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Refracted Bloodfiend of the Happy Parade
Abnormality · Core

Refracted Bloodfiend of the Happy Parade

Bloodfiend · Kindred

Stats
Appears in
Refraction Railway 5 (Lv 63)
Defense level
63
Sanity
Has SP (panics at -45)
Actions per turnup to 1
1

Parts

cannot break

HP at level 63 352

Stagger thresholds 65% / 30% / 0% (228 / 105 / 0)

SlashSlashNormal x1
PiercePierceEndure x0.8
BluntBluntNormal x1
WrathWrathWeak x1.25
LustLustWeak x1.5
SlothSlothIneff. x0.5
Glut.Glut.Weak x1.5
GloomGloomWeak x1.25
PridePrideEndure x0.75
EnvyEnvyNormal x1

Move pattern

This unit picks its moves with its own script, so the order depends on the fight. Its skill list is below.

Best identities against each move

Skills

Skill

Welcome to the Festival of Wonders!

4+6WrathWrathPiercePierce
Offense level
63
Atk weight
1
Max roll
10
Damage vs same level
4-10avg 7.0

[On Use] At 5+ Festive Fever, Final Power +2

  1. 1[On Hit] Inflict 3 Bleed and +2 Bleed Count[Heads Hit] Inflict 3 Rupture
Skill

Join the Joyful Parade!

3+4EnvyEnvySlashSlash
Offense level
63
Atk weight
1
Max roll
11
Damage vs same level
6-18avg 12.0

[On Use] Final Power +1 for every 5 Festive Fever on self or every 6 Bleed on the target (max 3) [On Use] At less than 20 Bloodfeast, gain 20 Bleed and immediately trigger it once, then reduce Bleed Count by 1 [Attack End] Consume 20 Bloodfeast

  1. 1[On Hit] Gain 1 Coagulated Blood for every 6 Bleed on the target (max 2)
  2. 2Unbreakable Coin[Hit after Clash Win] Inflict 4 Bleed and +3 Bleed Count[On Hit] Gain 2~3 Blooming Thorn
Skill

Blossom your Smiles of Joy!

3+3LustLustPiercePierce
Offense level
63
Atk weight
1
Max roll
12
Damage vs same level
9-27avg 18.0

[On Use] At 5+ Festive Fever, Coin Power +1 [On Use] If target has 6+ Bleed, Clash Power +1

  1. 1[On Hit] Inflict +3 Bleed Count
  2. 3[Hit after Clash Win] Gain 2 Festive Fever

Defense

Defense

Eternal Kingdom of Happiness, La Manchaland!

5+6LustLustPiercePierce
Offense level
63
Atk weight
1
Max roll
17
Damage vs same level
10-28avg 19.0

[On Use] At less than 40 Bloodfeast, gain 20 Bleed and +2 Bleed Count, immediately trigger it twice, then reduce Bleed Count by 2 [Attack End] Consume 40 Bloodfeast [Turn End] Consume all Coagulated Blood and Festive Fever

  1. 1[On Hit] Inflict Bleed and Rupture equal to Coagulated Blood on self[On Hit] Heal (Festive Fever x 4)% HP (max 40%)
  2. 2Unbreakable Coin[On Hit] Gain 5 Blooming Thorn

Passives

Festive Mood

Gain 1 Festive Fever every time this unit gains positive buff with Skill effects (once per type of buff) Turn Start: gain Festive Fever equal to the number of other allies (max 3) Turn End: lose Festive Fever equal to the number of allies that were killed this turn Turn End: heal SP equal to Festive Fever on self (does not activate at -45 SP) Turn End: at 8+ Festive Fever, use a powerful Skill next turn

Thirst for Blood

- Prioritizes targets with Bleed Turn End: if this unit failed to deal any damage this turn, gain 2 Fragile and 2 Offense Level Up next turn - Turn End: if this unit dealt damage this turn, heal 5 SP

Bloodfeast

If this unit is on field, or is one of the units that can appear on this Stage, increase Bloodfeast value by the amount of Bleed damage collectively received by every unit. When this unit enters the field, the sleeping blood drenching the battlefield will surface.

Starved and Withered

Gain Withered at the start of the Encounter

Refracted Struggle

At 10+ Clashes against the same enemy, randomly gain or lose Clash Power by (Clash Count / 10) in a Clash. (rounded down)

Bloodsucking

On Hit, if the target has Bleed, heal by 20% of damage dealt

Panic Recovery

Turn End: if in Panic, reset SP to 0.