LIMBUSCOMPANY.TOOLS
Revived K Corp. Class 3 Empowered Staff
Enemy ยท Enemy Unit

Revived K Corp. Class 3 Empowered Staff

K Corp.

4 versions of this Enemy exist, one per encounter where its numbers differ. Pick one below; the stats, moves and skills follow it.

Stats
Appears in
Event dungeon (Lv 32, 33, 34); Main story, Canto IV (Lv 35); Mirror Dungeon 2 (Lv 33-40)
HP at level 32stagger at none
156
HP at level 33stagger at none
158
HP at level 34stagger at none
161
HP at level 35stagger at none
163
Speed
1 - 5
Defense levellevel +5
37
Sanity
No SP: coins flip at 50%
Actions per turnup to 2
1 / 2 / 2
Resistances
SlashSlashFatal x2
PiercePierceIneff. x0.5
BluntBluntNormal x1
WrathWrathNormal x1
LustLustNormal x1
SlothSlothNormal x1
Glut.Glut.Normal x1
GloomGloomNormal x1
PridePrideNormal x1
EnvyEnvyNormal x1

Move pattern

This unit picks its moves with its own script, so the order depends on the fight. Its skill list is below.

Best identities against each move

Skills

Skill

Suspicious Individuals

6+6Glut.Glut.BluntBlunt
Offense level
31(-1)
Atk weight
1
Max roll
12
Damage vs same level
6-12avg 9.0
  1. 1[Tails Hit] Inflict 3 Rupture
Skill

Restrain

6+4Glut.Glut.BluntBlunt
Offense level
31(-1)
Atk weight
1
Max roll
14
Damage vs same level
12-23avg 17.8
  1. 1[Tails Hit] Inflict 3 Rupture
Skill

No Trespassing

5+3Glut.Glut.BluntBlunt
Offense level
31(-1)
Atk weight
1
Max roll
17
Damage vs same level
20-48avg 34.6

Targets the unit with the most HP

  1. 2If Coin 1 lands Tails, +10% Damage
  2. 3If Coin 2 lands Tails, +10% Damage
  3. 4If Coins 2 & 3 land Tails, +30% Damage

Passives

Overloaded HP Bullet

At the start of the turn, gain 2 Damage Up and 2 Fragile.

Healing Ampule Injection

At the start of the turn, heal 20 HP.

Emergency Ampule Administration

At less than 25% HP, heal up to 40% of Max HP (One-time only)

Floods of Sorrow

Tails Coins inflict 2 Sinking

Overflowing Sorrow

At the end of the turn, lose 5 SP

Stats
Appears in
Luxcavation (EXP) (Lv 33)
HP at level 33stagger at none
145
Speed
1 - 5
Defense levellevel +5
38
Sanity
No SP: coins flip at 50%
Actions per turnup to 2
1 / 2 / 2
Resistances
SlashSlashFatal x2
PiercePierceEndure x0.75
BluntBluntIneff. x0.5
WrathWrathNormal x1
LustLustNormal x1
SlothSlothNormal x1
Glut.Glut.Normal x1
GloomGloomNormal x1
PridePrideNormal x1
EnvyEnvyNormal x1

Move pattern

This unit picks its moves with its own script, so the order depends on the fight. Its skill list is below.

Best identities against each move

Skills

Skill

Suspicious Individuals

6+6Glut.Glut.BluntBlunt
Offense level
32(-1)
Atk weight
1
Max roll
12
Damage vs same level
6-12avg 9.0
  1. 1[Tails Hit] Inflict 3 Rupture
Skill

Restrain

6+4Glut.Glut.BluntBlunt
Offense level
32(-1)
Atk weight
1
Max roll
14
Damage vs same level
12-23avg 17.8
  1. 1[Tails Hit] Inflict 3 Rupture
Skill

No Trespassing

5+3Glut.Glut.BluntBlunt
Offense level
32(-1)
Atk weight
1
Max roll
17
Damage vs same level
20-48avg 34.6

Targets the unit with the most HP

  1. 2If Coin 1 lands Tails, +10% Damage
  2. 3If Coin 2 lands Tails, +10% Damage
  3. 4If Coins 2 & 3 land Tails, +30% Damage

Passives

Overloaded HP Bullet

At the start of the turn, gain 2 Damage Up and 2 Fragile.

Healing Ampule Injection

At the start of the turn, heal 20 HP.

