

Peccatulum Invidiae
22 versions of this Abnormality exist, one per encounter where its numbers differ. Pick one below; the stats, moves and skills follow it.
- Appears in
- Event story (Lv 47, 60)
- Defense level
- 47
- Sanity
- Has SP (panics at -46)
- Actions per turnup to 1
- 1
Parts
cannot break
Move pattern
This unit picks its moves with its own script, so the order depends on the fight. Its skill list is below.
Skills
- Appears in
- Event story (Lv 47, 60)
- Defense level
- 47
- Sanity
- Has SP (panics at -46)
- Actions per turnup to 1
- 1
Parts
cannot break
Move pattern
This unit picks its moves with its own script, so the order depends on the fight. Its skill list is below.
Skills
- Appears in
- Event story (Lv 47, 60)
- Defense level
- 47
- Sanity
- Has SP (panics at -46)
- Actions per turnup to 1
- 1
Parts
cannot break
Move pattern
This unit picks its moves with its own script, so the order depends on the fight. Its skill list is below.
Skills
- Appears in
- Event story (Lv 47, 60)
- Defense level
- 47
- Sanity
- Has SP (panics at -46)
- Actions per turnup to 1
- 1
Parts
cannot break
Move pattern
This unit picks its moves with its own script, so the order depends on the fight. Its skill list is below.
Skills
- Appears in
- Event story (Lv 47, 60)
- Defense level
- 47
- Sanity
- Has SP (panics at -46)
- Actions per turnup to 1
- 1
Parts
cannot break
Move pattern
This unit picks its moves with its own script, so the order depends on the fight. Its skill list is below.
Skills
- Appears in
- Event story (Lv 47, 60)
- Defense level
- 47
- Sanity
- Has SP (panics at -46)
- Actions per turnup to 1
- 1
Parts
cannot break
Move pattern
This unit picks its moves with its own script, so the order depends on the fight. Its skill list is below.
Skills
- Sanity
- Has SP (panics at -46)
- Actions per turnup to 1
- 1
Parts
cannot break
Move pattern
This unit picks its moves with its own script, so the order depends on the fight. Its skill list is below.
Skills
- Sanity
- Has SP (panics at -46)
- Actions per turnup to 1
- 1
Parts
cannot break
Move pattern
This unit picks its moves with its own script, so the order depends on the fight. Its skill list is below.
Skills
- Sanity
- Has SP (panics at -46)
- Actions per turnup to 1
- 1
Parts
cannot break
Move pattern
This unit picks its moves with its own script, so the order depends on the fight. Its skill list is below.
Skills
- Sanity
- Has SP (panics at -46)
- Actions per turnup to 1
- 1
Parts
cannot break
Move pattern
This unit picks its moves with its own script, so the order depends on the fight. Its skill list is below.
Skills
- Sanity
- Has SP (panics at -46)
- Actions per turnup to 1
- 1
Parts
cannot break
Move pattern
This unit picks its moves with its own script, so the order depends on the fight. Its skill list is below.
Skills
- Sanity
- Has SP (panics at -46)
- Actions per turnup to 1
- 1
Parts
cannot break
Move pattern
This unit picks its moves with its own script, so the order depends on the fight. Its skill list is below.
Skills
- Sanity
- Has SP (panics at -46)
- Actions per turnup to 1
- 1
Parts
cannot break
Move pattern
This unit picks its moves with its own script, so the order depends on the fight. Its skill list is below.
Skills
- Sanity
- Has SP (panics at -46)
- Actions per turnup to 1
- 1
Parts
cannot break
Move pattern
This unit picks its moves with its own script, so the order depends on the fight. Its skill list is below.
Skills
- Sanity
- Has SP (panics at -46)
- Actions per turnup to 1
- 1
Parts
cannot break
Move pattern
This unit picks its moves with its own script, so the order depends on the fight. Its skill list is below.
Skills
- Sanity
- Has SP (panics at -46)
- Actions per turnup to 1
- 1
Parts
cannot break
Move pattern
This unit picks its moves with its own script, so the order depends on the fight. Its skill list is below.
Skills
Other versions
| Unit | Where | Base HP | Per level |
|---|---|---|---|
| 1116 | - | - | - |
| 1117 | - | - | - |
| 1118 | - | - | - |
| 1119 | - | - | - |
| 1120 | - | - | - |
| 1121 | - | - | - |