
Tear Up Wound
- Offense level
- 50
- Atk weight
- 1
- Max roll
- 10
- Damage vs same level
- 8-17avg 12.5

E.G.O Gear · N Corp.
3 versions of this Abnormality exist, one per encounter where its numbers differ. Pick one below; the stats, moves and skills follow it.
Stagger thresholds 50% / 0% (128 / 0)
Fixed turn order (PickByPattern): turn 1 uses the first row, then the next, and after the last row it starts over. Where a slot lists more than one skill, the game rolls between them with the chance shown.
| Turn | Slot 1 |
|---|---|
| 1, 5, ... | |
| 2, 6, ... | |
| 3, 7, ... | |
| 4, 8, ... |




[On Use] Inflict 1
Paralyze
After entering this Encounter, gain 1
E.G.O Corrosion - N Corp. at every passing Turn End
- Turn End: at less than 50% HP, or at -20 SP or less, gain 1 additional
E.G.O Corrosion - N Corp.
Turn Start: gain 5
Poise and +2
Poise Count
Combat Start: if an ally with
Poise Critically Hits an enemy with a Skill, apply 5
Poise Potency and +2
Poise Potency to a random ally at the next Turn Start (once per turn)
At 50%- HP: On Hit against enemies with
Bleed, heal 1% HP for every
Bleed on target (max 10%; once per Encounter)