Emergency Ampule Administration

At less than 25% HP, heal up to 40% of Max HP (One-time only)

Floods of Sorrow

Tails Coins inflict 2 Sinking

Overflowing Sorrow

At the end of the turn, lose 5 SP

Stats
Appears in
Mirror Dungeon 3 (Lv 42-53); Mirror Dungeon 5 (Lv 50)
HP at level 42stagger at none
115
HP at level 45stagger at none
120
HP at level 47stagger at none
123
HP at level 49stagger at none
126
Speed
1 - 5
Defense levellevel +5
47
Sanity
No SP: coins flip at 50%
Actions per turnup to 2
1 / 2 / 2
Resistances
SlashSlashFatal x2
PiercePierceIneff. x0.5
BluntBluntNormal x1
WrathWrathNormal x1
LustLustNormal x1
SlothSlothNormal x1
Glut.Glut.Normal x1
GloomGloomNormal x1
PridePrideNormal x1
EnvyEnvyNormal x1

Move pattern

This unit picks its moves with its own script, so the order depends on the fight. Its skill list is below.

Best identities against each move

Skills

Skill

Suspicious Individuals

6+6Glut.Glut.BluntBlunt
Offense level
41(-1)
Atk weight
1
Max roll
12
Damage vs same level
6-12avg 9.0
  1. 1[Tails Hit] Inflict 3 Rupture
Skill

Restrain

6+4Glut.Glut.BluntBlunt
Offense level
41(-1)
Atk weight
1
Max roll
14
Damage vs same level
12-23avg 17.8
  1. 1[Tails Hit] Inflict 3 Rupture
Skill

No Trespassing

5+3Glut.Glut.BluntBlunt
Offense level
41(-1)
Atk weight
1
Max roll
17
Damage vs same level
20-48avg 34.6

Targets the unit with the most HP

  1. 2If Coin 1 lands Tails, +10% Damage
  2. 3If Coin 2 lands Tails, +10% Damage
  3. 4If Coins 2 & 3 land Tails, +30% Damage

Passives

Overloaded HP Bullet

At the start of the turn, gain 2 Damage Up and 2 Fragile.

Healing Ampule Injection

At the start of the turn, heal 20 HP.

Emergency Ampule Administration

At less than 25% HP, heal up to 40% of Max HP (One-time only)

Floods of Sorrow

Tails Coins inflict 2 Sinking

Overflowing Sorrow

At the end of the turn, lose 5 SP

Stats
Appears in
Mirror Dungeon 7 (Extreme) (Lv 60)
HP at level 60stagger at none
227
Speed
1 - 5
Defense levellevel +5
65
Sanity
No SP: coins flip at 50%
Actions per turnup to 2
1 / 2 / 2
Resistances
SlashSlashFatal x2
PiercePierceIneff. x0.5
BluntBluntNormal x1
WrathWrathNormal x1
LustLustNormal x1
SlothSlothNormal x1
Glut.Glut.Normal x1
GloomGloomNormal x1
PridePrideNormal x1
EnvyEnvyNormal x1

Move pattern

This unit picks its moves with its own script, so the order depends on the fight. Its skill list is below.

Best identities against each move

Skills

Skill

Suspicious Individuals

15-10Glut.Glut.BluntBlunt
Offense level
59(-1)
Atk weight
1
Max roll
5
Damage vs same level
5-14avg 9.5

[On Use] Clash Power +2 for every type of negative effect on target (max 6)

  1. 1[On Hit] Inflict +5 Sinking Count
Skill

Restrain

17-4Glut.Glut.BluntBlunt
Offense level
59(-1)
Atk weight
1
Max roll
9
Damage vs same level
21-32avg 26.3

[On Use] Clash Power +2 for every type of negative effect on target (max 6)

  1. 1[On Hit] Inflict +5 Sinking Count
  2. 2[On Hit] Inflict 5 Sinking
Skill

No Trespassing

18-4Glut.Glut.BluntBlunt
Offense level
59(-1)
Atk weight
1
Max roll
2
Damage vs same level
31-68avg 49.4

Targets the unit that has the most Sinking [On Use] If target has Sinking, Base Power +2 [On Use] Clash Power +2 for every type of negative effect on target (max 6) [Clash Lose] Heal 5% of missing HP (once per turn; max 100)

  1. 1[On Hit] Inflict 5 Sinking
  2. 2If Coin 1 lands Heads, deal +10% damage[On Hit] Inflict 5 Sinking
  3. 3If Coin 2 lands Heads, deal +10% damage[On Hit] Inflict 5 Sinking
  4. 4If Coins 2 & 3 land Heads, deal +30% damage[On Hit] Deal Gloom damage equal to (Sinking Potency x Sinking Count) on target and reduce target's Sinking Count by 1

Passives

Healing Ampule Injection

Turn Start: Heal 5% HP.

Emergency Ampule Administration

At less than 25% HP, heal up to 40% of max HP (1 time max)

Floods of Sorrow

On Tails Hit, inflict 3 Sinking

Overflowing Sorrow

Turn End: Lose 5 SP