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Refracted Tired Kurokumo Henchwoman
AbnormalityZYAIN

Refracted Tired Kurokumo Henchwoman

Syndicate · Kurokumo Clan

Stats
Appears in
Refraction Railway 4 (Lv 48)
Defense level
48
Sanity
Has SP (panics at -45)
Actions per turnup to 1
1

Parts

HP at level 48 234

Stagger thresholds 50% / 0% (117 / 0)

SlashSlashWeak x1.5
PiercePierceEndure x0.75
BluntBluntNormal x1
WrathWrathNormal x1
LustLustNormal x1
SlothSlothNormal x1
Glut.Glut.Normal x1
GloomGloomNormal x1
PridePrideNormal x1
EnvyEnvyNormal x1

Move pattern

Skill deck (AutoPick): each action draws one card at random and removes it; when the deck runs out it's refilled. Over a full cycle every skill comes up exactly as many times as it has copies.

SkillCopiesFirst draw
LustPenetrating Slash343%
LustKeen Strike229%
WrathFocus Strike114%
Defend114%

Best identities against each move

Skills

Skill

Penetrating Slash

4+2LustLustSlashSlash
Offense level
53(+5)
Atk weight
1
Max roll
10
Damage vs same level
15-28avg 21.1
  1. 1[On Hit] Inflict 2 Bleed
  2. 2[On Hit] Inflict 2 Bleed
  3. 3[On Hit] Inflict 2 Bleed
Skill

Keen Strike

4+7LustLustSlashSlash
Offense level
53(+5)
Atk weight
1
Max roll
11
Damage vs same level
5-13avg 9.0

If target has 7+ Bleed, Coin Power +1 [Clash Win] Gain 1 Protection next turn

  1. 1[On Hit] Inflict +3 Bleed Count[On Hit] Inflict 1 Paralyze next turn
Skill

Focus Strike

3+4WrathWrathSlashSlash
Offense level
53(+5)
Atk weight
1
Max roll
11
Damage vs same level
8-21avg 14.3

If target has 5+ Bleed, Coin Power +1 [Combat Start] Gain 1 Protection [Clash Win] Gain 1 Protection next turn

  1. 1[On Hit] Inflict +2 Bleed Count
  2. 2[On Hit] Inflict +2 Bleed Count
Skill

Defend

5+10GuardGuard
Defense level
53(+5)
Atk weight
1
Max roll
15
Clash
Unclashable

[Combat Start] Gain 2 Protection

Passives

Panic Recovery

Turn End: if in Panic, reset SP to 0.

Keen Strike

On Hit, inflict 1 Bleed (3 times per turn)

Brutal Stab

Inflict +1 more Bleed when an Attack Skill inflicts Bleed

Refracted Struggle

At 10+ Clashes against the same enemy, randomly gain or lose Clash Power by (Clash Count / 10) in a Clash. (rounded down)