
Harpooning
- Offense level
- 46
- Atk weight
- 1
- Max roll
- 10
- Damage vs same level
- 4-10avg 7.0
1[On Hit] Inflict 4
Bleed

The Pequod
Stagger thresholds 50% / 0% / -50% (513 / 0 / -513)
This unit picks its moves with its own script, so the order depends on the fight. Its skill list is below.

Bleed

+30% Damage on Critical Hit

This Skill does not consume Poise Count upon Critical Hit.
Deal +5% damage for every
Bleed on target
[On Use] Staggered at Turn End if this unit does not have Poise on self.

[Combat Start] Gain 3 Poise and +5 Poise Count. For this turn, gain Final Power equal to Poise Potency on self. For this turn, lose 1 Poise Count when attacked.

[Turn Start] Upon using this Skill, if this unit has more than 0 Assist Barrier, activate Assist Defense. [Combat Start] Gain 10% of max HP as Assist Barrier.

Final Power +1 when attacking the same target as Starbuck

Critical Hits do not consume Poise Count with this Skill.
Deal +5% damage per
Bleed on target
At Turn Start, gain Offense Level and Defense Level by the number of surviving allies (not including this unit)
Turn Start: If not at -45 SP, heal (# of surviving other allies x 5) SP. Turn Start: If at -45 SP, recover from panic at Turn End and reset SP to 0.
Every time a Pequod Town faction ally is defeated, lose 1 Poise Count and 10 SP.
The lower this unit's HP gets, the more damage this unit's Skills deal.
When Staggered and when at less than 0 SP at Turn End, reset SP to 0.
At 1 HP, heal up to 50% of max HP and gain 2 Attack Power Up next turn. (Once per encounter)
This unit's Panic Type does not change when inflicted with an effect that changes Panic Types. Instead, this unit is inflicted with an effect that is inflicted against Non-SP Units.