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Refracted Shock Centipede
Abnormality ยท CoreHE

Refracted Shock Centipede

2 versions of this Abnormality exist, one per encounter where its numbers differ. Pick one below; the stats, moves and skills follow it.

Stats
Appears in
Refraction Railway 2 (Lv 35)
Defense level
35
Sanity
No SP: coins flip at 50%
Actions per turnup to 5
5

Parts

Body

HP at level 35 1132

Stagger thresholds 0% (0)

SlashSlashIneff. x0.5
PiercePierceWeak x1.5
BluntBluntNormal x1
WrathWrathEndure x0.75
LustLustNormal x1
SlothSlothWeak x1.5
Glut.Glut.Normal x1
GloomGloomWeak x1.5
PridePrideNormal x1
EnvyEnvyIneff. x0.5

Head

HP at level 35 609

Stagger thresholds 0% (0)

SlashSlashIneff. x0.5
PiercePierceNormal x1
BluntBluntFatal x2
WrathWrathEndure x0.75
LustLustNormal x1
SlothSlothWeak x1.5
Glut.Glut.Normal x1
GloomGloomFatal x2
PridePrideNormal x1
EnvyEnvyIneff. x0.5

Move pattern

This unit picks its moves with its own script, so the order depends on the fight. Its skill list is below.

Best identities against each move

Skills

Skill

Electric Load

5+4Glut.Glut.PiercePierce
Offense level
33(-2)
Atk weight
1
Max roll
13
Damage vs same level
10-20avg 14.8

[Combat Start] Gain 2 Self-charge [Clash Lose] Lose 2 Self-charge Deal +10% damage to targets with <sprite name="Paralysis">Paralyze

  1. 2[On Hit] Inflict 3 Paralyze next turn
Skill

Electric Release

4+3Glut.Glut.PiercePierce
Offense level
33(-2)
Atk weight
1
Max roll
13
Damage vs same level
12-27avg 18.9

[Combat Start] Gain 2 Self-charge [Clash Lose] Lose 2 Self-charge Deal +10% damage to targets with <sprite name="Paralysis">Paralyze

  1. 3[On Hit] Inflict 3 Paralyze next turn
Skill

Electric Discharge

4+5EnvyEnvyBluntBlunt
Offense level
33(-2)
Atk weight
1
Max roll
14
Damage vs same level
8-21avg 14.3

[Combat Start] Gain 2 Self-charge [Clash Lose] Lose 2 Self-charge Deal +10% damage to targets with <sprite name="Paralysis">Paralyze

  1. 1[On Hit] Inflict 2 Fragile next turn[Heads Hit] Inflict 2 Bind next turn
  2. 2[On Hit] Inflict 3 Paralyze next turn
Skill

High-voltage Electric Discharge

11+5EnvyEnvyBluntBlunt
Offense level
33(-2)
Atk weight
5
Max roll
21
Damage vs same level
20-34avg 27.3

[On Use] At 5+ <sprite name="SelfCharge">Self-charge, deal +20% damage for each Count of <sprite name="SelfCharge">Self-charge over 5 [On Use] Clash Power +1 for every <sprite name="SelfCharge">Self-charge [On Use] Spend all Self-charge

  1. 1[On Hit] Inflict 3 Fragile next turn
  2. 2[On Hit] Inflict 5 Paralyze next turn
Skill

Coil Up

1+0GuardGuard
Defense level
36(+1)
Atk weight
1
Max roll
1
Clash
Unclashable

If this Skill is on a slot, head gains 50 Shield HP for every <sprite name="SelfCharge">Self-charge. If the head is broken, gain 25 Shield HP for every <sprite name="SelfCharge">Self-charge instead. Spend 1 Self-charge for every amount of Shield HP lost equal to the Shield HP gained for every Self-charge

Skill

Wriggling Head

6+5EnvyEnvyPiercePierce
Offense level
33(-2)
Atk weight
1
Max roll
16
Damage vs same level
12-25avg 18.3

Targets the enemy with the least HP [On Use] Spend 1 Self-charge [Clash Lose] Lose 1 Self-charge

  1. 2[On Hit] Inflict 3 Paralyze next turn
Skill

Wriggling Tail

8+4EnvyEnvyPiercePierce
Offense level
33(-2)
Atk weight
1
Max roll
20
Damage vs same level
21-45avg 33.0

Targets the enemy with the least HP [On Use] Spend 1 Self-charge [Clash Lose] Lose 2 Self-charge

  1. 3[On Hit] Inflict 3 Paralyze next turn

Passives

Living Nerves

Upon death, all Skills are cancelled for the turn. Doubles currently owned Self-charge.

