
Interlocking Moment
- Offense level
- 36(+1)
- Atk weight
- 1
- Max roll
- 10
- Damage vs same level
- 5-10avg 7.5
[Clash Lose] Spend 2 Charge Count
1[On Hit] Inflict 1 Interlocking Time[Heads Hit] Inflict 3 Paralyze

T Corp.
6 versions of this Abnormality exist, one per encounter where its numbers differ. Pick one below; the stats, moves and skills follow it.
Stagger thresholds 50% / 0% (184 / 0)
Fixed turn order (PickByPattern): turn 1 uses the first row, then the next, and after the last row it starts over. Where a slot lists more than one skill, the game rolls between them with the chance shown.
| Turn | Slot 1 | Slot 2 | Slot 3 |
|---|---|---|---|
| 1, 4, ... | |||
| 2, 5, ... | |||
| 3, 6, ... | Charged Defense |

[Clash Lose] Spend 2 Charge Count

Skill Power +1 for every 3 Charge Count [On Use] Gain +4 Charge Count

Skill Power +1 for every <sprite name="TimeRental">Borrowed Time [Clash Lose] Spend 3 Charge Count

[Combat Start] Gain +1 Charge Count
At the end of the turn, if the HP is between 6% and 24%, Core parts instantly heal up to 80% of Max HP, and recover from stagger. (One-time only)
After activating Golden Time, gain 2 Fragile at the start of the turn.
If at 5+ Charge Count at the end of the turn, gain 3 Damage Up next turn
<sprite name="Burst">Rupture and <sprite name="Sinking">Sinking Potency maxes out at 30. <sprite name="Burst">Rupture and <sprite name="Sinking">Sinking Count maxes out at 5.
When gaining <sprite name="Combustion">Burn, gain 1 additional Potency and Count (does not apply on Cycle-related buffs)