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Recollected Wallowing Soldier
Enemy ยท Enemy Unit

Recollected Wallowing Soldier

G Corp.

5 versions of this Enemy exist, one per encounter where its numbers differ. Pick one below; the stats, moves and skills follow it.

Stats
Appears in
Event dungeon (Lv 6); Mirror Dungeon 1 (Lv 26-34); Mirror Dungeon 2 (Lv 30-40)
HP at level 6stagger at 24
40
HP at level 26stagger at 37
63
HP at level 28stagger at 39
65
HP at level 29stagger at 39
66
Stagger thresholds
60%
Speed
3 - 5
Defense levellevel -1
5
Sanity
No SP: coins flip at 50%
Actions per turnup to 2
1 / 2 / 2
Resistances
SlashSlashNormal x1
PiercePierceEndure x0.75
BluntBluntFatal x2
WrathWrathNormal x1
LustLustNormal x1
SlothSlothNormal x1
Glut.Glut.Normal x1
GloomGloomNormal x1
PridePrideNormal x1
EnvyEnvyNormal x1

Move pattern

Skill deck (AutoPick): each action draws one card at random and removes it; when the deck runs out it's refilled. Over a full cycle every skill comes up exactly as many times as it has copies.

SkillCopiesFirst draw
Glut.Stab360%
Glut.Quick Jabs120%
Skill -1120%

Best identities against each move

Skills

Skill

Stab

2+9Glut.Glut.PiercePierce
Offense level
7(+1)
Atk weight
1
Max roll
11
Damage vs same level
2-11avg 6.5
Skill

Quick Jabs

2+1Glut.Glut.PiercePierce
Offense level
7(+1)
Atk weight
1
Max roll
6
Damage vs same level
8-18avg 13.0
  1. 1[Heads Hit] Inflict +1 Bleed Count
  2. 2[Heads Hit] Inflict +1 Bleed Count
  3. 3[Heads Hit] Inflict +1 Bleed Count

Passives

Corroded Augmentation

At the start of the turn, if at less than 50% HP, heal 4 HP.

Stats
Appears in
Mirror Dungeon 5 (Lv 50); Refraction Railway 1 (Lv 30)
Defense level
30
Sanity
No SP: coins flip at 50%
Actions per turnup to 1
1

Parts

Bodycannot break

HP at level 30 91

Stagger thresholds 40% (36)

SlashSlashNormal x1
PiercePierceEndure x0.75
BluntBluntFatal x2
WrathWrathFatal x2
LustLustNormal x1
SlothSlothWeak x1.5
Glut.Glut.Endure x0.75
GloomGloomNormal x1
PridePrideEndure x0.75
EnvyEnvyNormal x1

Move pattern

Skill deck (AutoPick): each action draws one card at random and removes it; when the deck runs out it's refilled. Over a full cycle every skill comes up exactly as many times as it has copies.

SkillCopiesFirst draw
Glut.Stab375%
Glut.Quick Jabs125%

Best identities against each move

Skills

Skill

Stab

2+9Glut.Glut.PiercePierce
Offense level
31(+1)
Atk weight
1
Max roll
11
Damage vs same level
2-11avg 6.5
Skill

Quick Jabs

2+1Glut.Glut.PiercePierce
Offense level
31(+1)
Atk weight
1
Max roll
6
Damage vs same level
8-18avg 13.0
  1. 1[Heads Hit] Inflict +1 Bleed Count
  2. 2[Heads Hit] Inflict +1 Bleed Count
  3. 3[Heads Hit] Inflict +1 Bleed Count

Passives

Reminisced Augmentation

At the start of the turn, if at less than 50% HP, heal 20% of Max HP.

Stats
Appears in
Mirror Dungeon 3 (Lv 35-50); Mirror Dungeon 5 (Lv 50)
HP at level 35stagger at 57
95
HP at level 37stagger at 58
98
HP at level 40stagger at 61
102
HP at level 41stagger at 62
104
Stagger thresholds
60%
Speed
3 - 5
Defense levellevel -1
34
Sanity
No SP: coins flip at 50%
Actions per turnup to 2
1 / 2 / 2
Resistances
SlashSlashNormal x1
PiercePierceEndure x0.75
BluntBluntFatal x2
WrathWrathNormal x1
LustLustNormal x1
SlothSlothNormal x1
Glut.Glut.Normal x1
GloomGloomNormal x1
PridePrideNormal x1
EnvyEnvyNormal x1

Move pattern

Skill deck (AutoPick): each action draws one card at random and removes it; when the deck runs out it's refilled. Over a full cycle every skill comes up exactly as many times as it has copies.

