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Refracted Enamored Researcher of the Ring?
AbnormalityZYAIN

Refracted Enamored Researcher of the Ring?

The Fingers · The Ring · School of Pointillism

Stats
Defense level
2
Sanity
Has SP (panics at -45)
Actions per turnup to 1
1

Parts

cannot break

HP at level 2 78

Stagger thresholds 70% / 30% / 0% (54 / 23 / 0)

SlashSlashFatal x1.8
PiercePierceEndure x0.6
BluntBluntNormal x1
WrathWrathNormal x1
LustLustNormal x1
SlothSlothNormal x1
Glut.Glut.Normal x1
GloomGloomNormal x1
PridePrideNormal x1
EnvyEnvyNormal x1

Move pattern

Skill deck (AutoPick): each action draws one card at random and removes it; when the deck runs out it's refilled. Over a full cycle every skill comes up exactly as many times as it has copies.

SkillCopiesFirst draw
LustSketch343%
LustBrushstroke229%
WrathSanguine Dots114%
Guard114%

Best identities against each move

Skills

Skill

Sketch

3+2LustLustPiercePierce
Offense level
2
Atk weight
1
Max roll
9
Damage vs same level
9-21avg 15.0
  1. 1[On Hit] Inflict 3 Bleed
  2. 2[On Hit] Inflict 3 Bleed
  3. 3[On Hit] Inflict 3 Bleed
Skill

Brushstroke

4+2LustLustPiercePierce
Offense level
2
Atk weight
1
Max roll
10
Damage vs same level
12-24avg 18.0

If target has 5+ Bleed, Base Power +2

  1. 1[On Hit] Inflict 5 Bleed[On Hit] If target has Bleed, heal 5 SP
  2. 2[On Hit] Inflict 5 Bleed[On Hit] If target has Bleed, heal 5 SP
  3. 3[On Hit] Inflict Rupture equal to Bleed on target
Skill

Sanguine Dots

3+4WrathWrathPiercePierce
Offense level
2
Atk weight
1
Max roll
15
Damage vs same level
9-33avg 21.0

[Clash Win] If target has Bleed, gain 1 Attack Power Up next turn

  1. 1[On Hit] If target has 5+ Bleed, deal 20% of damage dealt as bonus damage[Heads Hit] Inflict 1 Defense Level Down
  2. 2[On Hit] If target has 5+ Bleed, deal 20% of damage dealt as bonus damage[Heads Hit] Inflict 1 Defense Level Down
  3. 3[On Hit] If target has 5+ Bleed, reuse this Skill (1 time max)[Heads Hit] Inflict 2 Defense Level Down
Skill

Guard

10+5GuardGuard
Defense level
2
Atk weight
1
Max roll
15
Clash
Unclashable

If this unit has remaining Shield HP at Turn End, gain 3 Damage Up next turn

Passives

Natural Style

In a Clash, Clash Power +1

Sanguine Pointillism

Heal 2 SP on self On Hit against targets with Bleed

Refracted Struggle

At 10+ Clashes against the same enemy, randomly gain or lose Clash Power by (Clash Count / 10) in a Clash. (rounded down)