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Rufo
Abnormality · Fauvist DocentZAYIN

Rufo

The Fingers · Docent · The Ring · School of Fauvism

6 versions of this Abnormality exist, one per encounter where its numbers differ. Pick one below; the stats, moves and skills follow it.

Stats
Appears in
Mirror Dungeon 7 (Lv 60)
Defense level
60
Sanity
Has SP (panics at -45)
Actions per turnup to 7
3

Parts

cannot break

HP at level 60 2269

Stagger thresholds 75% / 0% (1701 / 0)

SlashSlashNormal x1
PiercePierceNormal x1
BluntBluntNormal x1
WrathWrathNormal x1
LustLustWeak x1.2
SlothSlothEndure x0.75
Glut.Glut.Normal x1
GloomGloomWeak x1.2
PridePrideEndure x0.75
EnvyEnvyNormal x1

Move pattern

This unit picks its moves with its own script, so the order depends on the fight. Its skill list is below.

Best identities against each move

Skills

Skill

Le Fauvisme - Déchaînement Primal

3+3LustLustBluntBlunt
Offense level
62(+2)
Atk weight
1
Max roll
12
Damage vs same level
9-29avg 18.8

Final Power +1 for every 6 (Bleed + Sinking) on target (max 3) [Clash Lose] - Damage from this Skill does not Stagger the target - On Hit, does not trigger Sinking effects on the target

  1. 1[On Hit] Inflict 2 Bleed and +2 Bleed Count[On Hit] Inflict 2 Mauled Color [Rouge]
  2. 2[On Hit] Inflict 2 Sinking and +2 Sinking Count[On Hit] Inflict 2 Mauled Color [Bleu]
  3. 3Unbreakable Coin[On Hit] Inflict 1 Touche Hardie
Skill

Critique

4+4GloomGloomBluntBlunt
Offense level
60
Atk weight
1
Max roll
8
Damage vs same level
4-8avg 6.0

[Target Fixed] [On Use] - Clash Power +2 for every type of negative effect on target (max 12) - If target has Palette Vibrante, Clash Power +6 and deal +100% damage · If target has equipped Defense Skills while having Palette Vibrante, Clash Power +6 and deal -90% damage instead [Clash Lose] - Damage from this Skill does not Stagger the target - On Hit, does not trigger Sinking effects on the target

  1. 1Unbreakable Coin[On Hit] Reuse this Coin (max 2 times) - On Hit after losing a Clash, Reuse this Coin (max once instead) - Does not trigger if target has equipped Defense Skills[On Hit] Inflict 2 Bleed and +2 Bleed Count[On Hit] Inflict 2 Sinking and +2 Sinking Count

Passives

The Ring's Docent of Fauvism

Turn Start: Gain 2 Protection for every allied Fauvist Student of the Ring - If this unit used "Critique" in this Encounter, gain 2 Protection and heal 5 SP instead starting from the next turn (At lower than -15 SP, double the SP-healing effect) - If there are no allied Fauvist Students of the Ring, gain 2 Fragile and reduce this unit's SP down to 0 instead Immediately Before Getting Hit by a Skill that has 1 Atk Weight, if there is an allied Student of the Ring, have the said unit take the attack instead (2 times per turn, excluding Assist Units) Turn End of the turn this unit used "Critique": If an allied Fauvist Student of the Ring was defeated in this Encounter, refill its vacancy with the same Student unit - Every Turn Start: The Student that refilled the vacancy due to this effect gains (# of allies defeated in this Encounter) Fragile and Offense Level Down (max 10 each)

Mentorship

Turn Start: Randomly apply Offense Level Up and Defense Level Up to allied Fauvist Students of the Ring equal to the number of turns (including the current turn) each unit has survived, respectively (max 5) Turn End: If an allied Student is Staggered, recover them from Stagger - All Attack Type and Affinity Resistance for the Students who recovered from Stagger due to this effect becomes "Fatal" for the next turn Turn End: If a Student is in Panic, heal their SP up to 45

Casque de Fauve - Empreinte Vitale

Gain the effects of Fixed Panic Turn End: If this unit is in Panic, reset SP to 20 At 70%- HP, gain a new pattern - Remove all effects other than those exclusive to this unit - First Turn Start of the new pattern: Gain Le Fauvisme - Masque de Loup and heal up to 45 SP