Self-charge

Gain 3 Self-charge at the start of Turn 1 Gain 1 additional Self-charge for each Cycle Count (max 8)

Refracted Charge

On Hit: If target has Charge, reduce target's Charge Count by 1 and gain 1 Self-charge (3 times per turn)

Body

Refracted Bleed and Tremor

<sprite name="Laceration">Bleed and <sprite name="Vibration">Tremor Potency maxes out at 30. <sprite name="Laceration">Bleed and <sprite name="Vibration">Tremor Count maxes out at 5.

Head

Deteriorated Persistence

If Shield HP is fully depleted after using a Defense Skill, gain 3 Offense Level Down and 3 Fragile next turn

Head

Solid Exoskeleton

If Head is not broken, the Body gains 3 Protection every turn

Head

Refracted Bleed and Tremor

<sprite name="Laceration">Bleed and <sprite name="Vibration">Tremor Potency maxes out at 30. <sprite name="Laceration">Bleed and <sprite name="Vibration">Tremor Count maxes out at 5.

Stats
Appears in
Refraction Railway 2 (Lv 60)
Defense level
60
Sanity
No SP: coins flip at 50%
Actions per turnup to 5
5

Parts

HP at level 60 1626

Stagger thresholds 0% (0)

SlashSlashIneff. x0.5
PiercePierceWeak x1.5
BluntBluntNormal x1
WrathWrathEndure x0.75
LustLustNormal x1
SlothSlothWeak x1.5
Glut.Glut.Normal x1
GloomGloomWeak x1.5
PridePrideNormal x1
EnvyEnvyIneff. x0.5

HP at level 60 875

Stagger thresholds 0% (0)

SlashSlashIneff. x0.5
PiercePierceNormal x1
BluntBluntFatal x2
WrathWrathEndure x0.75
LustLustNormal x1
SlothSlothWeak x1.5
Glut.Glut.Normal x1
GloomGloomFatal x2
PridePrideNormal x1
EnvyEnvyIneff. x0.5

Move pattern

This unit picks its moves with its own script, so the order depends on the fight. Its skill list is below.

Best identities against each move

Skills

Skill

Bite

7+6GloomGloomPiercePierce
Offense level
57(-3)
Atk weight
1
Max roll
13
Damage vs same level
6-12avg 9.0

[Combat Start] Gain 2 Self-charge [On Use] At 5+ Self-charge, Base Power +2 [Clash Lose] Lose 1 Self-charge

  1. 1[On Hit] Inflict 3 Bleed and +2 Bleed Count
Skill

Tail Poke

4+5GloomGloomPiercePierce
Offense level
57(-3)
Atk weight
1
Max roll
14
Damage vs same level
8-20avg 14.0

[Combat Start] Gain 2 Self-charge [On Use] At 5+ Self-charge, Coin Power +1 [Clash Lose] Lose 1 Self-charge

  1. 1[On Hit] Inflict 3 Bleed and +2 Bleed Count
  2. 2[On Hit] Inflict 2 Bind next turn
Skill

Wrapping Coil

7+7GloomGloomBluntBlunt
Offense level
57(-3)
Atk weight
1
Max roll
14
Damage vs same level
6-12avg 9.0

[Combat Start] Gain 3 Self-charge [On Use] At 5+ Self-charge, Base Power +2 [Clash Lose] Lose 1 Self-charge

  1. 1Unbreakable Coin[On Hit] Inflict 2 Fragile[On Hit without Cracking] Inflict 2 Bind next turn
Skill

Electric Load

4+6Glut.Glut.PiercePierce
Offense level
57(-3)
Atk weight
1
Max roll
16
Damage vs same level
8-23avg 15.5

[Combat Start] Gain 1 Self-charge [On Use] At 5+ Self-charge, Coin Power +1 If target has Paralyze, deal +30% damage [Clash Lose] Lose 2 Self-charge

