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Refracted Distorted Hohenheim
Abnormality · CoreZAYIN

Refracted Distorted Hohenheim

2 versions of this Abnormality exist, one per encounter where its numbers differ. Pick one below; the stats, moves and skills follow it.

Stats
Appears in
Refraction Railway 6 (Lv 60)
Defense level
60
Sanity
Has SP (panics at -45)
Actions per turnup to 7
7

Parts

cannot break

HP at level 60 3636

Stagger thresholds 25% (909)

SlashSlashNormal x1
PiercePierceNormal x1
BluntBluntNormal x1
WrathWrathWeak x1.5
LustLustNormal x1
SlothSlothEndure x0.75
Glut.Glut.Weak x1.5
GloomGloomEndure x0.75
PridePrideNormal x1
EnvyEnvyEndure x0.75

Move pattern

This unit picks its moves with its own script, so the order depends on the fight. Its skill list is below.

Best identities against each move

Skills

Skill

Compression

6+3LustLustBluntBlunt
Offense level
60
Atk weight
1
Max roll
9
Damage vs same level
6-9avg 7.5

[On Use] Final Power +1 for every 5 Poise Potency on self (max 3)

  1. 1[On Hit] Inflict 2 Tremor Potency[On Crit] Inflict 3 Tremor Potency and +2 Tremor Count
Skill

Dismantle

6+3Glut.Glut.PiercePierce
Offense level
61(+1)
Atk weight
1
Max roll
9
Damage vs same level
6-9avg 7.5

[On Use] Final Power +1 for every 3 Poise Potency on self (max 5) [On Use] If the target has 20+ Subject of Observation, convert all Coins on this Skill to Unbreakable Coins

  1. 1[On Hit] Inflict 3 Tremor Potency[Hit after Clash Win] Inflict +3 Tremor Count[On Crit] Trigger Tremor Burst; then, reduce target's Tremor Count by 1
Skill

Conduct Analysis

3+8SlothSlothPiercePierce
Offense level
61(+1)
Atk weight
4
Max roll
11
Damage vs same level
3-11avg 7.0

[On Use] At 10+ Poise Potency, consume Poise Potency to gain +2 Final Power for every 3 Poise Potency consumed (max 4)

  1. 1Unbreakable Coin[On Hit] If target has 5+ Tremor Count, trigger Tremor Burst; then, reduce target's Tremor Count by 1[Hit after Clash Win] Inflict 5 Tremor Potency and +3 Tremor Count[On Crit] Trigger Tremor Burst twice; then, reduce target's Tremor Count by 2
Skill

Trigger Extinction Sequence

2+2PridePridePiercePierce
Offense level
62(+2)
Atk weight
7
Max roll
4
Damage vs same level
2-4avg 3.0

[On Use] Consume half of Poise Potency and Count on self - Gain (sum of consumed Poise Potency and Count / 2) Final Power (max 20) - Deal +(sum of consumed Poise Potency and Count x 2)% damage (max 50%) - +(sum of consumed Poise Potency and Count x 4)% damage on Critical Hit (max 100%) [Clash Lose] Reduce remaining Poise Count by half

  1. 1Unbreakable CoinIf user took no HP damage last turn, guarantee a CritIf user took HP damage last turn, does not Crit; instead, deal -80% damage[On Crit] Trigger Tremor Burst thrice; then, reduce target's Tremor Count by 3
Skill

Contemplation

4+4GloomGloomGuardGuard
Defense level
60
Atk weight
1
Max roll
8

Clashable Guard [On Use] Final Power +1 for every 3 Poise Potency on self (max 5) [On Use] Gain 4 Poise Potency - If this unit has Shield, gain +2 Poise Count as well

  1. 1Unbreakable Coin

Passives

Establish Hypothesis

On Turn 3: Gains a new pattern and prepares to use a powerful Skill. After Turn 3 is over: The above effect activates when this unit has 30+ Poise Count at Turn End If this unit did not take any HP damage during the preparation period before using the powerful Skill, greatly enhance the Skill (does not count damages taken by Shield HP)

Adaptation

Gain 1 Poise Potency every time this unit inflicts damage with Attack Skill effects (15 per turn) - If the target has 15+ Subject of Observation, gain 1 additional Poise Potency with every hit Gain +1 Poise Count every time this unit takes damage from a Sinner's Attack Skill effects (15 per turn) - If the target has 15+ Subject of Observation, gain +1 additional Poise Count with every hit taken Turn Start: Inflict 3 Power Down and 5 Subject of Observation to the Sinner who dealt the most damage to this unit in the previous turn - If the target has 30 Subject of Observation, inflict 5 Power Down instead

Maladaptation

When weakened due to a Choice Event, this Passive replaces 「Adaptation」 Gain 1 Poise Potency every time this unit inflicts damage with Attack Skill effects (15 per turn) - If the target has 15+ Subject of Observation, gain 1 additional Poise Potency with every hit; however, reduce the target's Subject of Observation by 3 Gain +1 Poise Count every time this unit takes damage from a Sinner's Attack Skill effects (15 per turn) - If the target has 15+ Subject of Observation, gain +1 additional Poise Count with every hit taken; however, reduce the target's Subject of Observation by 3 Critical damage does not increase or decrease