Stats
Appears in
Event story (Lv 66)
Defense level
66
Sanity
Has SP (panics at -45)
Actions per turnup to 7
3

Parts

Bodycannot break

HP at level 66 2447

Stagger thresholds 75% / 0% (1835 / 0)

SlashSlashNormal x1
PiercePierceNormal x1
BluntBluntNormal x1
WrathWrathNormal x1
LustLustWeak x1.2
SlothSlothEndure x0.75
Glut.Glut.Normal x1
GloomGloomWeak x1.2
PridePrideEndure x0.75
EnvyEnvyNormal x1

Move pattern

This unit picks its moves with its own script, so the order depends on the fight. Its skill list is below.

Best identities against each move

Skills

Skill

Le Fauvisme - Déchaînement Primal

3+3LustLustBluntBlunt
Offense level
68(+2)
Atk weight
1
Max roll
12
Damage vs same level
9-29avg 18.8

Final Power +1 for every 6 (Bleed + Sinking) on target (max 3) [Clash Lose] - Damage from this Skill does not Stagger the target - On Hit, does not trigger Sinking effects on the target

  1. 1[On Hit] Inflict 2 Bleed and +2 Bleed Count[On Hit] Inflict 2 Mauled Color [Rouge]
  2. 2[On Hit] Inflict 2 Sinking and +2 Sinking Count[On Hit] Inflict 2 Mauled Color [Bleu]
  3. 3Unbreakable Coin[On Hit] Inflict 1 Touche Hardie
Skill

Critique

4+4GloomGloomBluntBlunt
Offense level
66
Atk weight
1
Max roll
8
Damage vs same level
4-8avg 6.0

[Target Fixed] [On Use] - Clash Power +2 for every type of negative effect on target (max 12) - If target has Palette Vibrante, Clash Power +6 and deal +100% damage · If target has equipped Defense Skills while having Palette Vibrante, Clash Power +6 and deal -90% damage instead [Clash Lose] - Damage from this Skill does not Stagger the target - On Hit, does not trigger Sinking effects on the target

  1. 1Unbreakable Coin[On Hit] Reuse this Coin (max 2 times) - On Hit after losing a Clash, Reuse this Coin (max once instead) - Does not trigger if target has equipped Defense Skills[On Hit] Inflict 2 Bleed and +2 Bleed Count[On Hit] Inflict 2 Sinking and +2 Sinking Count

Passives

Body

The Ring's Docent of Fauvism

Turn Start: Gain 2 Protection for every allied Fauvist Student of the Ring - If this unit used "Critique" in this Encounter, gain 2 Protection and heal 5 SP instead starting from the next turn (At lower than -15 SP, double the SP-healing effect) - If there are no allied Fauvist Students of the Ring, gain 2 Fragile and reduce this unit's SP down to 0 instead Immediately Before Getting Hit by a Skill that has 1 Atk Weight, if there is an allied Student of the Ring, have the said unit take the attack instead (2 times per turn, excluding Assist Units) Turn End of the turn this unit used "Critique": If an allied Fauvist Student of the Ring was defeated in this Encounter, refill its vacancy with the same Student unit - Every Turn Start: The Student that refilled the vacancy due to this effect gains (# of allies defeated in this Encounter) Fragile and Offense Level Down (max 10 each)

Body

Mentorship

Turn Start: Randomly apply Offense Level Up and Defense Level Up to allied Fauvist Students of the Ring equal to the number of turns (including the current turn) each unit has survived, respectively (max 5) Turn End: If an allied Student is Staggered, recover them from Stagger - All Attack Type and Affinity Resistance for the Students who recovered from Stagger due to this effect becomes "Fatal" for the next turn Turn End: If a Student is in Panic, heal their SP up to 45

Body

Casque de Fauve - Empreinte Vitale

Gain the effects of Fixed Panic Turn End: If this unit is in Panic, reset SP to 20 At 70%- HP, gain a new pattern - Remove all effects other than those exclusive to this unit - First Turn Start of the new pattern: Gain Le Fauvisme - Masque de Loup and heal up to 45 SP

Stats
Appears in
Boss raid (Lv 66)
Defense level
66
Sanity
Has SP (panics at -45)
Actions per turnup to 7
3

Parts

cannot break

HP at level 66 3706

Stagger thresholds 75% / 0% (2779 / 0)

SlashSlashNormal x1
PiercePierceNormal x1
BluntBluntNormal x1
WrathWrathNormal x1
LustLustWeak x1.2
SlothSlothEndure x0.75
Glut.Glut.Normal x1
GloomGloomWeak x1.2
PridePrideEndure x0.75
EnvyEnvyNormal x1

Move pattern

This unit picks its moves with its own script, so the order depends on the fight. Its skill list is below.

