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Refracted Shifty Edgar Family Butler
AbnormalityZYAIN

Refracted Shifty Edgar Family Butler

Fixer · Edgar Family

Stats
Appears in
Refraction Railway 4 (Lv 45)
Defense level
45
Sanity
Has SP (panics at -45)
Actions per turnup to 1
1

Parts

HP at level 45 212

Stagger thresholds 50% / 0% (106 / 0)

SlashSlashFatal x2
PiercePierceEndure x0.75
BluntBluntNormal x1
WrathWrathNormal x1
LustLustNormal x1
SlothSlothNormal x1
Glut.Glut.Normal x1
GloomGloomNormal x1
PridePrideNormal x1
EnvyEnvyNormal x1

Move pattern

Skill deck (AutoPick): each action draws one card at random and removes it; when the deck runs out it's refilled. Over a full cycle every skill comes up exactly as many times as it has copies.

SkillCopiesFirst draw
LustRatcatching343%
EnvyTwisting229%
PrideExacerbate Wound114%
Evade114%

Best identities against each move

Skills

Skill

Ratcatching

4+3LustLustSlashSlash
Offense level
47(+2)
Atk weight
1
Max roll
10
Damage vs same level
8-19avg 13.8
  1. 1[On Hit] Inflict 3 Bleed
  2. 2[On Hit] Inflict +2 Bleed Count[Heads Hit] Inflict 1 Bind next turn
Skill

Twisting

5+4EnvyEnvySlashSlash
Offense level
47(+2)
Atk weight
1
Max roll
13
Damage vs same level
10-24avg 17.3

[Clash Win] If the target's HP is at 100%, deal +30% damage [Clash Lose] Gain 3 Defense Level Down

  1. 1[On Hit] Inflict 4 Bleed[Heads Hit] Inflict +2 Bleed Count
  2. 2[On Hit] If target has 5+ Bleed Potency, inflict 1 Paralyze next turn
Skill

Exacerbate Wound

4+3PridePrideSlashSlash
Offense level
47(+2)
Atk weight
1
Max roll
16
Damage vs same level
16-50avg 34.1

[Clash Win] Gain 1 Slash Power Up

  1. 1[On Hit] Inflict 6 Bleed
  2. 2[On Hit] Inflict +2 Bleed Count[Heads Hit] Inflict 2 Bind next turn
  3. 3[On Hit] If target has 7+ Bleed Potency, deal 20% of damage dealt as bonus damage
  4. 4[On Hit] If target has 7+ Bleed Potency, deal 20% of damage dealt as bonus damage
Skill

Evade

5+8EvadeEvade
Defense level
48(+3)
Atk weight
1
Max roll
13

[On Evade] Heal 3 SP on self

Passives

Dead End

When using a Skill, if this unit's Speed is faster than the target's, Clash Power +1

Panic Recovery

Turn End: if in Panic, reset SP to 0.

Refracted Struggle

At 10+ Clashes against the same enemy, randomly gain or lose Clash Power by (Clash Count / 10) in a Clash. (rounded down)