
Dimensional Slice
- Offense level
- 38(+3)
- Atk weight
- 1
- Max roll
- 13
- Damage vs same level
- 7-14avg 10.5
[On Use] Gain +3 Charge Count [Clash Lose] Spend 2 Charge Count
1[On Hit] Inflict 3 Rupture

2 versions of this Abnormality exist, one per encounter where its numbers differ. Pick one below; the stats, moves and skills follow it.
Stagger thresholds 45% / 0% (128 / 0)
Stagger thresholds 45% / 0% (128 / 0)
This unit picks its moves with its own script, so the order depends on the fight. Its skill list is below.

[On Use] Gain +3 Charge Count [Clash Lose] Spend 2 Charge Count

[On Use] Gain +3 Charge Count [Clash Lose] Spend 2 Charge Count

[Clash Lose] Spend 2 Charge Count

At 10+ Charge Count, spend 10 Charge Count and gain Clash Power +5 and deal +100% damage At 10- Charge Count, spend 100 Core HP and deal +80% damage This skill does not reduce the unit's HP to 0.

[On Use] Gain +1 Charge Count

[On Use] If target has Dimensional Rift, deal +10% damage [Clash Lose] Spend 2 Charge Count

Gain Clash Power equal to the number of Dimensional Rift effect with the highest stack Deal +10% damage for every Dimensional Rift effect on self
Starting from turn 2, escape to a 'Dimensional Rift' every few turns. When all parts are Staggered, escape to a 'Dimensional Rift' next turn. Cannot be Staggered while inside a 'Dimensional Rift'. When Core is at 30% or less HP, does not escape to a 'Dimensional Rift'.
When all 'Dimensional Rifts' are broken on the same turn they are created, voluntarily emerge from a 'Dimensional Rift' next turn. Afterward, lose 5 Charge Count and raise Stagger Threshold by 30 on all parts.
When the blade part is broken, lose 5 Charge Count, and at the end of the next turn, recover blade part by spending 2 Charge Count. When the blade part is broken, gain 2 Offense Level Down at the start of every turn.
<sprite name="Combustion">Burn and <sprite name="Burst">Rupture Potency maxes out at 30. <sprite name="Combustion">Burn and <sprite name="Burst">Rupture Count maxes out at 5.
When gaining <sprite name="Vibration">Tremor, gain 1 additional Potency and Count (does not apply on Cycle-related buffs)
When the blade part is broken, lose 5 Charge Count, and at the end of the next turn, recover blade part by spending 2 Charge Count. When the blade part is broken, gain 2 Offense Level Down at the start of every turn.
<sprite name="Combustion">Burn and <sprite name="Burst">Rupture Potency maxes out at 30. <sprite name="Combustion">Burn and <sprite name="Burst">Rupture Count maxes out at 5.
When gaining <sprite name="Vibration">Tremor, gain 1 additional Potency and Count (does not apply on Cycle-related buffs)