
Wound Clawing
- Offense level
- 50
- Atk weight
- 1
- Max roll
- 18
- Damage vs same level
- 8-29avg 18.5

3 versions of this Enemy exist, one per encounter where its numbers differ. Pick one below; the stats, moves and skills follow it.
This unit picks its moves with its own script, so the order depends on the fight. Its skill list is below.



[On Use] Base Power +1 for every 10% missing HP on self (max 5)
[On Use] Coin Power +1 for every 4
Rupture on target (max 3)
[On Use] If target has 10+ (
Rupture +
Rupture Count), inflict
Rupture Count equal to
Rupture Count on target
Unbreakable Coin[On Hit] Inflict 2
Rupture[On Hit] Inflict 1
Bleed
Unbreakable Coin[On Hit] Inflict 2
Rupture[On Hit] Inflict 1
Bleed
Unbreakable Coin[On Hit] Inflict 2
Rupture[On Hit] Inflict 1
Bleed
Unbreakable Coin[On Hit] At 15+ (
Rupture +
Rupture Count), inflict (
Rupture Potency x
Rupture Count) Gluttony damage. (max 40)[On Hit] Inflict +5
Bleed Count

[Attack End] Randomly inflict 3 of the following effects next turn. Dies after dealing 30 damage
- 4
Offense Level Down
- 4
Defense Level Down
- 2
Paralyze
- 2
Bind
When this unit is Staggered, eliminate the
Rupture Potency and
Rupture Count on the target this unit hit last
On Hit, if the target has 5+ (
Rupture Potency +
Rupture Count), inflict 1
Defense Level Down (5 times per turn)
Turn End: against all enemies, inflict
Poison equal to the number of turns that passed since this unit joined the battle (max 5)
If this unit kills itself, apply (# of turns x 5)
Poison and inflict +2
Rupture Count on all enemies next turn (max 25)