Best identities against each move

Skills

Skill

Le Fauvisme - Déchaînement Primal

3+3LustLustBluntBlunt
Offense level
68(+2)
Atk weight
1
Max roll
12
Damage vs same level
9-29avg 18.8

Final Power +1 for every 6 (Bleed + Sinking) on target (max 3) [Clash Lose] - Damage from this Skill does not Stagger the target - On Hit, does not trigger Sinking effects on the target

  1. 1[On Hit] Inflict 2 Bleed and +2 Bleed Count[On Hit] Inflict 2 Mauled Color [Rouge]
  2. 2[On Hit] Inflict 2 Sinking and +2 Sinking Count[On Hit] Inflict 2 Mauled Color [Bleu]
  3. 3Unbreakable Coin[On Hit] Inflict 1 Touche Hardie
Skill

Critique

4+4GloomGloomBluntBlunt
Offense level
66
Atk weight
1
Max roll
8
Damage vs same level
4-8avg 6.0

[Target Fixed] [On Use] - Clash Power +2 for every type of negative effect on target (max 12) - Deal +12.5% damage for every allied Fauvist Student of the Ring on the field (max 50%) - If target has Palette Vibrante, Clash Power +6 and deal +200% damage · If target has equipped Defense Skills while having Palette Vibrante, Clash Power +6 and deal -90% damage; instead. Damage from this Skill does not Stagger the target; On Hit, does not trigger Sinking effects on the target [Clash Lose] - Damage from this Skill does not Stagger the target - On Hit, does not trigger Sinking effects on the target

  1. 1Unbreakable Coin[On Hit] Reuse this Coin (max 2 times) - On Hit after losing a Clash, Reuse this Coin (max once instead) - Does not trigger if target has equipped Defense Skills[On Hit] Inflict 2 Bleed and +2 Bleed Count[On Hit] Inflict 2 Sinking and +2 Sinking Count

Passives

The Ring's Docent of Fauvism

Turn Start: Gain 2 Protection for every allied Fauvist Student of the Ring - If this unit used "Critique" in this Encounter, gain 2 Protection and heal 5 SP instead starting from the next turn (At lower than -15 SP, double the SP-healing effect) - If there are no allied Fauvist Students of the Ring, gain 2 Fragile and reduce this unit's SP down to 0 instead Immediately Before Getting Hit by a Skill that has 1 Atk Weight, if there is an allied Student of the Ring, apply 2 Protection on that unit; then, have the said unit take the attack instead (2 times per turn) Turn End of the turn this unit used "Critique": If an allied Fauvist Student of the Ring was defeated in this Encounter, refill its vacancy with the same Student unit - Every Turn Start: The Student that refilled the vacancy due to this effect gains (# of allies defeated in this Encounter) Fragile and Offense Level Down (max 10 each)

Mentorship

Turn Start: Randomly apply Offense Level Up and Defense Level Up to allied Fauvist Students of the Ring equal to the number of turns (including the current turn) each unit has survived, respectively (max 5) Turn End: If an allied Student is Staggered, recover them from Stagger - All Attack Type and Affinity Resistance for the Students who recovered from Stagger due to this effect becomes "Fatal" for the next turn Turn End: If a Student is in Panic, heal their SP up to 45

Casque de Fauve - Empreinte Vitale

Gain the effects of Fixed Panic Turn End: If this unit is in Panic, reset SP to 45 At 70%- HP, gain a new pattern - Remove all effects other than those exclusive to this unit - Inflict 8 Bleed, +8 Bleed Count, 8 Sinking, and +8 Sinking Count on all Sinners on the field - First Turn Start of the new pattern: Gain Le Fauvisme - Masque de Loup and heal up to 45 SP

