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Refracted Determined Kurokumo Henchman
AbnormalityZYAIN

Refracted Determined Kurokumo Henchman

Syndicate · Kurokumo Clan

Stats
Appears in
Refraction Railway 4 (Lv 48)
Defense level
48
Sanity
Has SP (panics at -45)
Actions per turnup to 1
1

Parts

HP at level 48 234

Stagger thresholds 60% / 0% (140 / 0)

SlashSlashWeak x1.5
PiercePierceEndure x0.75
BluntBluntNormal x1
WrathWrathNormal x1
LustLustNormal x1
SlothSlothNormal x1
Glut.Glut.Normal x1
GloomGloomNormal x1
PridePrideNormal x1
EnvyEnvyNormal x1

Move pattern

Skill deck (AutoPick): each action draws one card at random and removes it; when the deck runs out it's refilled. Over a full cycle every skill comes up exactly as many times as it has copies.

SkillCopiesFirst draw
LustHack343%
LustFocus Strike229%
WrathLenticular Scatter114%
Evade114%

Best identities against each move

Skills

Skill

Hack

2+3LustLustSlashSlash
Offense level
50(+2)
Atk weight
1
Max roll
8
Damage vs same level
4-14avg 8.8
  1. 1[On Hit] Inflict 2 Bleed
  2. 2[On Hit] Inflict 2 Bleed
Skill

Focus Strike

5+6LustLustSlashSlash
Offense level
50(+2)
Atk weight
1
Max roll
11
Damage vs same level
5-12avg 8.5

If target has 7+ Bleed, Coin Power +1 [Clash Win] Gain 1 Slash DMG Up next turn

  1. 1If target has Bleed, deal +50% damage[On Hit] Inflict +2 Bleed Count
Skill

Lenticular Scatter

4+3WrathWrathSlashSlash
Offense level
50(+2)
Atk weight
1
Max roll
13
Damage vs same level
12-33avg 23.1

If target has 5+ Bleed, Coin Power +1 [Clash Win] Gain 1 Slash Power Up next turn

  1. 1If target has Bleed, deal +20% damage
  2. 2If target has Bleed, deal +10% damage
  3. 3If target has Bleed, deal +40% damage
Skill

Evade

4+6EvadeEvade
Defense level
50(+2)
Atk weight
1
Max roll
10

[On Evade] Gain 1 Slash DMG Up next turn (Once per turn)

Passives

Panic Recovery

Turn End: if in Panic, reset SP to 0.

Keen Strike

On Hit, inflict 1 Bleed (3 times per turn)

Deep Slash

Clash Win: inflict +1 Bleed Count

Refracted Struggle

At 10+ Clashes against the same enemy, randomly gain or lose Clash Power by (Clash Count / 10) in a Clash. (rounded down)