
Be The Joy
- Offense level
- 45(+5)
- Atk weight
- 1
- Max roll
- 8
- Damage vs same level
- 6-9avg 7.5

2 versions of this Abnormality exist, one per encounter where its numbers differ. Pick one below; the stats, moves and skills follow it.
Stagger thresholds 30% / 0% / -10% (159 / 0 / -53)
Stagger thresholds 20% / 0% / -10% (25 / 0 / -12)
Fixed turn order (PickByPattern): turn 1 uses the first row, then the next, and after the last row it starts over. Where a slot lists more than one skill, the game rolls between them with the chance shown.
| Turn | Slot 1 | Slot 2 | Slot 3 | Slot 4 | Slot 5 |
|---|---|---|---|---|---|
| 1, 4, ... | |||||
| 2, 5, ... | Time to Get Boxed | ||||
| 3, 6, ... |




If this unit has
HO! HO! HO!, add 'Inflict 1
Paralyze next turn' to Coin effects
Targets the unit with the slowest Speed
[Turn End] Spend all
Charge Count
Poise.
Poise on self[On Hit] Gain 1
Poise and +3
Poise Count
Protection,
Attack Power Up,
Fragile,
Paralyze). Inflict or apply 3 of the selected effect.[On Hit] Target loses SP equal to
Charge Count on this unit[On Kill] All enemies lose 10 Sp.[Failed Kill] Gain 2
Paralyze next turn.
If Shield HP is completely depleted, get Staggered next turn.
If there is remaining Shield HP, gain 2
Attack Power Up next turn
At 10+
Charge Count, gain
HO! HO! HO! next turn.
At 30%- Core HP, gain
HO! HO! HO! every turn.
Lose all
Charge Count when this unit is Staggered.
Lose 1
Poise when hit by an Attack Skill
Base Power -2 to 'Let's Get Packing' if the Gift Sack Part is broken.