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Sasha
Abnormality · Core

Sasha

Fixer · Mechanical Amalgam · Bloodfiend · Kindred · MultiCrack Office

7 versions of this Abnormality exist, one per encounter where its numbers differ. Pick one below; the stats, moves and skills follow it.

Stats
Appears in
Event story (Lv 45)
Defense level
45
Sanity
Has SP (panics at -45)
Actions per turnup to 3
3

Parts

cannot break

HP at level 45 505

Stagger thresholds 50% / 0% (252 / 0)

SlashSlashNormal x1
PiercePierceNormal x1
BluntBluntWeak x1.2
WrathWrathNormal x1
LustLustIneff. x0.5
SlothSlothEndure x0.75
Glut.Glut.Normal x1
GloomGloomWeak x1.25
PridePrideNormal x1
EnvyEnvyWeak x1.5

Move pattern

This unit picks its moves with its own script, so the order depends on the fight. Its skill list is below.

Best identities against each move

Skills

Skill

Activate Prosthesis

4+6WrathWrathBluntBlunt
Offense level
48(+3)
Atk weight
1
Max roll
10
Damage vs same level
4-11avg 7.5

[On Use] At 10+ Charge Count, consume 3 Charge Count to gain Coin Power +1 [On Use] At 15+ Charge Count, consume 3 additional Charge Count to deal +20% damage [On Use] At 5- Charge Count, lose 10% HP and gain +5 Charge Count

  1. 1[On Hit] Inflict 3 Bleed[On Hit] Inflict 1 Bind next turn
Skill

Hardblood Reflux

4+3LustLustBluntBlunt
Offense level
48(+3)
Atk weight
1
Max roll
13
Damage vs same level
12-33avg 23.1

[On Use] At 10+ Charge Count, consume 3 Charge Count to gain Coin Power +1 [On Use] At 15+ Charge Count, consume 3 additional Charge Count to deal +20% damage [On Use] At 5- Charge Count, lose 10% HP and gain +5 Charge Count

  1. 1[On Hit] Inflict 4 Bleed[On Hit] Inflict 2 Paralyze
  2. 2[On Hit] Inflict 2 Bleed[On Hit] Inflict +1 Bleed Count
  3. 3[On Hit] Inflict 2 Bleed[On Hit] Inflict +1 Bleed Count
Skill

Bioenergy Conversion Charge

5+5PridePrideSlashSlash
Offense level
50(+5)
Atk weight
1
Max roll
15
Damage vs same level
12-30avg 21.0

[On Use] Consume 10% HP on self to gain +15 Charge Count

  1. 1[On Hit] Inflict 4 Bleed[On Hit] Inflict +1 Bleed Count
  2. 2[On Hit] Inflict 6 Bleed[On Hit] Inflict +2 Bleed Count[On Hit] Inflict 2 Offense Level Down
Skill

Guard

5+5WrathWrathGuardGuard
Defense level
47(+2)
Atk weight
1
Max roll
10
Clash
Unclashable

[On Use] Base Power +1 for every 3 Bleed Count on self (max 2)

Skill

Hardblood Transfusion

4+4LustLustBluntBlunt
Offense level
48(+3)
Atk weight
1
Max roll
12
Damage vs same level
8-22avg 15.3

[On Use] At 10+ Charge Count, consume 3 Charge Count to gain Coin Power +1 [On Use] At 15+ Charge Count, consume 3 additional Charge Count to deal +20% damage [On Use] At 5- Charge Count, lose 10% HP and gain +5 Charge Count

  1. 1[On Hit] Inflict 3 Bleed
  2. 2[On Hit] Inflict 4 Bleed[On Hit] Inflict +1 Bleed Count
Skill

Bioenergy Conversion Recharge

5+4PridePrideSlashSlash
Offense level
50(+5)
Atk weight
1
Max roll
17
Damage vs same level
18-45avg 30.9

[On Use] Consume 10% HP on self to gain +15 Charge Count

  1. 1[On Hit] Inflict 4 Bleed[On Hit] Inflict 1 Fragile
  2. 2[On Hit] Inflict 4 Bleed[On Hit] Inflict +1 Bleed Count
  3. 3[On Hit] Inflict 6 Bleed[On Hit] Inflict +2 Bleed Count[On Hit] Inflict 2 Offense Level Down

Passives

Panic Recovery

Turn End: if in Panic, reset SP to 0.

