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Refracted Bloodbag of the Painful Parade
Abnormality · Core

Refracted Bloodbag of the Painful Parade

Bloodbag

Stats
Appears in
Refraction Railway 5 (Lv 50)
Defense level
50
Sanity
No SP: coins flip at 50%
Actions per turnup to 1
1

Parts

cannot break

HP at level 50 230

Stagger thresholds 70% / 35% / 0% (161 / 80 / 0)

SlashSlashNormal x1
PiercePierceEndure x0.8
BluntBluntNormal x1
WrathWrathWeak x1.25
LustLustFatal x2
SlothSlothEndure x0.75
Glut.Glut.Weak x1.5
GloomGloomWeak x1.25
PridePrideEndure x0.75
EnvyEnvyNormal x1

Move pattern

This unit picks its moves with its own script, so the order depends on the fight. Its skill list is below.

Best identities against each move

Skills

Skill

Hardblood Downward Cut

4+6WrathWrathSlashSlash
Offense level
50
Atk weight
1
Max roll
10
Damage vs same level
4-10avg 7.0

[On Use] At 5+ Festive Fever, Final Power +1

  1. 1[On Hit] Inflict 2 Bleed and +2 Bleed Count[Heads Hit] Inflict 2 Rupture
Skill

Hardblood Carve

3+4EnvyEnvySlashSlash
Offense level
50
Atk weight
1
Max roll
11
Damage vs same level
6-18avg 12.0

[On Use] Final Power +1 for every 5 Festive Fever on self or every 6 Bleed on the target (max 2) [On Use] Gain 15 Bleed, immediately trigger it once, and reduce Bleed Count by 1

  1. 1[On Hit] If target has 6+ Bleed, gain 1 Coagulated Blood
  2. 2[On Hit] Inflict 3 Bleed and +2 Bleed Count[On Hit] Gain 1 Blooming Thorn

Defense

Passives

Festive Sounds

Gain 1 Festive Fever every time this unit gains positive buff with Skill effects (once per type of buff) Turn Start: gain Festive Fever equal to the number of other allies (max 3) Turn End: lose Festive Fever equal to the number of allies that were killed this turn Turn End: at 8+ Festive Fever, use a powerful Skill next turn

Thirst for Blood

Prioritizes targets with Bleed Turn End: if this unit failed to deal any damage this turn, gain 2 Fragile and 2 Offense Level Up next turn

Bloodbag

When hit, gain +1 Bleed Count. Gain 1 Coagulated Blood and 2 Blooming Thorn every time this unit loses 20% HP. If there is a Bloodfiend on the field, regardless of whether it is an ally or an enemy, increase Bloodfeast by 30 upon death

Refracted Struggle

At 10+ Clashes against the same enemy, randomly gain or lose Clash Power by (Clash Count / 10) in a Clash. (rounded down)

Bloodsucking

On Hit, if the target has Bleed, heal by 15% of damage dealt