Stats
Sanity
Has SP (panics at -45)
Actions per turnup to 5
5

Parts

Bodycannot break

480 + 29.81 per level

Stagger thresholds 75% / 0%

SlashSlashNormal x1
PiercePierceNormal x1
BluntBluntNormal x1
WrathWrathNormal x1
LustLustWeak x1.25
SlothSlothIneff. x0.5
Glut.Glut.Normal x1
GloomGloomWeak x1.25
PridePrideIneff. x0.5
EnvyEnvyNormal x1

Move pattern

This unit picks its moves with its own script, so the order depends on the fight. Its skill list is below.

Best identities against each move

Skills

Skill

Embellish with Primary Colors

4+3EnvyEnvyBluntBlunt
Atk weight
1
Max roll
10

Final Power +1 for every 6 (Bleed + Sinking) on target (max 2) [Clash Lose] - Damage from this Skill does not Stagger the target - On Hit, does not trigger Sinking effects on the target

  1. 1[On Hit without Cracking] Inflict 2 Bleed[On Hit] Inflict 2 Mauled Color [Bleu]
  2. 2[On Hit without Cracking] Inflict 3 Sinking[On Hit] Inflict 2 Mauled Color [Bleu]
Skill

Le Fauvisme - Déchaînement Brutal

4+3SlothSlothBluntBlunt
Atk weight
1
Max roll
13

Final Power +1 for every 6 (Bleed + Sinking) on target (max 4) [On Use] If target has 3+ types of negative effect, convert all Coins on this Skill to Unbreakable Coins [Clash Lose] - Deal -75% damage - Damage from this Skill does not Stagger the target - On Hit, does not trigger Sinking effects on the target

  1. 1[On Hit] Inflict +3 Bleed Count[On Hit] Inflict 3 Mauled Color [Rouge]
  2. 2[On Hit] Inflict +3 Sinking Count[On Hit] Inflict 3 Mauled Color [Bleu]
  3. 3Unbreakable Coin[On Hit] Inflict 1 Touche Hardie
Skill

The Thrill of Inspiration

6+8GloomGloomBluntBlunt
Atk weight
3
Max roll
14

Can Clash with this Skill regardless of Speed [On Use] Final Power +1 and deal +10% damage for every type of negative effect on the main target (max 6 and 60% respectively) [Clash Win] - Deal +10% damage for every type of negative effect on each target (max 60% against each target) [Clash Lose] - Deal -75% damage - Inflict 2/3 less Stacks of Mauled Color [Rouge] and Mauled Color [Bleu] with this Skill's effect (rounded up) - Damage from this Skill does not Stagger the target - On Hit, does not trigger Sinking effects on the target

  1. 1Unbreakable Coin[On Hit without Cracking] Inflict 3 Bleed and +3 Bleed Count[On Hit without Cracking] Inflict 3 Sinking and +3 Sinking Count[On Hit] Inflict 9 Mauled Color [Rouge][On Hit] Inflict 9 Mauled Color [Bleu][On Hit] Inflict 1 Touche Hardie
Skill

Burst Forth the Pulsing Crimson under Your Skin.

4+4LustLustBluntBlunt
Atk weight
8
Max roll
24

Unfocused Volley Prioritizes targets that have Palette Vibrante This Skill does not trigger Defense Skills (excluding Clashable Guard) Can Clash with this Skill regardless of Speed [On Use] - Final Power +1 for every type of negative effect on the main target (max 6) - If the main target has Palette Vibrante, Clash Power +6 - If target has Palette Vibrante, deal +100% damage (against each target separately) · If target has equipped Defense Skills while having Palette Vibrante, deal -90% damage instead [Clash Win] - Deal +10% damage for every type of negative effect on target (max 60%, against each target separately) [Clash Lose] - Gain 5 Damage Down and 5 Paralyze - Damage from this Skill does not Stagger the target - On Hit, does not trigger Sinking effects on the target [Attack End] End this turn

  1. 1Unbreakable Coin[On Hit without Cracking] Inflict 3 Bleed
  2. 2Unbreakable Coin[On Hit without Cracking] Inflict +3 Bleed Count
  3. 3Unbreakable Coin[On Hit without Cracking] Inflict 3 Sinking
  4. 4Unbreakable Coin[On Hit without Cracking] Inflict +3 Sinking Count
  5. 5Unbreakable CoinThis Coin hits all targets

