
Punching
- Offense level
- 60
- Atk weight
- 1
- Max roll
- 9
- Damage vs same level
- 9-21avg 15.0
1[On Hit] Deal 3 Blunt bonus damage
2[On Hit] Deal 3 Blunt bonus damage
3[On Hit] Inflict 3 Paralyze


The Fingers · The Middle
6 versions of this Abnormality exist, one per encounter where its numbers differ. Pick one below; the stats, moves and skills follow it.
Stagger thresholds 75% / 50% / 25% / 0% (2822 / 1881 / 940 / 0)
This unit picks its moves with its own script, so the order depends on the fight. Its skill list is below.




[Combat Start] Apply 1 Attack Power Up to all allies [Combat Start] Inflict 2 Attack Power Down to 2 enemies with the least SP

[Combat Start] Gain 2
Test of the Big Brother. Gain 5 Bind next turn.

If target has less than 0 SP, Coin Power +3

[Combat Start] Summon 2 allies next turn

[Combat Start] Gain 2
Test of the Big Brother. Gain 5 Bind and 5 Damage Up next turn.

If the main target has less than 0 SP, Final Power +5
Every time a Middle ally is killed in this encounter, gain 1 Offense Level Up (Max 5)
All allies heal 10 SP at Turn Start
When an ally from the Middle is killed, gain 1 Plus Coin Boost next turn. (Max 2)
If an enemy that attacked this unit fails to deal more than 12 HP damage with their Skill, the enemy loses 10 SP
When in panic, recover from panic at the start of the next turn and reset SP to 0.
Gain 6 Defense Level Down next turn after losing a Clash 3 times
This unit's Panic Type does not change when inflicted with an effect that changes Panic Types. Instead, this unit is inflicted with an effect that is inflicted against Non-SP Units.
Stagger thresholds 75% / 50% / 25% / 0% (2405 / 1603 / 801 / 0)
This unit picks its moves with its own script, so the order depends on the fight. Its skill list is below.




If target has less than 0 SP, Coin Power +3

[Combat Start] Summon 2 allies next turn

[On Use] Gain 3
Blunt DMG Up next turn
[On Use] If the main target has 3+
The Middle's Vendetta Mark, convert all Coins on this Skill to
Unbreakable Coins
[On Use] If the main target has 5+
The Middle's Vendetta Mark, gain +1 Atk Weight
[Clash Lose] Deal -80% final damage
Bind next turn
Prioritizes targets with the highest
The Middle's Vendetta Mark Stack
[On Use] If target has 3+
The Middle's Vendetta Mark, convert all Coins on this Skill to
Unbreakable Coins
[Clash Lose] Deal -50% final damage
Fragile this turn and next turn
Fragile this turn and next turn
The Middle's Vendetta Mark on the target x 3) Blunt bonus damage[On Hit] Remove all
The Middle's Vendetta Mark on the target
[Combat Start] Heal all allies' SP by 10
[Turn End] If there are Panicked allies, recover them from Panic at the next Turn Start and reset their SP to 0
[Turn End] Apply 1
Blunt Power Up to all allies, including this unit

Can Clash with this Skill regardless of Speed
If the main target has 5+
The Middle's Vendetta Mark, Final Power +5
[Clash Lose] Deal -80% final damage
[Attack End] Remove
The Middle's Vendetta Mark from all targets that were hit
Unbreakable Coin[On Hit] Inflict (
The Middle's Vendetta Mark on the target x 10) Blunt bonus damageTurn Start: all allies, including this unit, heal 10 SP
Take -20% damage from
Burn,
Bleed,
Tremor,
Rupture,
Sinking
When an ally from the Middle is killed, gain 1 Plus Coin Boost next turn. (Max 2)
When in panic, recover from panic at the start of the next turn and reset SP to 0.
Every time a Middle ally is killed in this encounter, gain 1
Offense Level Up (max 5)
If this unit loses 2 Clashes, gain 6
Defense Level Down next turn
When this unit or its ally is hit, inflict 1
The Middle's Vendetta Mark against the attacker, then gain 1
Offense Level Up next turn (max 5 per turn)
- When an allied unit from The Middle is killed by a Skill, inflict 2 additional
The Middle's Vendetta Mark against the attacker
This unit's Panic Type does not change when inflicted with an effect that changes Panic Types. Instead, this unit is inflicted with an effect that is inflicted against Non-SP Units.
Stagger thresholds 75% / 50% / 25% / 0% (2822 / 1881 / 940 / 0)
This unit picks its moves with its own script, so the order depends on the fight. Its skill list is below.