SkillCopiesFirst draw
Glut.Stab360%
Glut.Quick Jabs120%
Skill -1120%

Best identities against each move

Skills

Skill

Stab

2+9Glut.Glut.PiercePierce
Offense level
36(+1)
Atk weight
1
Max roll
11
Damage vs same level
2-11avg 6.5
Skill

Quick Jabs

2+1Glut.Glut.PiercePierce
Offense level
36(+1)
Atk weight
1
Max roll
6
Damage vs same level
8-18avg 13.0
  1. 1[Heads Hit] Inflict +1 Bleed Count
  2. 2[Heads Hit] Inflict +1 Bleed Count
  3. 3[Heads Hit] Inflict +1 Bleed Count

Passives

Corroded Augmentation

At the start of the turn, if at less than 50% HP, heal 4 HP.

Stats
Appears in
Refraction Railway 1 (Lv 55)
Defense level
55
Sanity
No SP: coins flip at 50%
Actions per turnup to 1
1

Parts

cannot break

HP at level 55 126

Stagger thresholds 40% (50)

SlashSlashNormal x1
PiercePierceEndure x0.75
BluntBluntFatal x2
WrathWrathFatal x2
LustLustNormal x1
SlothSlothWeak x1.5
Glut.Glut.Endure x0.75
GloomGloomNormal x1
PridePrideEndure x0.75
EnvyEnvyNormal x1

Move pattern

Skill deck (AutoPick): each action draws one card at random and removes it; when the deck runs out it's refilled. Over a full cycle every skill comes up exactly as many times as it has copies.

SkillCopiesFirst draw
Glut.Stab375%
Glut.Quick Jabs125%

Best identities against each move

Skills

Skill

Stab

2+9Glut.Glut.PiercePierce
Offense level
56(+1)
Atk weight
1
Max roll
11
Damage vs same level
2-11avg 6.5

[On Use] If target has Rupture, Coin Power +1

  1. 1[On Hit] Inflict 6 Rupture
Skill

Quick Jabs

2+2Glut.Glut.PiercePierce
Offense level
56(+1)
Atk weight
1
Max roll
10
Damage vs same level
8-28avg 18.0
  1. 1[On Hit] Inflict +1 Bleed Count
  2. 2[On Hit] Inflict +1 Bleed Count
  3. 3[On Hit] Inflict +1 Bleed Count
  4. 4[On Hit] Inflict 4 Bleed

Passives

Reminisced Augmentation

Turn Start: At less than 50% HP, heal 20% HP

Stats
HP
33 + 1.14 per level
Stagger thresholds
60%
Speed
3 - 5
Sanity
No SP: coins flip at 50%
Actions per turnup to 2
1 / 2 / 2
Resistances
SlashSlashFatal x2
PiercePierceEndure x0.75
BluntBluntEndure x0.75
WrathWrathNormal x1
LustLustNormal x1
SlothSlothNormal x1
Glut.Glut.Normal x1
GloomGloomNormal x1
PridePrideNormal x1
EnvyEnvyNormal x1

Move pattern

Skill deck (AutoPick): each action draws one card at random and removes it; when the deck runs out it's refilled. Over a full cycle every skill comes up exactly as many times as it has copies.

SkillCopiesFirst draw
Glut.Stab360%
Glut.Quick Jabs120%
Skill -1120%

Best identities against each move

Skills

Skill

Stab

2+9Glut.Glut.PiercePierce
Atk weight
1
Max roll
11
Skill

Quick Jabs

2+1Glut.Glut.PiercePierce
Atk weight
1
Max roll
6
  1. 1[Heads Hit] Inflict +1 Bleed Count
  2. 2[Heads Hit] Inflict +1 Bleed Count
  3. 3[Heads Hit] Inflict +1 Bleed Count

Passives

Corroded Augmentation

At the start of the turn, if at less than 50% HP, heal 4 HP.