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Refracted Tough Twinhooks Pirate
Abnormality · Core

Refracted Tough Twinhooks Pirate

Syndicate · Twinhook Pirates

Stats
Sanity
Has SP (panics at -45)
Actions per turnup to 1
1

Parts

cannot break

75 + 2.33 per level

Stagger thresholds 60% / 10% / 0%

SlashSlashIneff. x0.5
PiercePierceFatal x2
BluntBluntNormal x1
WrathWrathNormal x1
LustLustNormal x1
SlothSlothNormal x1
Glut.Glut.Normal x1
GloomGloomNormal x1
PridePrideNormal x1
EnvyEnvyNormal x1

Move pattern

Skill deck (AutoPick): each action draws one card at random and removes it; when the deck runs out it's refilled. Over a full cycle every skill comes up exactly as many times as it has copies.

SkillCopiesFirst draw
LustHit Me Harder550%
LustHit Me Right here220%
WrathEven Harder110%
Defend110%
PrideLooting110%

Best identities against each move

Skills

Skill

Hit Me Harder

5+6LustLustSlashSlash
Atk weight
1
Max roll
11

[On Use] If target has <sprite name="Laceration">Bleed, gain 1 Protection

  1. 1[On Hit] Inflict 2 Bind next turn[On Hit] Inflict 2 Bleed
Skill

Hit Me Right here

6+4LustLustSlashSlash
Atk weight
1
Max roll
14

[On Use] If target has <sprite name="Laceration">Bleed, gain 1 Protection

  1. 1[On Hit] Inflict 1 Paralyze next turn[On Hit] Inflict 2 Bleed
  2. 2[On Hit] Inflict 2 Damage Down next turn[On Hit] Inflict 2 Bleed
Skill

Even Harder

6+5WrathWrathSlashSlash
Atk weight
1
Max roll
16

[Attack End] Gain 1 Damage Up next turn

  1. 1[On Hit] Gain 2 Protection
  2. 2[On Hit] Gain 2 Protection next turn[On Hit] Gain 4 Poise next turn
Skill

Defend

10+7GuardGuard
Atk weight
1
Max roll
17
Clash
Unclashable

[On Use] Gain 2 Poise next turn. Turn End: Heal HP equal to the Shield HP.

Skill

Looting

6+8PridePrideSlashSlash
Atk weight
1
Max roll
14

[Clash Win] Copies the target's 1~3 Skill Coin Power and Coin Count and uses them as its own

Passives

Ain't That a Prick?

On Hit, if target has <sprite name="Laceration">Bleed, regain SP equal to <sprite name="Laceration">Bleed on target

Easy Breathing

If this unit has <sprite name="Breath">Poise, gain 5 <sprite name="Breath">Poise upon Clash Win.

Two Sides Of a Coin

Every turn, if the first Coin 'Heads Hits', gain 1 Damage Up next turn. If the first Coin 'Tails Hits', gain 1 Damage Down next turn.

To the Front Lines!!

When gaining Protection, gain 1 additional <sprite name="Protection">Protection if this unit's Speed is at 1