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Refracted Sloth-drenched Rose
Abnormality · Core

Refracted Sloth-drenched Rose

2 versions of this Abnormality exist, one per encounter where its numbers differ. Pick one below; the stats, moves and skills follow it.

Stats
Appears in
Refraction Railway 2 (Lv 35)
Defense level
35
Sanity
No SP: coins flip at 50%
Actions per turnup to 1
1

Parts

Flowercannot break

HP at level 35 82

Stagger thresholds 50% (41)

SlashSlashNormal x1
PiercePierceNormal x1
BluntBluntNormal x1
WrathWrathIneff. x0.5
LustLustIneff. x0.5
SlothSlothFatal x2
Glut.Glut.Ineff. x0.5
GloomGloomIneff. x0.5
PridePrideIneff. x0.5
EnvyEnvyIneff. x0.5

Move pattern

This unit picks its moves with its own script, so the order depends on the fight. Its skill list is below.

Best identities against each move

Skills

Skill

Petrified Sloth

4+4SlothSlothBluntBlunt
Offense level
32(-3)
Atk weight
1
Max roll
8
Damage vs same level
4-7avg 5.5
  1. 1[On Hit] Inflict 8 Tremor
Skill

Stubborn Sloth

6+6SlothSlothBluntBlunt
Offense level
32(-3)
Atk weight
1
Max roll
12
Damage vs same level
5-11avg 8.0
  1. 1[On Hit] Inflict 8 Tremor[Heads Hit] Trigger Tremor Burst
Skill

Slumbering Sloth

15+5SlothSlothGuardGuard
Defense level
38(+3)
Atk weight
1
Max roll
20
Clash
Unclashable

If attacked while Shielded, trigger Tremor Burst on self and the attacker

Passives

Blossoming Sins

If at 4 Blooming Sin, enter Power-up state for this encounter

Rose on a Vine

Dies when Sign of Roses is defeated

Crushing Sloth

During Power-up state, inflict +1 more Tremor with Skill effects If killed during Power-up state, inflict 4 Tremor Count to all allies

Flower

Powerless

When hit, gain 5 Protection next turn unless Staggered

Stats
Appears in
Refraction Railway 2 (Lv 60)
Defense level
60
Sanity
No SP: coins flip at 50%
Actions per turnup to 1
1

Parts

cannot break

HP at level 60 121

Stagger thresholds 50% (60)

SlashSlashNormal x1
PiercePierceNormal x1
BluntBluntNormal x1
WrathWrathIneff. x0.5
LustLustIneff. x0.5
SlothSlothFatal x2
Glut.Glut.Ineff. x0.5
GloomGloomIneff. x0.5
PridePrideIneff. x0.5
EnvyEnvyIneff. x0.5

Move pattern

This unit picks its moves with its own script, so the order depends on the fight. Its skill list is below.

Best identities against each move

Skills

Skill

Petrified Sloth

4+4SlothSlothBluntBlunt
Offense level
57(-3)
Atk weight
1
Max roll
8
Damage vs same level
4-7avg 5.5

[On Use] Base Power +1 for every Rose that has a different Affinity from this unit (max 6)

  1. 1[On Hit] Inflict 8 Tremor
Skill

Stubborn Sloth

6+6SlothSlothBluntBlunt
Offense level
57(-3)
Atk weight
1
Max roll
12
Damage vs same level
5-11avg 8.0

[On Use] Base Power +1 for every Rose that has a different Affinity from this unit (max 6)

  1. 1[On Hit] Inflict 8 Tremor[Heads Hit] Trigger Tremor Burst
Skill

Slumbering Sloth

15+5SlothSlothGuardGuard
Defense level
63(+3)
Atk weight
1
Max roll
20
Clash
Unclashable

When hit while this unit has Shield, trigger Tremor Burst on self and target [On Use] Base Power +1 for every Rose that has a different Affinity from this unit (max 6)

Passives

Rose on a Vine

Dies when the Core of Sign of Roses is killed

Powerless

When hit, gain 5 Protection next turn unless Staggered