
Strike Me Down!
- Offense level
- 47
- Atk weight
- 1
- Max roll
- 11
- Damage vs same level
- 6-18avg 12.0
1[On Hit] Inflict 3 Bleed[On Hit] Inflict +3 Bleed Count
2[On Hit] Inflict 3 Bleed[On Hit] Inflict +3 Bleed Count

The Pequod
3 versions of this Abnormality exist, one per encounter where its numbers differ. Pick one below; the stats, moves and skills follow it.
Stagger thresholds 50% / 0% / -20% (363 / 0 / -145)
This unit picks its moves with its own script, so the order depends on the fight. Its skill list is below.


Targets the unit with the least Max HP

Re-use Evade upon Evade failure (Up to 2 times) [Failed Evade] Lose 2 Pip's Ego

[Clash Lose] Gain 2 Defense Power Down. Lose 10 SP on self

Targets 3 units with the least Max HP [Combat Start] Gain Base Power +2 and Atk Weight +1 for every 5 Pip's Ego [On Use] Lose 3 Pip's Ego
Gain Offense Level and Defense Level every time this unit gains other characters' Ego Lose SP when losing certain Skill Clashes
Turn Start: If not at -45 SP, heal 15 SP. Turn End: If panicked, recover from panic. Reset SP to 0 and gain 2 Attack Power Up and 2 Defense Power Up.
Phase Start: Gain 20 Pip's Ego.
Turn End: Heal 3 SP for every Pip's Ego.
Turn End: If
Pip's Ego is at 0, get Staggered next turn.
This unit's Panic Type does not change when inflicted with an effect that changes Panic Types. Instead, this unit is inflicted with an effect that is inflicted against Non-SP Units.