If target has less than 0 SP, Coin Power +3

[Combat Start] Summon 2 allies next turn

[On Use] Gain 3
Blunt DMG Up next turn
[On Use] If the main target has 3+
The Middle's Vendetta Mark, convert all Coins on this Skill to
Unbreakable Coins
Bind next turn
Prioritizes targets with the highest
The Middle's Vendetta Mark Stack
[On Use] If target has 3+
The Middle's Vendetta Mark, convert all Coins on this Skill to
Unbreakable Coins
Fragile this turn and next turn
Fragile this turn and next turn
The Middle's Vendetta Mark on the target x 3) Blunt bonus damage[On Hit] Remove all
The Middle's Vendetta Mark on the target
[Combat Start] Heal all allies' SP by 10
[Turn End] If there are Panicked allies, recover them from Panic at the next Turn Start and reset their SP to 0
[Turn End] Apply 1
Blunt Power Up to all allies, including this unit

Can Clash with this Skill regardless of Speed
If the main target has 5+
The Middle's Vendetta Mark, Final Power +5
[Clash Lose] Deal -80% final damage and damage dealt by this Skill cannot Stagger the target
[Attack End] Remove
The Middle's Vendetta Mark from all targets that were hit
Unbreakable Coin[On Hit] Inflict (
The Middle's Vendetta Mark on the target x 10) Blunt bonus damageTurn Start: all allies, including this unit, heal 10 SP
Take -20% damage from
Burn,
Bleed,
Tremor,
Rupture,
Sinking
When an ally from the Middle is killed, gain 1 Plus Coin Boost next turn. (Max 2)
When in panic, recover from panic at the start of the next turn and reset SP to 0.
Every time a Middle ally is killed in this encounter, gain 1
Offense Level Up (max 5)
If this unit loses 2 Clashes, gain 6
Defense Level Down next turn
When this unit or its ally is hit, inflict 1
The Middle's Vendetta Mark against the attacker, then gain 1
Offense Level Up next turn (max 5 per turn)
- When an allied unit from The Middle is killed by a Skill, inflict 2 additional
The Middle's Vendetta Mark against the attacker
Begins Encounter with 40% less HP (including Parts)
This unit's Panic Type does not change when inflicted with an effect that changes Panic Types. Instead, this unit is inflicted with an effect that is inflicted against Non-SP Units.
Stagger thresholds 50% / 25% / 0% (1881 / 940 / 0)
This unit picks its moves with its own script, so the order depends on the fight. Its skill list is below.




If target has less than 0 SP, Coin Power +3

[Combat Start] Summon 2 allies next turn

[On Use] Gain 3
Blunt DMG Up next turn
[On Use] If the main target has 3+
The Middle's Vendetta Mark, convert all Coins on this Skill to
Unbreakable Coins
Bind next turn
Prioritizes targets with the highest
The Middle's Vendetta Mark Stack
[On Use] If target has 3+
The Middle's Vendetta Mark, convert all Coins on this Skill to
Unbreakable Coins
Fragile this turn and next turn
Fragile this turn and next turn
The Middle's Vendetta Mark on the target x 3) Blunt bonus damage[On Hit] Remove all
The Middle's Vendetta Mark on the target
[Combat Start] Heal all allies' SP by 10
[Turn End] If there are Panicked allies, recover them from Panic at the next Turn Start and reset their SP to 0
[Turn End] Apply 1
Blunt Power Up to all allies, including this unit