  1. 1[On Hit] Inflict 6 Bleed
  2. 2[On Hit] Inflict 3 Paralyze
Skill

Electric Release

4+4Glut.Glut.PiercePierce
Offense level
57(-3)
Atk weight
1
Max roll
16
Damage vs same level
12-32avg 21.8

[Combat Start] Gain 1 Self-charge [On Use] At 5+ Self-charge, Coin Power +1 If target has Paralyze, deal +30% damage [Clash Lose] Lose 3 Self-charge

  1. 1[On Hit] Inflict 3 Bleed
  2. 2[On Hit] Inflict 3 Bleed
  3. 3[On Hit] Inflict 3 Paralyze
Skill

Electric Discharge

5+5EnvyEnvyBluntBlunt
Offense level
57(-3)
Atk weight
1
Max roll
15
Damage vs same level
8-22avg 15.3

[Combat Start] Gain 1 Self-charge If target has Paralyze, deal +30% damage

  1. 1[On Hit] Inflict 2 Fragile
  2. 2[On Hit] Inflict 5 Paralyze
Skill

High-voltage Electric Discharge

5+6EnvyEnvyBluntBlunt
Offense level
57(-3)
Atk weight
4
Max roll
17
Damage vs same level
8-25avg 16.8

[On Use] At more than 7 Self-charge, deal +10% damage for every excess Self-charge past 7 (max 120%) [On Use] Lose all Self-charge on self; if this unit lost 10+ Self-charge, gain Clash Power +5 [Clash Lose] This Attack Skill deals 0 damage

  1. 1Unbreakable Coin[On Hit without Cracking] Inflict 2 Fragile on the main target
  2. 2Unbreakable Coin[On Hit without Cracking] Inflict 1 Capacitor[On Hit without Cracking] Inflict 3 Paralyze on the main target[On Hit] If target has Capacitor, deal 40% of this Coin's final damage as fixed damage
Skill

Coil Up

1+1GuardGuard
Defense level
57(-3)
Atk weight
1
Max roll
2
Clash
Unclashable

[Turn Start] The Head Part gains Shield by its current HP [Turn End] If the Head Part has Shield, gain 10 Self-charge next turn

Skill

Wriggling Head

6+4EnvyEnvyPiercePierce
Offense level
57(-3)
Atk weight
1
Max roll
14
Damage vs same level
10-21avg 15.8

Prioritizes targets that have the lowest HP If target has Paralyze, deal +50% damage If target has used a Defense Skill, deal -100% damage Base Power +1 for every Self-charge [On Use] Lose 1 Self-charge [On Use] If target has equipped Defense Skills, lose 2 Self-charge [Clash Lose] Lose 2 additional Self-charge

  1. 1[On Hit] Inflict 3 Bleed
  2. 2[On Hit] Inflict 3 Paralyze
Skill

Wriggling Tail

8+3EnvyEnvyPiercePierce
Offense level
57(-3)
Atk weight
1
Max roll
17
Damage vs same level
21-37avg 29.3

Prioritizes targets that have the lowest HP If target has Paralyze, deal +50% damage If target has used a Defense Skill, deal -100% damage Base Power +1 for every Self-charge [On Use] Lose 1 Self-charge [On Use] If target has equipped Defense Skills, lose 2 Self-charge [Clash Lose] Lose 2 additional Self-charge

  1. 1[On Hit] Inflict 2 Bleed
  2. 2[On Hit] Inflict 2 Bleed
  3. 3[On Hit] Inflict 3 Paralyze

Passives

Living Nerves

Upon death, all Skills are cancelled for the turn Gain 10 Self-charge when the effect above activates

Self-charge

Gain 3 Self-charge at the start of Turn 1 Gain 1 additional Self-charge for each Cycle Count (max 8)

Refracted Charge

On Hit: If target has Charge, reduce target's Charge Count by 1 and gain 1 Self-charge (3 times per turn, including 'Unique Charge', excluding 'Unique Charge' with fixed Potency)

Refracted Struggle

At 10+ Clashes against the same enemy, randomly gain or lose Clash Power by (Clash Count / 10) in a Clash. (rounded down)

Deteriorated Persistence

If Shield HP is fully depleted after using a Defense Skill, all Parts gain 3 Offense Level Down and 3 Fragile next turn

Solid Exoskeleton

If Head is not broken, the Body gains 3 Protection every turn