0.75
BluntBluntWeak x1.5
WrathWrathNormal x1
LustLustEndure x0.7
SlothSlothNormal x1
Glut.Glut.Normal x1
GloomGloomNormal x1
PridePrideNormal x1
EnvyEnvyWeak x1.5

Move pattern

Skill deck (AutoPick): each action draws one card at random and removes it; when the deck runs out it's refilled. Over a full cycle every skill comes up exactly as many times as it has copies.

SkillCopiesFirst draw
LustRip125%
PrideStab Down125%
EnvyHardblood Weapon125%
WrathGuard125%

Best identities against each move

Skills

Skill

Rip

5+5LustLustSlashSlash
Offense level
49(-1)
Atk weight
1
Max roll
10
Damage vs same level
5-10avg 7.5

[On Use] Gain +2 Charge Count

  1. 1[On Hit] Gain +2 Charge Count[On Hit] Inflict 3 Bleed
Skill

Stab Down

5+4PridePrideSlashSlash
Offense level
49(-1)
Atk weight
1
Max roll
13
Damage vs same level
10-21avg 15.8

[On Use] Gain +5 Charge Count

  1. 1[On Hit] Gain +2 Charge Count[On Hit] Inflict 3 Bleed
  2. 2[On Hit] Gain +2 Charge Count[On Hit] Inflict 3 Bleed
Skill

Hardblood Weapon

5+4EnvyEnvySlashSlash
Offense level
52(+2)
Atk weight
1
Max roll
13
Damage vs same level
10-24avg 17.3

[On Use] Consume all Charge Count on self and consume 2(15 - Charge Count consumed)% HP to gain Coin Power +2

  1. 1[On Hit] Inflict 6 Bleed
  2. 2[On Hit] Inflict 6 Defense Level Down[On Hit] Absorb up to 10 Bleed Potency from the target and heal (Bleed Potency absorbed x 2)% HP (this effect does not lower the target's Bleed Potency under 1)
Skill

Guard

8+4WrathWrathGuardGuard
Defense level
50
Atk weight
1
Max roll
12
Clash
Unclashable

[On Use] Base Power +1 for every 3 Bleed Count on self (max 2)

Passives

Blood Coagulation

Gain +1 Bleed Count every time this unit is hit Turn End: consume 3 Bleed Count on self to gain 1 Coagulated Blood

Thirst for Blood

Prioritizes targets with Bleed Turn End: if this unit failed to deal any damage this turn, gain 2 Fragile and 2 Offense Level Up next turn

Rough Bloodsucking

Damage taken from Bleed -20% (rounded down) On Hit, if the target has Bleed, heal 15% of the damage dealt

Power Leakage

Every time this unit is hit, if the attacker used a Skill that gains Charge, the attacker steals 1 Charge Count from this unit. (Once per Skill. Does not activate if this unit does not have Charge)

Tenacious

Self-inflicted damage due to this unit's Skills does not reduce this unit's HP under 1

Stats
HP
83 + 2.86 per level
Stagger thresholds
60% / 10% / 0%
Speed
2 - 4
Sanity
No SP: coins flip at 50%
Actions per turnup to 3
1 / 2 / 3
Resistances
SlashSlashNormal x1
PiercePierceEndure x0.75
BluntBluntWeak x1.5
WrathWrathNormal x1
LustLustEndure x0.75
SlothSlothNormal x1
Glut.Glut.Normal x1
GloomGloomNormal x1
PridePrideNormal x1
EnvyEnvyWeak x1.5

Move pattern

Skill deck (AutoPick): each action draws one card at random and removes it; when the deck runs out it's refilled. Over a full cycle every skill comes up exactly as many times as it has copies.

SkillCopiesFirst draw
LustRip125%
PrideStab Down125%
EnvyHardblood Weapon125%
WrathGuard125%

Best identities against each move

Skills

Skill

Rip

5+5LustLustSlashSlash
Atk weight
1
Max roll
10

[On Use] Gain +2 Charge Count

  1. 1[On Hit] Gain +2 Charge Count[On Hit] Inflict 3 Bleed
Skill

Stab Down

5+4PridePrideSlashSlash
Atk weight
1
Max roll
13

[On Use] Gain +5 Charge Count

  1. 1[On Hit] Gain +2 Charge Count[On Hit] Inflict 3 Bleed
  2. 2[On Hit] Gain +2 Charge Count[On Hit] Inflict 3 Bleed
Skill

Hardblood Weapon

5+4EnvyEnvySlashSlash
Atk weight
1
Max roll
13

[On Use] Consume all Charge Count on self and consume 2(15 - Charge Count consumed)% HP to gain Coin Power +2

  1. 1[On Hit] Inflict 6 Bleed
  2. 2[On Hit] Inflict 6 Defense Level Down[On Hit] Absorb up to 10 Bleed Potency from the target and heal (Bleed Potency absorbed x 2)% HP (this effect does not lower the target's Bleed Potency under 1)
Skill

Guard

8+4WrathWrathGuardGuard
Atk weight
1
Max roll
12
Clash
Unclashable

[On Use] Base Power +1 for every 3 Bleed Count on self (max 2)

Passives

Blood Coagulation

Gain +1 Bleed Count every time this unit is hit Turn End: consume 3 Bleed Count on self to gain 1 Coagulated Blood

Thirst for Blood

Prioritizes targets with Bleed Turn End: if this unit failed to deal any damage this turn, gain 2 Fragile and 2 Offense Level Up next turn

Rough Bloodsucking

Damage taken from Bleed -20% (rounded down) On Hit, if the target has Bleed, heal 15% of the damage dealt

Power Leakage

Every time this unit is hit, if the attacker used a Skill that gains Charge, the attacker steals 1 Charge Count from this unit. (Once per Skill. Does not activate if this unit does not have Charge)

Tenacious

Self-inflicted damage due to this unit's Skills does not reduce this unit's HP under 1