
Don't Let Them Hurt Me
- Defense level
- 60
- Atk weight
- 1
- Max roll
- 30
Clashable Guard
Final Power -4 for every ally defeated in this Encounter

This unit picks its moves with its own script, so the order depends on the fight. Its skill list is below.

Clashable Guard
Final Power -4 for every ally defeated in this Encounter

Final Power +1 and deal +5% damage for every ally defeated in this Encounter [Clash Lose] Base Power -7 [Clash Lose] Damage dealt by this Skill cannot Stagger the target
Unbreakable Coin
Unbreakable Coin[On Hit] Inflict 1
Power Down next turn
Final Power +1 and deal +10% damage for every ally defeated in this Encounter [Clash Lose] Base Power -8 [Clash Lose] Damage dealt by this Skill cannot Stagger the target
Unbreakable Coin[On Hit] Inflict 1
Power Down next turn
Final Power +1 and deal +5% damage for every ally defeated in this Encounter [Clash Lose] Base Power -10 [Clash Lose] Damage dealt by this Skill cannot Stagger the target
Unbreakable Coin
Unbreakable Coin[On Hit] Inflict 2
Power Down next turn
If this Skill is an Unopposed Attack, or if this Skill loses a Clash, deal +300% damage
[Clash Start] If target has
Power Down, Clash Power +20
[Clash Win] This Skill does not trigger the target's Defense Skill
[Clash Win] End this Skill and use "You Win..." on the target
Unbreakable Coin
Unbreakable Coin
Unbreakable Coin[On Hit without Cracking] Inflict 5
Bleed and +4
Bleed Count
[Unclashable]
This Skill has the following properties:
- Does not trigger Defense Skills
- Its attack does not hit
[On Use] Apply 2
Offense Level Up on target next turn
[Attack End] Heal (this Coin's Final Power x 5) HP for 2 Sinners that have the lowest current HP

This Skill does not trigger Defense Skills, and can be Clashed with regardless of Speed [On Use] Deal -90% damage against targets that have equipped Defense Skills [Clash Start] Final Power +20 [Clash Win] Deal +100% damage [Clash Lose] Deal -90% damage and damage dealt by this Skill cannot Stagger the target [Clash Lose] All Parts become Staggered next turn [Attack End] End this turn
Unbreakable Coin
Unbreakable Coin
Unbreakable Coin[On Hit without Cracking] Inflict 6
Bleed and +5
Bleed CountTurn Start: If there are no
"It"s, this unit's 1/2/3 other allies that have the lowest Level become
"It" for 3 turns (number of units receiving this effect increases every time this effect activates)
If
"It" effect expires while the unit that had the
"It" effect is alive, gain the following effects:
- All Sinners take fixed damage equal to 40% HP each
- Reduce SP to -45 for a random Sinner who can enter E.G.O Corrosion or Panic
If a Sinner kills a
"It", the said Sinner gains 1
Power Up for the rest of this Encounter (this effect can be gained cumulatively)
Turn End: If this unit is the only surviving ally, or if the Core is at 50%- HP, use "Let's Play Together Forever~!" next turn (once per Encounter)
Turn Start: The "Stuffed Toy" Part gains
Protection equal to the number of allies excluding this unit
When the "Stuffed Toy" Part is destroyed, Will You Play? and its remaining allies are killed
At 10+ Clashes against the same enemy, randomly gain or lose Clash Power by (Clash Count / 10) in a Clash. (rounded down)
HP damage taken by the Core is fixed at 0