Blood Coagulation

Gain +1 Bleed Count every time this unit is hit Turn End: consume 3 Bleed Count on self to gain 1 Coagulated Blood

Thirst for Blood

Prioritizes targets with Bleed Turn End: if this unit failed to deal any damage this turn, gain 2 Fragile and 2 Offense Level Up next turn

Power Leakage

Every time this unit is hit, if the attacker used a Skill that gains Charge, the attacker steals 1 Charge Count from this unit. (Once per Skill. Does not activate if this unit does not have Charge)

Tenacious

Self-inflicted damage due to this unit's Skills does not reduce this unit's HP under 1

A Young Kindred

Damage taken from Bleed -30% (rounded down) On Hit, if the target has Bleed, heal 25% of the damage dealt

Stats
Appears in
Event story (Lv 55); Mirror Dungeon 6 (Lv 50)
Defense level
50
Sanity
Has SP (panics at -45)
Actions per turnup to 3
3

Parts

cannot break

HP at level 50 992

Stagger thresholds 40% / 20% (396 / 198)

SlashSlashNormal x1
PiercePierceNormal x1
BluntBluntWeak x1.2
WrathWrathNormal x1
LustLustIneff. x0.5
SlothSlothEndure x0.75
Glut.Glut.Normal x1
GloomGloomWeak x1.25
PridePrideNormal x1
EnvyEnvyWeak x1.5

Move pattern

This unit picks its moves with its own script, so the order depends on the fight. Its skill list is below.

Best identities against each move

Skills

Skill

Activate Prosthesis

4+6WrathWrathBluntBlunt
Offense level
53(+3)
Atk weight
1
Max roll
10
Damage vs same level
4-11avg 7.5

[On Use] At 10+ Charge Count, consume 3 Charge Count to gain Coin Power +1 [On Use] At 15+ Charge Count, consume 3 additional Charge Count to deal +20% damage [On Use] At less than 5 Charge Count, lose 10% HP and gain +9 Charge Count

  1. 1[On Hit] Inflict 3 Bleed[On Hit] Inflict 1 Bind next turn
Skill

Hardblood Reflux

4+3LustLustBluntBlunt
Offense level
53(+3)
Atk weight
1
Max roll
13
Damage vs same level
12-33avg 23.1

[On Use] At 10+ Charge Count, consume 3 Charge Count to gain Coin Power +1 [On Use] At 15+ Charge Count, consume 3 additional Charge Count to deal +20% damage [On Use] At less than 5 Charge Count, lose 10% HP and gain +9 Charge Count

  1. 1[On Hit] Inflict 4 Bleed[On Hit] Inflict 2 Paralyze
  2. 2[On Hit] Inflict 2 Bleed[On Hit] Inflict +1 Bleed Count
  3. 3[On Hit] Inflict 2 Bleed[On Hit] Inflict +1 Bleed Count
Skill

Bioenergy Conversion Charge

5+5PridePrideSlashSlash
Offense level
55(+5)
Atk weight
1
Max roll
15
Damage vs same level
12-30avg 21.0

[On Use] Consume 10% HP on self to gain +15 Charge Count [Clash Lose] Deal -50% damage and damage dealt by this Skill cannot Stagger the target

  1. 1Unbreakable Coin[On Hit without Cracking] Inflict 4 Bleed[On Hit without Cracking] Inflict +1 Bleed Count
  2. 2Unbreakable Coin[On Hit without Cracking] Inflict 6 Bleed[On Hit without Cracking] Inflict +2 Bleed Count[On Hit without Cracking] Inflict 2 Offense Level Down
Skill

Guard

8+4WrathWrathGuardGuard
Defense level
52(+2)
Atk weight
1
Max roll
12
Clash
Unclashable

[On Use] Base Power +1 for every 3 Bleed Count on self (max 2)

Skill

Hardblood Transfusion

4+4LustLustBluntBlunt
Offense level
53(+3)
Atk weight
1
Max roll
12
Damage vs same level
8-22avg 15.3

[On Use] At 10+ Charge Count, consume 3 Charge Count to gain Coin Power +1 [On Use] At 15+ Charge Count, consume 3 additional Charge Count to deal +20% damage [On Use] At less than 5 Charge Count, lose 10% HP and gain +9 Charge Count

  1. 1[On Hit] Inflict 3 Bleed
  2. 2[On Hit] Inflict 4 Bleed[On Hit] Inflict +1 Bleed Count
Skill

Bioenergy Conversion Recharge

5+4PridePrideSlashSlash
Offense level
55(+5)
Atk weight
1
Max roll
17
Damage vs same level
18-45avg 30.9

[On Use] Consume 10% HP on self to gain +15 Charge Count [Clash Lose] Deal -50% damage and damage dealt by this Skill cannot Stagger the target

  1. 1Unbreakable Coin[On Hit without Cracking] Inflict 4 Bleed[On Hit without Cracking] Inflict 1 Fragile
  2. 2Unbreakable Coin[On Hit without Cracking] Inflict 4 Bleed[On Hit without Cracking] Inflict +1 Bleed Count
  3. 3Unbreakable Coin[On Hit without Cracking] Inflict 6 Bleed[On Hit without Cracking] Inflict +2 Bleed Count[On Hit without Cracking] Inflict 2 Offense Level Down

Passives

Panic Recovery

Turn End: if in Panic, reset SP to 0.

