
Skim Wounds
- Offense level
- 35
- Atk weight
- 1
- Max roll
- 13
- Damage vs same level
- 6-13avg 9.5
1[On Hit] If target has 2+ Bleed Count, inflict 5 Bleed[On Hit] If target has 2+ Bleed Count, inflict 1 Paralyze[On Hit] Apply +4 Bleed Count

2 versions of this Abnormality exist, one per encounter where its numbers differ. Pick one below; the stats, moves and skills follow it.
Stagger thresholds 40% / 0% (464 / 0)
Stagger thresholds 0% (0)
Stagger thresholds 70% / 20% / 0% (231 / 66 / 0)
This unit picks its moves with its own script, so the order depends on the fight. Its skill list is below.




[Combat Start] Spawn a Refracted Clover next turn. [Clash Lose] The Refracted Clover spawns with 50% HP.

[Combat Start] All parts gain 3 Protection.
When the arm is broken, the unit gains 1 Attack Power Down every turn.
When the head is broken, the unit gains 2 Defense Level Down every turn.
<sprite name="Laceration">Bleed and <sprite name="Vibration">Tremor Potency maxes out at 30. <sprite name="Laceration">Bleed and <sprite name="Vibration">Tremor Count maxes out at 5.
<sprite name="Laceration">Bleed and <sprite name="Vibration">Tremor Potency maxes out at 30. <sprite name="Laceration">Bleed and <sprite name="Vibration">Tremor Count maxes out at 5.
When gaining <sprite name="Burst">Rupture, gain 1 additional Potency and Count (does not apply on Cycle-related buffs)
<sprite name="Laceration">Bleed and <sprite name="Vibration">Tremor Potency maxes out at 30. <sprite name="Laceration">Bleed and <sprite name="Vibration">Tremor Count maxes out at 5.
When gaining <sprite name="Burst">Rupture, gain 1 additional Potency and Count (does not apply on Cycle-related buffs)
<sprite name="Laceration">Bleed and <sprite name="Vibration">Tremor Potency maxes out at 30. <sprite name="Laceration">Bleed and <sprite name="Vibration">Tremor Count maxes out at 5.
When gaining <sprite name="Burst">Rupture, gain 1 additional Potency and Count (does not apply on Cycle-related buffs)