
Welcome to the Festival of Wonders!
- Offense level
- 63
- Atk weight
- 1
- Max roll
- 10
- Damage vs same level
- 4-10avg 7.0
[On Use] At 5+
Festive Fever, Final Power +2

Bloodfiend · Kindred
Stagger thresholds 65% / 30% / 0% (228 / 105 / 0)
This unit picks its moves with its own script, so the order depends on the fight. Its skill list is below.

[On Use] At 5+
Festive Fever, Final Power +2

[On Use] Final Power +1 for every 5
Festive Fever on self or every 6
Bleed on the target (max 3)
[On Use] At less than 20
Bloodfeast, gain 20
Bleed and immediately trigger it once, then reduce
Bleed Count by 1
[Attack End] Consume 20
Bloodfeast
Coagulated Blood for every 6
Bleed on the target (max 2)
Unbreakable Coin[Hit after Clash Win] Inflict 4
Bleed and +3
Bleed Count[On Hit] Gain 2~3
Blooming Thorn
[On Use] At 5+
Festive Fever, Coin Power +1
[On Use] If target has 6+
Bleed, Clash Power +1
Bleed Count
Festive Fever
[On Use] At 5+
Festive Fever, Final Power +2
[Combat Start] Gain 3
Festive Fever
[Failed Evade] Lose 3
Festive Fever

[On Use] At less than 40
Bloodfeast, gain 20
Bleed and +2
Bleed Count, immediately trigger it twice, then reduce
Bleed Count by 2
[Attack End] Consume 40
Bloodfeast
[Turn End] Consume all
Coagulated Blood and
Festive Fever
Bleed and
Rupture equal to
Coagulated Blood on self[On Hit] Heal (
Festive Fever x 4)% HP (max 40%)
Unbreakable Coin[On Hit] Gain 5
Blooming ThornGain 1
Festive Fever every time this unit gains positive buff with Skill effects (once per type of buff)
Turn Start: gain
Festive Fever equal to the number of other allies (max 3)
Turn End: lose
Festive Fever equal to the number of allies that were killed this turn
Turn End: heal SP equal to
Festive Fever on self (does not activate at -45 SP)
Turn End: at 8+
Festive Fever, use a powerful Skill next turn
- Prioritizes targets with
Bleed
Turn End: if this unit failed to deal any damage this turn, gain 2
Fragile and 2 Offense Level Up next turn
- Turn End: if this unit dealt damage this turn, heal 5 SP
If this unit is on field, or is one of the units that can appear on this Stage, increase
Bloodfeast value by the amount of
Bleed damage collectively received by every unit.
When this unit enters the field, the sleeping blood drenching the battlefield will surface.
Gain
Withered at the start of the Encounter
At 10+ Clashes against the same enemy, randomly gain or lose Clash Power by (Clash Count / 10) in a Clash. (rounded down)
On Hit, if the target has
Bleed, heal by 20% of damage dealt
Attack End: If the target has 5+
Bleed, gain 1
Coagulated Blood
Turn End: if in Panic, reset SP to 0.