Blood Coagulation

Gain +1 Bleed Count every time this unit is hit Turn End: consume 3 Bleed Count on self to gain 1 Coagulated Blood

Thirst for Blood

Prioritizes targets with Bleed Turn End: if this unit failed to deal any damage this turn, gain 2 Fragile and 2 Offense Level Up next turn

Power Leakage

Every time this unit is hit, if the attacker used a Skill that gains Charge, the attacker steals 1 Charge Count from this unit. (Once per Skill. Does not activate if this unit does not have Charge)

Tenacious

Self-inflicted damage due to this unit's Skills does not reduce this unit's HP under 1

A Young Kindred

Damage taken from Bleed -30% (rounded down) On Hit, if the target has Bleed, heal 25% of the damage dealt

Nightmare of La Manchaland

If there are La Manchaland Bloodfiends among the enemies, gain the following effects: - In a Clash against La Manchaland Bloodfiends, lose 4 Clash Power - When attacking La Manchaland Bloodfiends, lose 5 SP (once per Skill; 2 times per turn) - Deal -20% Skill damage against La Manchaland Bloodfiends

Stats
Appears in
Mirror Dungeon 5 (Lv 50)
Defense level
50
Sanity
Has SP (panics at -45)
Actions per turnup to 3
3

Parts

cannot break

HP at level 50 540

Stagger thresholds 50% / 0% (270 / 0)

SlashSlashNormal x1
PiercePierceNormal x1
BluntBluntWeak x1.2
WrathWrathNormal x1
LustLustIneff. x0.5
SlothSlothEndure x0.75
Glut.Glut.Normal x1
GloomGloomWeak x1.25
PridePrideNormal x1
EnvyEnvyWeak x1.5

Move pattern

This unit picks its moves with its own script, so the order depends on the fight. Its skill list is below.

Best identities against each move

Skills

Skill

Activate Prosthesis

4+6WrathWrathBluntBlunt
Offense level
53(+3)
Atk weight
1
Max roll
10
Damage vs same level
4-11avg 7.5

[On Use] At 10+ Charge Count, consume 3 Charge Count to gain Coin Power +1 [On Use] At 15+ Charge Count, consume 3 additional Charge Count to deal +20% damage [On Use] At 5- Charge Count, lose 10% HP and gain +5 Charge Count

  1. 1[On Hit] Inflict 3 Bleed[On Hit] Inflict 1 Bind next turn
Skill

Hardblood Reflux

4+3LustLustBluntBlunt
Offense level
53(+3)
Atk weight
1
Max roll
13
Damage vs same level
12-33avg 23.1

[On Use] At 10+ Charge Count, consume 3 Charge Count to gain Coin Power +1 [On Use] At 15+ Charge Count, consume 3 additional Charge Count to deal +20% damage [On Use] At 5- Charge Count, lose 10% HP and gain +5 Charge Count

  1. 1[On Hit] Inflict 4 Bleed[On Hit] Inflict 2 Paralyze
  2. 2[On Hit] Inflict 2 Bleed[On Hit] Inflict +1 Bleed Count
  3. 3[On Hit] Inflict 2 Bleed[On Hit] Inflict +1 Bleed Count
Skill

Bioenergy Conversion Charge

5+5PridePrideSlashSlash
Offense level
55(+5)
Atk weight
1
Max roll
15
Damage vs same level
12-30avg 21.0

[On Use] Consume 10% HP on self to gain +15 Charge Count

  1. 1[On Hit] Inflict 4 Bleed[On Hit] Inflict +1 Bleed Count
  2. 2[On Hit] Inflict 6 Bleed[On Hit] Inflict +2 Bleed Count[On Hit] Inflict 2 Offense Level Down
Skill

Guard

5+5WrathWrathGuardGuard
Defense level
52(+2)
Atk weight
1
Max roll
10
Clash
Unclashable

[On Use] Base Power +1 for every 3 Bleed Count on self (max 2)

Skill

Hardblood Transfusion

4+4LustLustBluntBlunt
Offense level
53(+3)
Atk weight
1
Max roll
12
Damage vs same level
8-22avg 15.3

[On Use] At 10+ Charge Count, consume 3 Charge Count to gain Coin Power +1 [On Use] At 15+ Charge Count, consume 3 additional Charge Count to deal +20% damage [On Use] At 5- Charge Count, lose 10% HP and gain +5 Charge Count

