
Impale
- Offense level
- 44(-2)
- Atk weight
- 1
- Max roll
- 9
- Damage vs same level
- 9-19avg 14.3
[On Use] Gain +3 Poise Count
1[On Hit] Inflict +1 Bleed Count
2[On Hit] Inflict +1 Bleed Count
3[On Hit] Inflict +1 Bleed Count

The Pequod
Stagger thresholds 70% / 40% / 20% / 0% (349 / 199 / 99 / 0)
This unit picks its moves with its own script, so the order depends on the fight. Its skill list is below.

[On Use] Gain +3 Poise Count

[On Use] Gain 5 Poise

[Turn Start] If Queequeg has more than 0 Assist Barrier, activate Assist Attack

Deal +50% damage with Critical Hit
Deal +5% damage per
Bleed on target

[On Use] Gain +6 Poise Count

Final Power +2 when attacking the same target as Queequeg

Deal +100% damage with Critical Hit
Deal +5% damage per
Bleed on target

[Turn Start] If Queequeg has more than 0 Assist Barrier, activate Assist Attack
At Turn Start, gain Offense Level and Defense Level by the number of surviving allies (not including this unit)
Turn Start: If not at -45 SP, heal (# of surviving other allies x 5) SP. Turn Start: If at -45 SP, recover from panic at Turn End and reset SP to 0.
On Critical Hit, inflict 1 additional negative effect with Skill effects.
When Staggered and when at less than 0 SP at Turn End, reset SP to 0.
Turn End: At 50- HP, gain 2 Haste and 2 Attack Power Up next turn. (once per encounter)
This unit's Panic Type does not change when inflicted with an effect that changes Panic Types. Instead, this unit is inflicted with an effect that is inflicted against Non-SP Units.