Defense Mechanism

Turn Start: Gain Shield equal to 30% of missing HP (Shield HP cannot exceed 25% of the max HP) - If this unit has Burn, lose (Burn Count x 1.5)% Shield HP - Shield takes +100% damage from Rupture effects Turn End: If the Shield gained due to this effect is destroyed, for the rest of this Encounter, gain 1 Defense Level Down at Turn Start for every instance the Shield has been destroyed (max 5)

Inadequate Defense Mechanism

When weakened due to a Choice Event, this Passive replaces 「Defense Mechanism」 Turn Start: Gain Shield equal to 15% of missing HP (Shield HP cannot exceed 5% of the max HP) - If this unit has Burn, lose (Burn Count x 2)% Shield HP - Shield takes +150% damage from Rupture effects Turn End: If the Shield gained due to this effect is destroyed, for the rest of this Encounter, gain 2 Defense Level Down at Turn Start for every instance the Shield has been destroyed (max 10)

Confirmation Bias

Turn End: Siphon 10 SP from Sinners (max 3 Sinners in descending order of SP; does not apply cumulatively on the same target) (Does not activate if Hohenheim is Panicked) This unit's SP does not drop below 15

Self-doubt

When weakened due to a Choice Event, this Passive replaces 「Confirmation Bias」 Turn Start: Gain 3 Fragile and lose 15 SP Turn End: Siphon 5 SP from targets with higher SP than this unit (max 3 targets; in descending order of SP; cannot stack on the same target) (Does not activate if Hohenheim is Panicked)

Refracted Struggle

At 10+ Clashes against the same enemy, randomly gain or lose Clash Power by (Clash Count / 10) in a Clash. (rounded down)

Fixed Panic

Apply the Fixed Panic effect Turn End: If this unit is in Panic, raise SP to 45

Adaptation

Gain 1 Poise Potency every time this unit inflicts damage with Attack Skill effects (15 per turn) - If the target has 15+ Subject of Observation, gain 1 additional Poise Potency with every hit Gain +1 Poise Count every time this unit takes damage from a Sinner's Attack Skill effects (15 per turn) - If the target has 15+ Subject of Observation, gain +1 additional Poise Count with every hit taken Turn Start: Inflict 3 Power Down and 5 Subject of Observation to the Sinner who dealt the most damage to this unit in the previous turn - If the target has 30 Subject of Observation, inflict 5 Power Down instead

Defense Mechanism

Turn Start: Gain Shield equal to 30% of missing HP (Shield HP cannot exceed 25% of the max HP) - If this unit has Burn, lose (Burn Count x 1.5)% Shield HP - Shield takes +100% damage from Rupture effects Turn End: If the Shield gained due to this effect is destroyed, for the rest of this Encounter, gain 1 Defense Level Down at Turn Start for every instance the Shield has been destroyed (max 5)

Maladaptation

When weakened due to a Choice Event, this Passive replaces 「Adaptation」 Gain 1 Poise Potency every time this unit inflicts damage with Attack Skill effects (15 per turn) - If the target has 15+ Subject of Observation, gain 1 additional Poise Potency with every hit; however, reduce the target's Subject of Observation by 3 Gain +1 Poise Count every time this unit takes damage from a Sinner's Attack Skill effects (15 per turn) - If the target has 15+ Subject of Observation, gain +1 additional Poise Count with every hit taken; however, reduce the target's Subject of Observation by 3 Critical damage does not increase or decrease

Stats
Sanity
Has SP (panics at -45)
Actions per turnup to 6
6

Parts

cannot break

522 + 36 per level

Stagger thresholds 20%

SlashSlashEndure x0.8
PiercePierceEndure x0.8
BluntBluntEndure x0.8
WrathWrathWeak x1.5
LustLustNormal x1
SlothSlothEndure x0.75
Glut.Glut.Weak x1.5
GloomGloomEndure x0.75
PridePrideIneff. x0.5
EnvyEnvyNormal x1

Move pattern

This unit picks its moves with its own script, so the order depends on the fight. Its skill list is below.

Best identities against each move

Skills

Skill

Compression

6+3LustLustBluntBlunt
Atk weight
1
Max roll
9

[On Use] Final Power +1 for every 5 Poise Potency on self (max 3)

  1. 1[On Hit] Inflict 2 Tremor Potency[On Crit] Inflict 3 Tremor Potency and +2 Tremor Count
Skill

Dismantle

6+3Glut.Glut.PiercePierce
Atk weight
1
Max roll
9

[On Use] Final Power +1 for every 3 Poise Potency on self (max 5)

  1. 1[On Hit] Inflict 3 Tremor Potency[Hit after Clash Win] Inflict +3 Tremor Count[On Crit] Trigger Tremor Burst. When Tremor Burst is triggered on the target, reduce target's Tremor Count by 1
Skill

