
Wanna Get Drunk?
- Offense level
- 31(-4)
- Atk weight
- 1
- Max roll
- 12
- Damage vs same level
- 5-10avg 7.5
1[On Hit] Inflict 5 Tremor and +2 Tremor Count

3 versions of this Abnormality exist, one per encounter where its numbers differ. Pick one below; the stats, moves and skills follow it.
Stagger thresholds 35% / 0% (409 / 0)
Stagger thresholds 50% / 0% (251 / 0)
This unit picks its moves with its own script, so the order depends on the fight. Its skill list is below.



Prioritizes enemies with <sprite name="Vibration">Tremor
Tremor Burst by target's Tremor Count[On Hit] Spend all of target's Tremor Count
If target has no <sprite name="Tipsiness">Tipsy, Clash Power +8 [On Use] If target has no <sprite name="Tipsiness">Tipsy, deal +150% damage

[On Use] Gain 3 Bind next turn

[Combat Start] Summon Fairy Wine next turn [Clash Lose] Fairy Wine summoned at 70% HP
When the arm is broken, all parts gain 1 Attack Power Down every turn.
When Fairy Wine is on the field, all Parts gain 5 <sprite name="Binding">Bind
<sprite name="Laceration">Bleed and <sprite name="Vibration">Tremor Potency maxes out at 30. <sprite name="Laceration">Bleed and <sprite name="Vibration">Tremor Count maxes out at 5.
When gaining <sprite name="Burst">Rupture, gain 1 additional Potency and Count (does not apply on Cycle-related buffs)
<sprite name="Laceration">Bleed and <sprite name="Vibration">Tremor Potency maxes out at 30. <sprite name="Laceration">Bleed and <sprite name="Vibration">Tremor Count maxes out at 5.
When gaining <sprite name="Burst">Rupture, gain 1 additional Potency and Count (does not apply on Cycle-related buffs)