
6463
- Offense level
- 33(-2)
- Atk weight
- 1
- Max roll
- 10
- Damage vs same level
- 4-9avg 6.5
Deal +10% damage for every 50 <sprite name="AccumulatedPast">Accumulated Past
1[On Hit] Inflict 3 Bind next turn

2 versions of this Abnormality exist, one per encounter where its numbers differ. Pick one below; the stats, moves and skills follow it.
Stagger thresholds 75% / 0% (644 / 0)
Stagger thresholds 60% / 0% (226 / 0)
This unit picks its moves with its own script, so the order depends on the fight. Its skill list is below.

Deal +10% damage for every 50 <sprite name="AccumulatedPast">Accumulated Past

Deal +10% damage for every 50 <sprite name="AccumulatedPast">Accumulated Past
Paralyze next turn



At 10+
Poise, Skill Power +2
If at 50+ <sprite name="AccumulatedPast">Accumulated Past, and if Core's HP is less than or equal to 80%, Core gains 200 HP by spending 50 <sprite name="AccumulatedPast">Accumulated Past.
Gain 1 Attack Power Up for every 80 Accumulated Past every turn. At 80+ <sprite name="AccumulatedPast">Accumulated Past, gain +1 Slot.
If the <sprite name="AccumulatedPast">Accumulated Past is an odd number, gain 3
Fragile and
Damage Up
If it is an even number, gain 3
Protection and
Damage Down
When the body is broken, spend all <sprite name="AccumulatedPast">Accumulated Past. When the body is broken, all Attack Types and Affinities become ineffective(0.5) against the body starting next turn until the end of this encounter.
When the Steam Blaster is broken, completely spend all parts' Poise. After the Steam Blaster is broken, gain <sprite name="Vulnerable">Fragile equal to the number of <sprite name="Breath">Poise every time this unit gains <sprite name="Breath">Poise. After the Steam Blaster is broken, lose 1 Poise every time this unit uses an Attack Skill.
<sprite name="Combustion">Burn and <sprite name="Laceration">Bleed Potency maxes out at 30. <sprite name="Combustion">Burn and <sprite name="Laceration">Bleed Count maxes out at 5.
When gaining <sprite name="Sinking">Sinking, gain 1 additional Potency and Count (does not apply on Cycle-related buffs)
When the Steam Blaster is broken, completely spend all parts' Poise. After the Steam Blaster is broken, gain <sprite name="Vulnerable">Fragile equal to the number of <sprite name="Breath">Poise every time this unit gains <sprite name="Breath">Poise. After the Steam Blaster is broken, lose 1 Poise every time this unit uses an Attack Skill.
<sprite name="Combustion">Burn and <sprite name="Laceration">Bleed Potency maxes out at 30. <sprite name="Combustion">Burn and <sprite name="Laceration">Bleed Count maxes out at 5.
When gaining <sprite name="Sinking">Sinking, gain 1 additional Potency and Count (does not apply on Cycle-related buffs)
When the Steam Blaster is hit, lose 1 <sprite name="Breath">Poise and 1 Poise Count