
Mark Interloper
- Offense level
- 46(+1)
- Atk weight
- 1
- Max roll
- 9
- Damage vs same level
- 6-15avg 10.5
[On Use] Inflict 1
Butler's Mark
1[On Hit] Inflict 1
Bind next turn
2[On Hit] Gain 1
Defense Level Up next turn[On Hit] Gain 2
Poise

Fixer ยท Edgar Family
Stagger thresholds 75% / 20% / 0% (1250 / 333 / 0)
This unit picks its moves with its own script, so the order depends on the fight. Its skill list is below.

[On Use] Inflict 1
Butler's Mark
Bind next turn
Defense Level Up next turn[On Hit] Gain 2
Poise
[On Use] If target has
Butler's Mark, Clash Power +1
[Clash Win] Gain 1
Haste next turn
Paralyze next turn[On Hit] Gain 3
Poise
Offense Level Up next turn[On Hit] Inflict 1
Butler's Mark
[On Use] If target has
Butler's Mark, Clash Power +1
[Clash Win] Gain 1
Haste next turn
Bind next turn[On Hit] Gain +2
Poise Count
Defense Level Up next turn[On Hit] Inflict 1
Butler's Mark
[On Use] If this unit's Speed is faster than the target's, Clash Power +2
Fragile
Bind next turn
Defense Level Down next turn[On Hit] If target has 3+ negative effects, reuse this Coin (1 time max)
[On Use] If target has
Butler's Mark, Clash Power +10

[Combat Start] Gain Atk Weight equal to the number of enemies with
Butler's Mark
[On Use] If this unit's Speed is faster than the main target's by 3 or more, inflict 2 Slash Resist Down
[On Use] If target has
Butler's Mark, Clash Power +8
[Turn End] All
Butler's Mark expires

Prioritizes targets with
Binding Technique
[Clash Lose] If target has
Binding Technique
Binding Technique expires
Bleed[On Hit] Inflict 6
Defense Level Down next turn[On Hit] If this unit's Speed is faster than the target's by 3 or more, reuse this Coin (1 time max)
[On Use] If target has
Binding Technique, Base Power +5
[On Use] If target has
Binding Technique, inflict 1
Binding Technique

[On Evade] Heal 5 SP [On Evade] Gain 1 more Slot just for the next Turn. (1 time max)

Prioritizes targets with
Binding Technique
If target has
Binding Technique, Base Power +10
If the target does not have
Binding Technique, this Skill deals 0 damage.
Clash Win: If this unit's Speed is faster than the target's, heal 3 SP
If there are Staggered enemies, this unit prioritizes Staggered targets with its Attack Skills Deal +20% damage to Staggered enemies On Hit
After this unit gains a new pattern, and after Combat End, inflict
Binding Technique to a random Identity without
Binding Technique next turn
All
Binding Technique less than or equal to 2 expires when this unit is Staggered
Turn End: if in Panic, reset SP to 0.
This unit's Panic Type does not change when inflicted with an effect that changes Panic Types. Instead, this unit is inflicted with an effect that is inflicted against Non-SP Units.
At 10+ Clashes against the same enemy, randomly gain or lose Clash Power by (Clash Count / 10) in a Clash. (rounded down)
Entry SP +30