Bloodthirsty Stench
At 100+
Bloodfeast, use a special Skill
Turn End: at 500+
Bloodfeast Consumed by this unit, or if this unit is at less than 60% HP, gain a new pattern
Endless Yearning
Triggers a Choice Event every 'multiple of 3' turns.
Increased Refraction Rate
If 9 turns have passed since this unit appeared on the field, starting next turn, gain 1
Offense Level Up every turn past the 10th turn (max 10)
Bloodfeast
If this unit is on field, or is one of the units that can appear on this Stage, increase
Bloodfeast value by the amount of
Bleed damage collectively received by every unit.
When this unit enters the field, the sleeping blood drenching the battlefield will flood the surface.
Refracted Struggle
At 10+ Clashes against the same enemy, randomly gain or lose Clash Power by (Clash Count / 10) in a Clash. (rounded down)
Body
A Drop of Nourishment
Attack End: Heal the Core and the Part equal to the amount of damage this unit's Attack Skill dealt
- Does not activate if the Head Part is either Staggered or Destroyed
Body
Yearning
Turn End: if this unit healed HP, gain 1
Offense Level Up and 1
Defense Level Down next turn for every 10 HP healed (max 10)
Body
Refracted Sin
Burn,
Bleed,
Tremor,
Rupture, and
Sinking Potency only stacks up to 50 (including the Unique variations of above Keywords)
Body
Sharp Thorn
If this unit's Body Part takes damage from an enemy Skill, inflict +1
Bleed Count on the attacker (once per turn per Identity)
Head
Indulgent Petals
Turn End: at 20+
Bloodfeast, consume up to 50
Bloodfeast and heal the Core and the Head Parts equal to
Bloodfeast consumed
- Does not activate if the Head Part is either Staggered or Destroyed
Head
A Drop of Nourishment
Attack End: Heal the Core and the Part equal to the amount of damage this unit's Attack Skill dealt
- Does not activate if the Head Part is either Staggered or Destroyed
Head
Yearning
Turn End: if this unit healed HP, gain 1
Offense Level Up and 1
Defense Level Down next turn for every 10 HP healed (max 10)
Head
Refracted Sin
Burn,
Bleed,
Tremor,
Rupture, and
Sinking Potency only stacks up to 50 (including the Unique variations of above Keywords)
Head
Endless Thirst
Turn Start: gain 1
Defense Level Down for every 100
Bloodfeast Consumed by this unit (max 10)
Turn Start: gain 1
HP Healing Boost for every 200
Bloodfeast Consumed by this unit (max 5)