Parade of Happiness
Gains a new pattern when this unit's HP drops to 66% or less for the first time
Upon pattern change,
- Raise Min & Max Speed values by 1
- Convert
Blooming Thorn on self to
Bloodwoven Thorn
- All allies gain 3
Festive Fever and 3
Blooming Thorn at every turn
Eternal Parade of Happiness
Gains a new pattern when this unit's HP drops to 33% or less for the first time
Upon pattern change,
- Raise Min & Max Speed values by 2
- Uses a powerful Skill; then weakens Resistances against Slash, Pierce, and Blunt (+0.5)
- Convert
Blooming Thorn and
Bloodwoven Thorn on self to
Bloodmolded Thorn
- All allies gain 5
Festive Fever and 5
Blooming Thorn at every turn
The Parade Repeats for Eternity
Turn End: if at 5+
Imperfect Parade, use a powerful Skill next turn
The Parade's Lady
Turn Start: gain 8
Protection
- With every ally death, gain 1 less
Protection at Turn Start
Turn End: If this unit did not take any HP damage this turn, gain 2
Haste next turn
This isn't how it ends
Turn End: If there are no surviving allies nor Backup allies, consume all
Festive Fever and
Imperfect Parade next turn and become Staggered (activates immediately if there are no surviving allies at Turn Start)
In the turn after this unit is Staggered, summon 2 Kindred Bloodfiends
Bloodfeast
If this unit is on field, or is one of the units that can appear on this Stage, increase
Bloodfeast value by the amount of
Bleed damage collectively received by every unit.
When this unit enters the field, the sleeping blood drenching the battlefield will fill the surface.
Starved and Withered
Gain
Withered at the start of the Encounter
Refracted Struggle
At 10+ Clashes against the same enemy, randomly gain or lose Clash Power by (Clash Count / 10) in a Clash. (rounded down)
Festival of Wonders
Gain 1
Festive Fever every time this unit applies a positive buff to other allies with its Skill effects (once per type of buff)
Turn Start: gain
Festive Fever equal to the number of other allies (max 3)
Turn End: heal SP equal to
Festive Fever on self (does not activate at -45 SP)
Turn End: at 10+
Festive Fever, use a powerful Skill next turn (however, if 'The Parade Repeats for Eternity' is active, this effect does not activate)
Panic Recovery
Turn End: if in Panic, reset SP to 0.
Fixed Panic
This unit's Panic Type does not change when inflicted with an effect that changes Panic Types. Instead, this unit is inflicted with an effect that is inflicted against Non-SP Units.