Passives

Body

Rufo, a Docent of The Ring's School of Fauvism

In the turn this unit uses a powerful attack, Min & Max Speed +15 Take -30% damage from Unopposed Attacks Deal +30% damage with Unopposed Attacks - If the Slot targeted by this unit's Unopposed Attack has 2+ Aggro, reduce the increased damage from this effect by 5% per Aggro Stack (min 0%) On Clash Lose, gain 1 Damage Up (5 per turn) - At Turn End, or at Attack End of a Skill that hit a Sinner, the Damage Up effect gained with this effect expires

Body

Le Fauvisme - Masque de Loup : Résurgence de la Sauvagerie

Turn Start: Gain 8 Protection - Gain 2 fewer Protection at Turn Start for every type of negative effect on this unit - On Clash Lose using "Burst Forth the Pulsing Crimson under Your Skin" Skill, gain 2 Fragile from this effect instead for the next turn Gain 1 Defense Level each time this unit is hit by a Skill Coin (max 20 per turn) - Turn End: Defense Level gained due to this effect expires - On Clash Lose using "Burst Forth the Pulsing Crimson under Your Skin" Skill, lose 1 Defense Level each time this unit is hit by a Skill Coin instead for the next turn (max 20; expires at Turn End)

Stats
Sanity
Has SP (panics at -45)
Actions per turnup to 5
5

Parts

cannot break

480 + 29.81 per level

Stagger thresholds 75% / 0%

SlashSlashNormal x1
PiercePierceNormal x1
BluntBluntNormal x1
WrathWrathNormal x1
LustLustWeak x1.25
SlothSlothIneff. x0.5
Glut.Glut.Normal x1
GloomGloomWeak x1.25
PridePrideIneff. x0.5
EnvyEnvyNormal x1

Move pattern

This unit picks its moves with its own script, so the order depends on the fight. Its skill list is below.

Best identities against each move

Skills

Skill

Embellish with Primary Colors

4+3EnvyEnvyBluntBlunt
Atk weight
1
Max roll
10

Final Power +1 for every 6 (Bleed + Sinking) on target (max 2) [Clash Lose] - Damage from this Skill does not Stagger the target - On Hit, does not trigger Sinking effects on the target

  1. 1[On Hit without Cracking] Inflict 2 Bleed[On Hit] Inflict 2 Mauled Color [Bleu]
  2. 2[On Hit without Cracking] Inflict 3 Sinking[On Hit] Inflict 2 Mauled Color [Bleu]
Skill

Le Fauvisme - Déchaînement Brutal

4+3SlothSlothBluntBlunt
Atk weight
1
Max roll
13

Final Power +1 for every 6 (Bleed + Sinking) on target (max 4) [On Use] If target has 3+ types of negative effect, convert all Coins on this Skill to Unbreakable Coins [Clash Lose] - Deal -75% damage - Damage from this Skill does not Stagger the target - On Hit, does not trigger Sinking effects on the target

  1. 1[On Hit] Inflict +3 Bleed Count[On Hit] Inflict 3 Mauled Color [Rouge]
  2. 2[On Hit] Inflict +3 Sinking Count[On Hit] Inflict 3 Mauled Color [Bleu]
  3. 3Unbreakable Coin[On Hit] Inflict 1 Touche Hardie
Skill

The Thrill of Inspiration

6+8GloomGloomBluntBlunt
Atk weight
3
Max roll
14

Can Clash with this Skill regardless of Speed [On Use] Final Power +1 and deal +10% damage for every type of negative effect on the main target (max 6 and 60% respectively) [Clash Win] - Deal +10% damage for every type of negative effect on each target (max 60% against each target) [Clash Lose] - Deal -75% damage - Inflict 2/3 less Stacks of Mauled Color [Rouge] and Mauled Color [Bleu] with this Skill's effect (rounded up) - Damage from this Skill does not Stagger the target - On Hit, does not trigger Sinking effects on the target

  1. 1Unbreakable Coin[On Hit without Cracking] Inflict 3 Bleed and +3 Bleed Count[On Hit without Cracking] Inflict 3 Sinking and +3 Sinking Count[On Hit] Inflict 9 Mauled Color [Rouge][On Hit] Inflict 9 Mauled Color [Bleu][On Hit] Inflict 1 Touche Hardie
Skill

Burst Forth the Pulsing Crimson under Your Skin.

