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Refracted Pointillist Researcher of the Ring?
AbnormalityZYAIN

Refracted Pointillist Researcher of the Ring?

The Fingers · The Ring · School of Pointillism

Stats
Defense level
2
Sanity
Has SP (panics at -45)
Actions per turnup to 4
4

Parts

cannot break

HP at level 2 246

Stagger thresholds 70% / 20% / 0% (172 / 49 / 0)

SlashSlashWeak x1.25
PiercePierceIneff. x0.5
BluntBluntNormal x1
WrathWrathNormal x1
LustLustNormal x1
SlothSlothNormal x1
Glut.Glut.Normal x1
GloomGloomNormal x1
PridePrideNormal x1
EnvyEnvyNormal x1

Move pattern

This unit picks its moves with its own script, so the order depends on the fight. Its skill list is below.

Best identities against each move

Skills

Skill

Coloring

3+2LustLustPiercePierce
Offense level
4(+2)
Atk weight
1
Max roll
9
Damage vs same level
9-23avg 15.8

[Clash Win] If target has 5+ Bleed, reuse this Skill on a random enemy at Attack End (once)

  1. 1[On Hit] Inflict 3 Bleed
  2. 2[On Hit] Inflict 3 Bleed
  3. 3[On Hit] Inflict +4 Bleed Count
Skill

Sanguine Pointillism

4+3LustLustPiercePierce
Offense level
4(+2)
Atk weight
1
Max roll
13
Damage vs same level
12-33avg 23.1

If target has 5+ Bleed, deal +30% damage

  1. 1[On Hit] If target has Bleed, Inflict 2 Offense Level Down next turn[On Hit] Inflict 5 Bleed
  2. 2[On Hit] Inflict 3 Offense Level Down next turn[On Hit] Inflict 5 Bleed
  3. 3[On Hit] Inflict Rupture equal to Bleed on target
Skill

Pointillism

4+4PridePridePiercePierce
Offense level
4(+2)
Atk weight
1
Max roll
16
Damage vs same level
12-39avg 26.1

Coin Power +1 for every 3 Bleed on target (max 4) [Clash Win] If target has 6+ Bleed, deal +40% damage

  1. 1[On Hit] Inflict 10 Bleed
  2. 2[On Hit] Inflict Rupture Count equal to Bleed Count on target
  3. 3[On Hit] Inflict Rupture equal to Bleed on target
Skill

Evade

5+10EvadeEvade
Defense level
2
Atk weight
1
Max roll
15

[On Evade] Gain Attack Power Up (max 2)

Passives

Natural Style

In a Clash, Clash Power +1

Sanguine Pointillism

Heal 2 SP on self On Hit against targets with Bleed

Reinforcements

When an ally is defeated, gain 1 Slot next turn (max 2)

A Single Point of Art

Clash Win: all allies, including this unit, heals 3 SP

Refracted Struggle

At 10+ Clashes against the same enemy, randomly gain or lose Clash Power by (Clash Count / 10) in a Clash. (rounded down)