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Moustachioed Twinhooks Pirate
Enemy · Core

Moustachioed Twinhooks Pirate

Syndicate · Twinhook Pirates

2 versions of this Enemy exist, one per encounter where its numbers differ. Pick one below; the stats, moves and skills follow it.

Stats
Appears in
Main story, Canto V (Lv 32-38)
HP at level 32stagger at 78 / 33
112
HP at level 33stagger at 79 / 33
113
HP at level 34stagger at 80 / 34
115
HP at level 35stagger at 81 / 35
117
Stagger thresholds
70% / 30%
Speed
1 - 4
Defense levellevel +1
33
Sanity
Has SP (panics at -45)
Actions per turnup to 2
1 / 2 / 2
Resistances
SlashSlashEndure x0.75
PiercePierceNormal x1
BluntBluntFatal x2
WrathWrathNormal x1
LustLustNormal x1
SlothSlothNormal x1
Glut.Glut.Normal x1
GloomGloomNormal x1
PridePrideNormal x1
EnvyEnvyNormal x1

Move pattern

Skill deck (AutoPick): each action draws one card at random and removes it; when the deck runs out it's refilled. Over a full cycle every skill comes up exactly as many times as it has copies.

SkillCopiesFirst draw
LustHook Slice343%
LustConsecutive Hook Slice229%
Battle Cry114%
PrideTear the Gap114%

Best identities against each move

Skills

Skill

Hook Slice

4+7LustLustSlashSlash
Offense level
30(-2)
Atk weight
1
Max roll
11
Damage vs same level
4-10avg 7.0
  1. 1[Heads Hit] Inflict 3 Bleed
Skill

Consecutive Hook Slice

4+5LustLustSlashSlash
Offense level
30(-2)
Atk weight
1
Max roll
14
Damage vs same level
8-21avg 14.3
  1. 1[On Hit] Inflict +2 Bleed Count
  2. 2[On Hit] Inflict 5 Bleed
Skill

Battle Cry

8+10GuardGuard
Defense level
30(-2)
Atk weight
1
Max roll
18
Clash
Unclashable

[On Use] Gain 2 Poise next turn. Turn End: Heal HP equal to the Shield HP.

Skill

Tear the Gap

4+6PridePrideSlashSlash
Offense level
30(-2)
Atk weight
1
Max roll
16
Damage vs same level
8-24avg 15.8

Coin effects activate when this unit has <sprite name="Breath">Poise.

  1. 1[Tails Hit] Deal +30% damage
  2. 2[Tails Hit] Deal +30% damage

Passives

Easy Breathing

If this unit has <sprite name="Breath">Poise, gain 5 <sprite name="Breath">Poise upon Clash Win.

Two Sides Of a Coin

Every turn, if the first Coin 'Heads Hits', gain 1 Damage Up next turn. If the first Coin 'Tails Hits', gain 1 Damage Down next turn.

Stats
Appears in
Mirror Dungeon 3 (Lv 42-53); Mirror Dungeon 5 (Lv 50)
HP at level 42stagger at 107 / 46
154
HP at level 43stagger at 109 / 46
156
HP at level 44stagger at 110 / 47
158
HP at level 45stagger at 112 / 48
161
Stagger thresholds
70% / 30%
Speed
1 - 4
Defense levellevel +1
43
Sanity
Has SP (panics at -45)
Actions per turnup to 2
1 / 2 / 2
Resistances
SlashSlashEndure x0.75
PiercePierceNormal x1
BluntBluntFatal x2
WrathWrathNormal x1
LustLustNormal x1
SlothSlothNormal x1
Glut.Glut.Normal x1
GloomGloomNormal x1
PridePrideNormal x1
EnvyEnvyNormal x1

Move pattern

Skill deck (AutoPick): each action draws one card at random and removes it; when the deck runs out it's refilled. Over a full cycle every skill comes up exactly as many times as it has copies.

SkillCopiesFirst draw
LustHook Slice343%
LustConsecutive Hook Slice229%
Battle Cry114%
PrideTear the Gap114%

Best identities against each move

Skills

Skill

Hook Slice

4+7LustLustSlashSlash
Offense level
40(-2)
Atk weight
1
Max roll
11
Damage vs same level
4-10avg 7.0
  1. 1[Heads Hit] Inflict 3 Bleed
Skill

Consecutive Hook Slice

4+5LustLustSlashSlash
Offense level
40(-2)
Atk weight
1
Max roll
14
Damage vs same level
8-21avg 14.3
  1. 1[On Hit] Inflict +2 Bleed Count
  2. 2[On Hit] Inflict 5 Bleed
Skill

Battle Cry

8+10GuardGuard
Defense level
40(-2)
Atk weight
1
Max roll
18
Clash
Unclashable

[On Use] Gain 2 Poise next turn. Turn End: Heal HP equal to the Shield HP.

Skill

Tear the Gap

4+6PridePrideSlashSlash
Offense level
40(-2)
Atk weight
1
Max roll
16
Damage vs same level
8-24avg 15.8

Coin effects activate when this unit has <sprite name="Breath">Poise.

  1. 1[Tails Hit] Deal +30% damage
  2. 2[Tails Hit] Deal +30% damage

Passives

Easy Breathing

If this unit has <sprite name="Breath">Poise, gain 5 <sprite name="Breath">Poise upon Clash Win.

Two Sides Of a Coin

Every turn, if the first Coin 'Heads Hits', gain 1 Damage Up next turn. If the first Coin 'Tails Hits', gain 1 Damage Down next turn.