4+4LustLustBluntBlunt
Atk weight
8
Max roll
24

Unfocused Volley Prioritizes targets that have Palette Vibrante This Skill does not trigger Defense Skills (excluding Clashable Guard) Can Clash with this Skill regardless of Speed [On Use] - Final Power +1 for every type of negative effect on the main target (max 6) - If the main target has Palette Vibrante, Clash Power +6 - If target has Palette Vibrante, deal +100% damage (against each target separately) · If target has equipped Defense Skills while having Palette Vibrante, deal -90% damage instead [Clash Win] - Deal +10% damage for every type of negative effect on target (max 60%, against each target separately) [Clash Lose] - Gain 5 Damage Down and 5 Paralyze - Damage from this Skill does not Stagger the target - On Hit, does not trigger Sinking effects on the target [Attack End] End this turn

  1. 1Unbreakable Coin[On Hit without Cracking] Inflict 3 Bleed
  2. 2Unbreakable Coin[On Hit without Cracking] Inflict +3 Bleed Count
  3. 3Unbreakable Coin[On Hit without Cracking] Inflict 3 Sinking
  4. 4Unbreakable Coin[On Hit without Cracking] Inflict +3 Sinking Count
  5. 5Unbreakable CoinThis Coin hits all targets

Passives

Rufo, a Docent of The Ring's School of Fauvism

In the turn this unit uses a powerful attack, Min & Max Speed +15 Take -30% damage from Unopposed Attacks Deal +30% damage with Unopposed Attacks - If the Slot targeted by this unit's Unopposed Attack has 2+ Aggro, reduce the increased damage from this effect by 5% per Aggro Stack (min 0%) On Clash Lose, gain 1 Damage Up (5 per turn) - At Turn End, or at Attack End of a Skill that hit a Sinner, the Damage Up effect gained with this effect expires

Le Fauvisme - Masque de Loup : Résurgence de la Sauvagerie

Turn Start: Gain 8 Protection - Gain 2 fewer Protection at Turn Start for every type of negative effect on this unit - On Clash Lose using "Burst Forth the Pulsing Crimson under Your Skin" Skill, gain 2 Fragile from this effect instead for the next turn Gain 1 Defense Level each time this unit is hit by a Skill Coin (max 20 per turn) - Turn End: Defense Level gained due to this effect expires - On Clash Lose using "Burst Forth the Pulsing Crimson under Your Skin" Skill, lose 1 Defense Level each time this unit is hit by a Skill Coin instead for the next turn (max 20; expires at Turn End)

Stats
Sanity
Has SP (panics at -45)
Actions per turnup to 5
5

Parts

cannot break

720 + 45.24 per level

Stagger thresholds 75% / 0%

SlashSlashNormal x1
PiercePierceNormal x1
BluntBluntNormal x1
WrathWrathNormal x1
LustLustWeak x1.25
SlothSlothIneff. x0.5
Glut.Glut.Normal x1
GloomGloomWeak x1.25
PridePrideIneff. x0.5
EnvyEnvyNormal x1

Move pattern

This unit picks its moves with its own script, so the order depends on the fight. Its skill list is below.

Best identities against each move

Skills

Skill

Embellish with Primary Colors

4+3EnvyEnvyBluntBlunt
Atk weight
1
Max roll
10

Final Power +1 for every 6 (Bleed + Sinking) on target (max 2) [Clash Lose] - Damage from this Skill does not Stagger the target - On Hit, does not trigger Sinking effects on the target

  1. 1[On Hit without Cracking] Inflict 2 Bleed[On Hit] Inflict 2 Mauled Color [Bleu]
  2. 2[On Hit without Cracking] Inflict 3 Sinking[On Hit] Inflict 2 Mauled Color [Bleu]
Skill

