
Knocking
- Offense level
- 50(+5)
- Atk weight
- 1
- Max roll
- 11
- Damage vs same level
- 8-21avg 14.3

Fixer · Wuthering Heights
Stagger thresholds 55% / 30% / 0% / -10% (342 / 186 / 0 / -62)
This unit picks its moves with its own script, so the order depends on the fight. Its skill list is below.


[On Use] If the target is at 10 or less SP, inflict 2
Offense Level Down
[Clash Win] Inflict 1
Fragile

[On Use] Base Power +1 for every 3
Sinking Potency on target (max 3)
[Clash Win] All allies heal 5 SP

[Combat Start] Apply 3
Offense Level Up and heal 15 SP for all allies, including this unit
[Combat Start] Inflict 1
Fragile to all other allies
Sinking Potency on target. Reduce
Sinking Count on target by 1
Sinking Potency on target. Reduce
Sinking Count on target by 1
Sinking Potency on target. Reduce
Sinking Count on target by 1[On Hit] Inflict 4
Sinking[On Hit] If target has 3+
Sinking Count, Reuse this Coin (twice)
If this unit has remaining Shield HP at Turn End, lower Stagger threshold by 50 If this unit's Shield HP is depleted, all enemies heal 10 SP
Turn End: if in Panic, reset SP to 0.
Turn End: if Staggered, recover from the Staggered state and heal 20 SP. Gain 1 Offense Level Up next turn. (1 max)
Turn End: if this unit recovered from Panic, gain 1 Attack Power Up next turn
If this unit's Speed is faster than the target's, Clash Power +2
Heal 10 SP when every Coin of an Attack Skill flips heads
If the target has Sinking, and if the target has -15 or less SP, gain 3 Offense Level Up next turn. (once per target)
At 10+ Clashes against the same enemy, randomly gain or lose Clash Power by (Clash Count / 10) in a Clash. (rounded down)