
Maul
- Offense level
- 50
- Atk weight
- 1
- Max roll
- 10
- Damage vs same level
- 3-10avg 6.5

Stagger thresholds 20% / 0% (355 / 0)
Stagger thresholds 50% / 0% (355 / 0)
Stagger thresholds 80% / 40% (284 / 142)
This unit picks its moves with its own script, so the order depends on the fight. Its skill list is below.





[Target Fixed]
[On Use] Clash Power +1 for every 4
Poise Potency on self (max 3)
[On Use] Clash Power +1 for every 4
Poise Count on self (max 3)
Unbreakable Coin[On Hit without Cracking] Siphons
Poise Potency and
Poise Count from the target (max 6 each)[Hit after Clash Lose] Siphons 1/3 of the
Poise Potency and
Poise Count on the target (max 2 each)
[On Use] Final Power +1 for every 8
Poise Potency on self (max 5)
[On Use] Coin Power +1 for every 8
Poise Count on self (max 5)
[Clash Lose] Deal -75% damage and damage dealt by this Skill cannot Stagger the target
[Attack End] Halve
Poise Potency and Count on self
Unbreakable Coin[Hit after Clash Win] Inflict 2
Bind next turn
Unbreakable Coin[Hit after Clash Win] Inflict 2
Fragile
Unbreakable CoinDeal +(
Poise Potency +
Poise Count)% damage on Critical Hit
[Combat Start] Gain 2
Fragile
At 40% or less Core HP, use 'Share the Pain' next turn
At 10+ Clashes against the same enemy, randomly gain or lose Clash Power by (Clash Count / 10) in a Clash. (rounded down)
At the first Turn Start of the turn Sleeping Bag of a Bygone Day appeared, it gains 10
Poise Potency and +10
Poise Count
Turn End: at less than 10
Poise Potency or
Poise Count, consume HP from the Head Part equal to 2% of the Core's max HP to gain 5
Poise and +5
Poise Count (cannot be Part broken or defeated due to this effect)
Multiply Critical Chance from
Poise effects by x 1.5
On Crit:
- At 15+
Poise Potency, consume up to (
Poise Potency on self / 5)
Poise Potency to deal +(
Poise Potency consumed x 4)% damage on Crit
- At 15+
Poise Count, consume up to (
Poise Count on self / 5)
Poise Count to deal +(
Poise Count consumed x 8)% damage on Crit
Every time this unit loses a Clash and takes a hit, lose 1
Poise Potency
Every time this unit is hit by an Unopposed Attack, lose 1
Poise Count
This unit's
Poise Potency and
Poise Count, regardless of whether an attack hit Critically or whether its Passive activated, does not drop below 5
Multiply Critical Chance from
Poise effects by x 1.5
On Crit:
- At 15+
Poise Potency, consume up to (
Poise Potency on self / 5)
Poise Potency to deal +(
Poise Potency consumed x 4)% damage on Crit
- At 15+
Poise Count, consume up to (
Poise Count on self / 5)
Poise Count to deal +(
Poise Count consumed x 8)% damage on Crit
In the turn this unit uses 'That's... Mine!', fix its Speed to 1. At Turn Start, apply 6
Poise Potency and +6
Poise Count to all units present on the Stage.
At the end of the same turn, consume any excess
Poise Potency and
Poise Count past 5 Potency and 5 Count; then, at the next Turn Start, apply the same amount of
Poise Potency and
Poise Count consumed to the Head Part
When the Body Part is broken, remove the Body Part next turn and replace it with a Person Part
Every time this unit loses a Clash and takes a hit, lose 1
Poise Potency
Every time this unit is hit by an Unopposed Attack, lose 1
Poise Count
This unit's
Poise Potency and
Poise Count, regardless of whether an attack hit Critically or whether its Passive activated, does not drop below 5
At 40% or less Core HP, use 'Share the Pain' next turn
At Combat End, halve the
Poise Potency and
Poise Count on the Person Part
Next Turn, the Person Part disappears and is replaced by Body Part
Every time this unit loses a Clash and takes a hit, lose 1
Poise Potency
Every time this unit is hit by an Unopposed Attack, lose 1
Poise Count
This unit's
Poise Potency and
Poise Count, regardless of whether an attack hit Critically or whether its Passive activated, does not drop below 5
When the Person dies, both the Body and the Head Parts gain +0.2 Resistance to Slash, Pierce, and Blunt until next turn (once per Encounter)