Le Fauvisme - Déchaînement Brutal

4+3SlothSlothBluntBlunt
Atk weight
1
Max roll
13

Final Power +1 for every 6 (Bleed + Sinking) on target (max 4) [On Use] If target has 3+ types of negative effect, convert all Coins on this Skill to Unbreakable Coins [Clash Lose] - Deal -75% damage - Damage from this Skill does not Stagger the target - On Hit, does not trigger Sinking effects on the target

  1. 1[On Hit] Inflict +3 Bleed Count[On Hit] Inflict 3 Mauled Color [Rouge]
  2. 2[On Hit] Inflict +3 Sinking Count[On Hit] Inflict 3 Mauled Color [Bleu]
  3. 3Unbreakable Coin[On Hit] Inflict 1 Touche Hardie
Skill

The Thrill of Inspiration

6+8GloomGloomBluntBlunt
Atk weight
3
Max roll
14

Can Clash with this Skill regardless of Speed [On Use] Final Power +1 and deal +10% damage for every type of negative effect on the main target (max 6 and 60% respectively) [Clash Win] - Deal +10% damage for every type of negative effect on each target (max 60% against each target) [Clash Lose] - Deal -75% damage - Inflict 2/3 less Stacks of Mauled Color [Rouge] and Mauled Color [Bleu] with this Skill's effect (rounded up) - Damage from this Skill does not Stagger the target - On Hit, does not trigger Sinking effects on the target

  1. 1Unbreakable Coin[On Hit without Cracking] Inflict 3 Bleed and +3 Bleed Count[On Hit without Cracking] Inflict 3 Sinking and +3 Sinking Count[On Hit] Inflict 9 Mauled Color [Rouge][On Hit] Inflict 9 Mauled Color [Bleu][On Hit] Inflict 1 Touche Hardie
Skill

Burst Forth the Pulsing Crimson under Your Skin.

4+4LustLustBluntBlunt
Atk weight
8
Max roll
24

Unfocused Volley Prioritizes targets that have Palette Vibrante This Skill does not trigger Defense Skills (excluding Clashable Guard) Can Clash with this Skill regardless of Speed [On Use] - Final Power +1 for every type of negative effect on the main target (max 6) - If the main target has Palette Vibrante, Clash Power +6 - If target has Palette Vibrante, deal +200% damage (against each target separately) · If target has equipped Defense Skills while having Palette Vibrante, deal -90% damage instead [Clash Win] - Deal +10% damage for every type of negative effect on target (max 60%, against each target separately) [Clash Lose] - Gain 5 Damage Down and 5 Paralyze - Damage from this Skill does not Stagger the target - On Hit, does not trigger Sinking effects on the target [Attack End] End this turn

  1. 1Unbreakable Coin[On Hit without Cracking] Inflict 3 Bleed
  2. 2Unbreakable Coin[On Hit without Cracking] Inflict +3 Bleed Count
  3. 3Unbreakable Coin[On Hit without Cracking] Inflict 3 Sinking
  4. 4Unbreakable Coin[On Hit without Cracking] Inflict +3 Sinking Count
  5. 5Unbreakable CoinThis Coin hits all targets

Passives

Rufo, a Docent of The Ring's School of Fauvism

In the turn this unit uses a powerful attack, Min & Max Speed +15 Take -50% damage from Unopposed Attacks Deal +50% damage with Unopposed Attacks - If the Slot targeted by this unit's Unopposed Attack has 2+ Aggro, reduce the increased damage from this effect by 5% per Aggro Stack (min 0%) On Clash Lose, gain 1 Damage Up (5 per turn) - At Turn End, or at Attack End of a Skill that hit a Sinner, the Damage Up effect gained with this effect expires

Le Fauvisme - Masque de Loup : Résurgence de la Sauvagerie

Turn Start: Gain 10 Protection - Gain 1 fewer Protection at Turn Start for every type of negative effect on this unit - On Clash Lose using "Burst Forth the Pulsing Crimson under Your Skin" Skill, gain 2 Fragile from this effect instead for the next turn Gain 1 Defense Level each time this unit is hit by a Skill Coin (max 20 per turn) - Turn End: Defense Level gained due to this effect expires - On Clash Lose using "Burst Forth the Pulsing Crimson under Your Skin" Skill, lose 1 Defense Level each time this unit is hit by a Skill Coin instead for the next turn (max 20; expires at Turn End)