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Precise Öufi Fixer
Enemy

Precise Öufi Fixer

2 versions of this Enemy exist, one per encounter where its numbers differ. Pick one below; the stats, moves and skills follow it.

Stats
HP
54 + 1.86 per level
Stagger thresholds
70% / 0%
Speed
1 - 3
Sanity
No SP: coins flip at 50%
Actions per turnup to 2
1 / 2 / 2
Resistances
SlashSlashFatal x1.8
PiercePierceEndure x0.6
BluntBluntNormal x1
WrathWrathNormal x1
LustLustNormal x1
SlothSlothNormal x1
Glut.Glut.Normal x1
GloomGloomNormal x1
PridePrideNormal x1
EnvyEnvyNormal x1

Move pattern

Skill deck (AutoPick): each action draws one card at random and removes it; when the deck runs out it's refilled. Over a full cycle every skill comes up exactly as many times as it has copies.

SkillCopiesFirst draw
EnvyDispose Rulebreakers125%
EnvyRule Fulfillment125%
PridePunish Rulebreakers125%
Guard125%

Best identities against each move

Skills

Skill

Dispose Rulebreakers

2+5EnvyEnvySlashSlash
Atk weight
1
Max roll
12

[On Use] If target has Bleed, heal 4 SP

  1. 1[On Hit] Inflict +2 Bleed Count
  2. 2[On Hit] Inflict +2 Bleed Count
Skill

Rule Fulfillment

3+5EnvyEnvySlashSlash
Atk weight
1
Max roll
13

[On Use] If target has 4+ Bleed Count, Coin Power +1

  1. 1[On Hit] Inflict +2 Bleed Count[On Hit] If target has Bleed, heal 5 SP
  2. 2[On Hit] Inflict +2 Bleed Count[On Hit] If target has Bleed, heal 5 SP
Skill

Punish Rulebreakers

4+5PridePrideSlashSlash
Atk weight
1
Max roll
14

[Clash Win] If target has Bleed, gain 1 Attack Power Up next turn

  1. 1[On Hit] If target has 4+ Bleed Count, deal 20% of damage dealt as bonus damage[Heads Hit] Inflict 1 Defense Level Down
  2. 2[On Hit] If target has 4+ Bleed Count, deal 20% of damage dealt as bonus damage[Heads Hit] Inflict 1 Defense Level Down
Skill

Guard

10+5GuardGuard
Atk weight
1
Max roll
15
Clash
Unclashable

If this unit has remaining Shield HP at Turn End, gain 2 Damage Up next turn

Passives

Lenient Rule Fulfillment

In a Clash, Clash Power -1

Bloody Point

Heal 2 SP on self On Hit against targets with Bleed

Stats
HP
54 + 1.86 per level
Stagger thresholds
70% / 0%
Speed
1 - 3
Sanity
No SP: coins flip at 50%
Actions per turnup to 2
1 / 2 / 2
Resistances
SlashSlashFatal x1.8
PiercePierceEndure x0.6
BluntBluntNormal x1
WrathWrathNormal x1
LustLustNormal x1
SlothSlothNormal x1
Glut.Glut.Normal x1
GloomGloomNormal x1
PridePrideNormal x1
EnvyEnvyNormal x1

Move pattern

Skill deck (AutoPick): each action draws one card at random and removes it; when the deck runs out it's refilled. Over a full cycle every skill comes up exactly as many times as it has copies.

SkillCopiesFirst draw
EnvyDispose Rulebreakers125%
EnvyRule Fulfillment125%
PridePunish Rulebreakers125%
Guard125%

Best identities against each move

Skills

Skill

Dispose Rulebreakers

2+5EnvyEnvySlashSlash
Atk weight
1
Max roll
12

[On Use] If target has Bleed, heal 4 SP

  1. 1[On Hit] Inflict +2 Bleed Count
  2. 2[On Hit] Inflict +2 Bleed Count
Skill

Rule Fulfillment

3+5EnvyEnvySlashSlash
Atk weight
1
Max roll
13

[On Use] If target has 4+ Bleed Count, Coin Power +1

  1. 1[On Hit] Inflict +2 Bleed Count[On Hit] If target has Bleed, heal 5 SP
  2. 2[On Hit] Inflict +2 Bleed Count[On Hit] If target has Bleed, heal 5 SP
Skill

Punish Rulebreakers

4+5PridePrideSlashSlash
Atk weight
1
Max roll
14

[Clash Win] If target has Bleed, gain 1 Attack Power Up next turn

  1. 1[On Hit] If target has 4+ Bleed Count, deal 20% of damage dealt as bonus damage[Heads Hit] Inflict 1 Defense Level Down
  2. 2[On Hit] If target has 4+ Bleed Count, deal 20% of damage dealt as bonus damage[Heads Hit] Inflict 1 Defense Level Down
Skill

Guard

10+5GuardGuard
Atk weight
1
Max roll
15
Clash
Unclashable

If this unit has remaining Shield HP at Turn End, gain 2 Damage Up next turn

Passives

Lenient Rule Fulfillment

In a Clash, Clash Power -1

Bloody Point

Heal 2 SP on self On Hit against targets with Bleed