Can Clash with this Skill regardless of Speed
If the main target has 5+
The Middle's Vendetta Mark, Final Power +5
[Clash Lose] Deal -80% final damage and damage dealt by this Skill cannot Stagger the target
[Attack End] Remove
The Middle's Vendetta Mark from all targets that were hit
Unbreakable Coin[On Hit] Inflict (
The Middle's Vendetta Mark on the target x 10) Blunt bonus damageTurn Start: all allies, including this unit, heal 10 SP
Take -20% damage from
Burn,
Bleed,
Tremor,
Rupture,
Sinking
When an ally from the Middle is killed, gain 1 Plus Coin Boost next turn. (Max 2)
When in panic, recover from panic at the start of the next turn and reset SP to 0.
Every time a Middle ally is killed in this encounter, gain 1
Offense Level Up (max 5)
If this unit loses 2 Clashes, gain 6
Defense Level Down next turn
When this unit or its ally is hit, inflict 1
The Middle's Vendetta Mark against the attacker, then gain 1
Offense Level Up next turn (max 5 per turn)
- When an allied unit from The Middle is killed by a Skill, inflict 2 additional
The Middle's Vendetta Mark against the attacker
Begins Encounter with 10% less HP (including Parts)
This unit's Panic Type does not change when inflicted with an effect that changes Panic Types. Instead, this unit is inflicted with an effect that is inflicted against Non-SP Units.
Stagger thresholds 65% / 30% (4875 / 2250)
This unit picks its moves with its own script, so the order depends on the fight. Its skill list is below.

Paralyze
Paralyze next turn

If target has less than 0 SP, Coin Power +3
Bind and 2
Attack Power Down next turn

[Clash Lose] Deal -30% final damage and damage dealt by this Skill cannot Stagger the target
Paralyze next turn[On Hit] Reduce
Written in the Book on target by 5
Prioritizes targets that have the highest
Written in the Book Stack
[On Use] If target has 3+
Written in the Book, convert all Coins on this Skill to
Unbreakable Coins
Fragile this turn and next turn
Fragile this turn and next turn
Written in the Book on target x 3) Blunt bonus damage[On Hit] Reduce
Written in the Book on target by 3
[Combat Start] Heal 20 SP
[Turn End] Gain 5
Attack Power Up next turn

[Clash Lose] Deal -30% final damage and damage dealt by this Skill cannot Stagger the target
Unbreakable Coin[On Hit without Cracking] Deal damage equal to 3% of target's max HP for every
Written in the Book on target[On Hit] Reduce
Written in the Book on target by 10
[Combat Start] All of The Middle-faction units heal 10 SP

[Combat Start] Lose 20 SP
[Combat Start] Gain 6
Offense Level Up
[Combat Start] Gain 4
Fragile

[Turn End] Gain 3
Offense Level Up next turn
- If the Slot using this Skill is a main target of an Attack Skill, gain 1 less
Offense Level Up Stack from this effect

Written in the Book on target
Written in the Book on target
Written in the Book on target
[On Use] Gain 3
Blunt DMG Up next turn
[On Use] If the main target has 5+
Written in the Book, convert all Coins on this Skill to
Unbreakable Coins

Unbreakable Coin[On Hit] Reduce
Written in the Book on target by 10[On Hit without Cracking] Stagger targetAt 10+ Clashes against the same enemy, randomly gain or lose Clash Power by (Clash Count/10) in a Clash (rounded down)
Max Potency cap for
Burn,
Bleed,
Tremor,
Rupture, and
Sinking: 30
Max Count cap for
Burn,
Bleed,
Tremor,
Rupture, and
Sinking: 10
Turn Start: Gain
Offense Level Up equal to current turn count
Turn Start: Inflict 1
Written in the Book on all enemies
When hit, inflict 2
Written in the Book on the attacker
On Hit, reduce
Written in the Book on target by 1
Gain
Vengeance Tattoo equal to the cumulative Stack of
Written in the Book reduced by this unit in this Encounter
Combat Start: If target has equipped Defense Skills, deal -30% damage against those targets
On Use of a Skill, if target has 20+
Written in the Book, convert all Coins on that Skill to
Unbreakable Coins
If Ricardo's Skill targets a unit that has max
Written in the Book Stack, the said Skill gains the 'Cannot change target' attribute
Turn Start: If there is a unit that has 30
Written in the Book, gain an additional Skill Slot and use "IMMEDIATE, COMPLETE, AND TOTAL EXTERMINATION!" Skill with it
Gain the Fixed Panic attribute Turn End: If this unit is in Panic, reset SP to 0 At 50%- HP, enter a new phase - Remove all effects other than those exclusive to this unit
Starting from turn 2, all allies, including this unit, heal 10 SP at Turn Start
Take -20% damage from
Burn,
Bleed,
Tremor,
Rupture, and
Sinking
Stagger thresholds 65% / 30%
Skill deck (AutoPick): each action draws one card at random and removes it; when the deck runs out it's refilled. Over a full cycle every skill comes up exactly as many times as it has copies.
| Skill | Copies | First draw |
|---|---|---|
| 0 | 0% | |
| 0 | 0% | |
| 1 | 50% | |
| 0 | 0% | |
| 0 | 0% | |
| 0 | 0% | |
| 0 | 0% | |
| 0 | 0% | |
| 0 | 0% | |
| 0 | 0% | |
| 1 | 50% | |
| 0 | 0% |

