
Impaling
- Offense level
- 50(+5)
- Atk weight
- 1
- Max roll
- 11
- Damage vs same level
- 5-13avg 9.0

Stagger thresholds 60% / 0% (264 / 0)
Skill deck (AutoPick): each action draws one card at random and removes it; when the deck runs out it's refilled. Over a full cycle every skill comes up exactly as many times as it has copies.
| Skill | Copies | First draw |
|---|---|---|
| 1 | 25% | |
| 1 | 25% | |
| 1 | 25% | |
| 1 | 25% |


[Clash Win] If target has
Burn, Base Power +2
Burn
Burn Count
Pierce Fragility next turn
[On Use] Coin Power +1 for every 5
Burn on target (max 3)
[Clash Win] If target has 9+
Burn, this Skill gains Atk Weight +1
Burn Count[Heads Hit] Inflict 1
Wrath Fragility next turn
[On Use] If target has 5+
Burn, Coin Power +2
[On Use] If target has 6+
Burn, reuse this Skill (2 times max)
Weak-resist DMG Boost next turnAt 10+ Clashes against the same enemy, randomly gain or lose Clash Power by (Clash Count / 10) in a Clash. (rounded down)
Unless this unit is Staggered or Part Broken, take 80% less
Burn damage.
If the target has
Burn: On Hit, spread half of
Burn on target to 2 units adjacent to the target on the Dashboard.