Conduct Analysis

3+8SlothSlothPiercePierce
Atk weight
3
Max roll
11

[On Use] At 10+ Poise Potency, consume Poise Potency to gain +2 Final Power for every 3 Poise Potency consumed (max 4). Consume 3 additional Poise for every Final Power gained due to this effect

  1. 1Unbreakable Coin[On Hit] If target has 5+ Tremor Count, trigger Tremor Burst. When Tremor Burst is triggered on the target, reduce target's Tremor Count by 1[Hit after Clash Win] Inflict 5 Tremor Potency and +3 Tremor Count[On Crit] Trigger Tremor Burst twice. When Tremor Burst is triggered on the target, reduce target's Tremor Count by 1 (nullify 1 instance of Tremor Count reduction if this unit won the Clash)
Skill

Trigger Extinction Sequence

2+2PridePridePiercePierce
Atk weight
6
Max roll
4

[On Use] Consume half of Poise Potency and Count on self - Gain (sum of consumed Poise Potency and Count / 2) Final Power (max 20) - Deal +(sum of consumed Poise Potency and Count x 2)% damage (max 50%) - +(sum of consumed Poise Potency and Count x 4)% damage on Critical Hit (max 100%) [Clash Lose] Reduce remaining Poise Count by half

  1. 1Unbreakable CoinIf user took no HP damage last turn, guarantee a CritIf user took HP damage last turn, does not Crit; instead, deal -80% damage[On Crit] Trigger Tremor Burst thrice. When Tremor Burst is triggered on the target, reduce target's Tremor Count by 3 (max 9 Tremor Count reduction)
Skill

Contemplation

4+4GloomGloomGuardGuard
Atk weight
1
Max roll
8
Clash
Unclashable

[On Use] Final Power +1 for Poise Potency on self (max 5) [On Use] Gain 4 Poise Potency - If this unit has Shield, gain +2 Poise Count as well

Passives

Confirmation Bias

Turn End: Siphon 10 SP from targets with higher SP than this unit (max 3 targets in descending order of SP; does not apply cumulatively on the same target) (Does not activate if Hohenheim is Panicked)

Establish Hypothesis

On Turn 3: Gains a new pattern and prepares to use a powerful Skill. After Turn 3 is over: The above effect activates when this unit has 30+ Poise Count at Turn End If this unit did not take any HP damage during the preparation period before using the powerful Skill, greatly enhance the Skill (does not count damages taken by Shield HP)

Inadequate Defense Mechanism

When weakened due to a Choice Event, this Passive replaces 「Defense Mechanism」 Turn Start: Gain Shield equal to 15% of missing HP (Shield HP cannot exceed 5% of the max HP) - If this unit has Burn, lose (Burn Count x 2)% Shield HP - Shield takes +150% damage from Rupture effects Turn End: If the Shield gained due to this effect is destroyed, for the rest of this Encounter, gain 2 Defense Level Down at Turn Start for every instance the Shield has been destroyed (max 10)

Self-doubt

When weakened due to a Choice Event, this Passive replaces 「Confirmation Bias」 Turn Start: Lose 15 SP Turn End: Siphon 5 SP from targets with higher SP than this unit (max 3 targets; in descending order of SP; cannot stack on the same target) (Does not activate if Hohenheim is Panicked)

Refracted Struggle

At 10+ Clashes against the same enemy, randomly gain or lose Clash Power by (Clash Count / 10) in a Clash. (rounded down)

Panic Recovery

Turn End: if in Panic, reset SP to 0.

Fixed Panic

This unit's Panic Type does not change when inflicted with an effect that changes Panic Types. Instead, this unit is inflicted with an effect that is inflicted against Non-SP Units.

Adaptation

Gain 1 Poise Potency every time this unit inflicts damage with Attack Skill effects (15 per turn) - If the target has 15+ Subject of Observation, gain 1 additional Poise Potency with every hit Gain +1 Poise Count every time this unit takes damage from enemies' Attack Skill effects (15 per turn) - If the target has 15+ Subject of Observation, gain +1 additional Poise Count with every hit taken

Defense Mechanism

Turn Start: Gain Shield equal to 30% of missing HP (Shield HP cannot exceed 15% of the max HP) - If this unit has Burn, lose (Burn Count x 1.5)% Shield HP - Shield takes +100% damage from Rupture effects Turn End: If the Shield gained due to this effect is destroyed, for the rest of this Encounter, gain 1 Defense Level Down for every instance the Shield has been destroyed (max 5)

Maladaptation

When weakened due to a Choice Event, this Passive replaces 「Adaptation」 Gain 1 Poise Potency every time this unit inflicts damage with Attack Skill effects (15 per turn) - If the target has 15+ Subject of Observation, gain 1 additional Poise Potency with every hit; however, reduce the target's Subject of Observation by 3 Gain +1 Poise Count every time this unit takes damage from enemies' Attack Skill effects (15 per turn) - If the target has 15+ Subject of Observation, gain +1 additional Poise Count with every hit taken; however, reduce the target's Subject of Observation by 3 Critical Hit damage does not increase or decrease