Paralyze
Paralyze next turn

If target has less than 0 SP, Coin Power +3
Bind and 2
Attack Power Down next turn
[Combat Start] Summon 2 allies next turn

[Clash Lose] Deal -30% final damage and damage dealt by this Skill cannot Stagger the target
Paralyze next turn[On Hit] Reduce
Written in the Book on target by 5
Prioritizes targets that have the highest
Written in the Book Stack
[On Use] If target has 3+
Written in the Book, convert all Coins on this Skill to
Unbreakable Coins
Fragile this turn and next turn
Fragile this turn and next turn
Written in the Book on target x 3) Blunt bonus damage[On Hit] Reduce
Written in the Book on target by 3
[Combat Start] Heal 20 SP
[Turn End] Gain 5
Attack Power Up next turn

[Clash Lose] Deal -30% final damage and damage dealt by this Skill cannot Stagger the target
Unbreakable Coin[On Hit without Cracking] Deal damage equal to 3% of target's max HP for every
Written in the Book on target[On Hit] Reduce
Written in the Book on target by 10
[Turn End] Gain 3
Offense Level Up next turn
- If the Slot using this Skill is a main target of an Attack Skill, gain 1 less
Offense Level Up Stack from this effect

Written in the Book on target
Written in the Book on target
Written in the Book on target
[On Use] Gain 3
Blunt DMG Up next turn
[On Use] If the main target has 5+
Written in the Book, convert all Coins on this Skill to
Unbreakable Coins
At 10+ Clashes against the same enemy, randomly gain or lose Clash Power by (Clash Count/10) in a Clash (rounded down)
Max Potency cap for
Burn,
Bleed,
Tremor,
Rupture, and
Sinking: 30
Max Count cap for
Burn,
Bleed,
Tremor,
Rupture, and
Sinking: 10
Turn Start: Gain
Offense Level Up equal to current turn count
Turn Start: Inflict 1
Written in the Book on all enemies
When hit, inflict 2
Written in the Book on the attacker
On Hit, reduce
Written in the Book on target by 1
Gain
Vengeance Tattoo equal to the cumulative Stack of
Written in the Book reduced by this unit in this Encounter
On Use of a Skill, if target has 20+
Written in the Book, convert all Coins on that Skill to
Unbreakable Coins
If Ricardo's Skill targets a unit that has max
Written in the Book Stack, the said Skill gains the 'Cannot change target' attribute
Combat Start: If target has equipped Defense Skills, deal -30% damage against those targets
Turn Start: If there is a unit that has 30
Written in the Book, gain an additional Skill Slot and use "IMMEDIATE, COMPLETE, AND TOTAL EXTERMINATION!" Skill with it
Starting from turn 2, all allies, including this unit, heal 10 SP at Turn Start
Take -20% damage from
Burn,
Bleed,
Tremor,
Rupture, and
Sinking
When an ally from the Middle is killed, gain 1 Plus Coin Boost next turn. (Max 2)
Gain the Fixed Panic attribute Turn End: If this unit is in Panic, reset SP to 0