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Refracted Fairy Wine
Abnormality · CoreTETH

Refracted Fairy Wine

3 versions of this Abnormality exist, one per encounter where its numbers differ. Pick one below; the stats, moves and skills follow it.

Stats
Appears in
Refraction Railway 2 (Lv 35)
Defense level
35
Sanity
No SP: coins flip at 50%
Actions per turnup to 1
1

Parts

Bodycannot break

HP at level 35 68
SlashSlashNormal x1
PiercePierceNormal x1
BluntBluntFatal x2
WrathWrathWeak x1.5
LustLustEndure x0.75
SlothSlothNormal x1
Glut.Glut.Ineff. x0.5
GloomGloomNormal x1
PridePrideNormal x1
EnvyEnvyWeak x1.5

Move pattern

Skill deck (AutoPick): each action draws one card at random and removes it; when the deck runs out it's refilled. Over a full cycle every skill comes up exactly as many times as it has copies.

SkillCopiesFirst draw
Sweet Fairy Wine2100%

Skills

Skill

Sweet Fairy Wine

1+0GuardGuard
Defense level
36(+1)
Atk weight
1
Max roll
1
Clash
Unclashable

When killed by an Identity, apply 5 Tipsy to all Identities next turn

Passives

Fairy Wine

When defeated by an Identity, inflict 5 Tipsy on all Identities next turn If not defeated, Fairy Gentleman heals 10% HP and gains 2 Attack Power Up, 2 Haste, and 2 Protection next turn Expires at Turn End

Stats
Appears in
Refraction Railway 2 (Lv 35)
Defense level
35
Sanity
No SP: coins flip at 50%
Actions per turnup to 1
1

Parts

Bodycannot break

HP at level 35 68
SlashSlashNormal x1
PiercePierceNormal x1
BluntBluntFatal x2
WrathWrathWeak x1.5
LustLustEndure x0.75
SlothSlothNormal x1
Glut.Glut.Ineff. x0.5
GloomGloomNormal x1
PridePrideNormal x1
EnvyEnvyWeak x1.5

Move pattern

Skill deck (AutoPick): each action draws one card at random and removes it; when the deck runs out it's refilled. Over a full cycle every skill comes up exactly as many times as it has copies.

SkillCopiesFirst draw
Sweet Fairy Wine2100%

Skills

Skill

Sweet Fairy Wine

2+0GuardGuard
Defense level
36(+1)
Atk weight
1
Max roll
2
Clash
Unclashable

When killed by an Identity, apply 5 Tipsy to all Identities next turn

Passives

Fairy Wine

When defeated by an Identity, inflict 5 Tipsy on all Identities next turn If not defeated, Fairy Gentleman heals 10% HP and gains 2 Attack Power Up, 2 Haste, and 2 Protection next turn Expires at Turn End

Stats
Appears in
Refraction Railway 2 (Lv 60)
Defense level
60
Sanity
No SP: coins flip at 50%
Actions per turnup to 1
1

Parts

cannot break

HP at level 60 130
SlashSlashNormal x1
PiercePierceNormal x1
BluntBluntFatal x2
WrathWrathWeak x1.5
LustLustEndure x0.75
SlothSlothNormal x1
Glut.Glut.Ineff. x0.5
GloomGloomNormal x1
PridePrideNormal x1
EnvyEnvyWeak x1.5

Move pattern

Skill deck (AutoPick): each action draws one card at random and removes it; when the deck runs out it's refilled. Over a full cycle every skill comes up exactly as many times as it has copies.

SkillCopiesFirst draw
Sweet Fairy Wine2100%

Skills

Skill

Sweet Fairy Wine

1+0GuardGuard
Defense level
61(+1)
Atk weight
1
Max roll
1
Clash
Unclashable

Passives

Fairy Wine

At 0 HP, inflict 5 Tipsy on 3 random Identities next turn, and inflict 5 Clash Power Down on the other Identities next turn Turn End: Fairy Wine is removed from the field; Fairy Gentleman heals 10% Core HP and gains 2 Attack Power Up, 2 Haste, and 2 Protection next turn