  1. 1[On Hit] Inflict 3 Bleed
  2. 2[On Hit] Inflict 4 Bleed[On Hit] Inflict +1 Bleed Count
Skill

Bioenergy Conversion Recharge

5+4PridePrideSlashSlash
Offense level
55(+5)
Atk weight
1
Max roll
17
Damage vs same level
18-45avg 30.9

[On Use] Consume 10% HP on self to gain +15 Charge Count

  1. 1[On Hit] Inflict 4 Bleed[On Hit] Inflict 1 Fragile
  2. 2[On Hit] Inflict 4 Bleed[On Hit] Inflict +1 Bleed Count
  3. 3[On Hit] Inflict 6 Bleed[On Hit] Inflict +2 Bleed Count[On Hit] Inflict 2 Offense Level Down

Passives

Panic Recovery

Turn End: if in Panic, reset SP to 0.

Blood Coagulation

Gain +1 Bleed Count every time this unit is hit Turn End: consume 3 Bleed Count on self to gain 1 Coagulated Blood

Thirst for Blood

Prioritizes targets with Bleed Turn End: if this unit failed to deal any damage this turn, gain 2 Fragile and 2 Offense Level Up next turn

Power Leakage

Every time this unit is hit, if the attacker used a Skill that gains Charge, the attacker steals 1 Charge Count from this unit. (Once per Skill. Does not activate if this unit does not have Charge)

Tenacious

Self-inflicted damage due to this unit's Skills does not reduce this unit's HP under 1

A Young Kindred

Damage taken from Bleed -30% (rounded down) On Hit, if the target has Bleed, heal 25% of the damage dealt

Stats
Appears in
Mirror Dungeon 7 (Extreme) (Lv 60)
Defense level
60
Sanity
Has SP (panics at -45)

Parts

cannot break

HP at level 60 1148

Stagger thresholds 40% / 20% (459 / 229)

SlashSlashNormal x1
PiercePierceNormal x1
BluntBluntWeak x1.2
WrathWrathNormal x1
LustLustIneff. x0.5
SlothSlothEndure x0.75
Glut.Glut.Normal x1
GloomGloomWeak x1.25
PridePrideNormal x1
EnvyEnvyWeak x1.5

Move pattern

Fixed turn order (PickByPattern): turn 1 uses the first row, then the next, and after the last row it starts over. Where a slot lists more than one skill, the game rolls between them with the chance shown.

TurnSlot 1Slot 2
1, 5, ...WrathActivate ProsthesisLustHardblood Reflux
2, 6, ...PrideBioenergy Conversion ChargeWrathGuard
3, 7, ...LustHardblood TransfusionLustHardblood Transfusion
4, 8, ...PrideBioenergy Conversion RechargeWrathGuard

Best identities against each move

Skills

Skill

Activate Prosthesis

4+6WrathWrathBluntBlunt
Offense level
63(+3)
Atk weight
1
Max roll
10
Damage vs same level
4-11avg 7.5

[On Use] At 10+ Charge Count, consume 3 Charge Count to gain Coin Power +1 [On Use] At 15+ Charge Count, consume 3 additional Charge Count to deal +20% damage [On Use] At less than 5 Charge Count, lose 10% HP and gain +9 Charge Count

  1. 1[On Hit] Inflict 3 Bleed[On Hit] Inflict 1 Bind next turn
Skill

Hardblood Reflux

4+3LustLustBluntBlunt
Offense level
63(+3)
Atk weight
1
Max roll
13
Damage vs same level
12-33avg 23.1

[On Use] At 10+ Charge Count, consume 3 Charge Count to gain Coin Power +1 [On Use] At 15+ Charge Count, consume 3 additional Charge Count to deal +20% damage [On Use] At less than 5 Charge Count, lose 10% HP and gain +9 Charge Count

  1. 1[On Hit] Inflict 4 Bleed[On Hit] Inflict 2 Paralyze
  2. 2[On Hit] Inflict 2 Bleed[On Hit] Inflict +1 Bleed Count
  3. 3[On Hit] Inflict 2 Bleed[On Hit] Inflict +1 Bleed Count
Skill

Bioenergy Conversion Charge

5+5PridePrideSlashSlash
Offense level
65(+5)
Atk weight
1
Max roll
15
Damage vs same level
12-30avg 21.0

[On Use] Consume 10% HP on self to gain +15 Charge Count [Clash Lose] Deal -50% damage and damage dealt by this Skill cannot Stagger the target

  1. 1Unbreakable Coin[On Hit without Cracking] Inflict 4 Bleed[On Hit without Cracking] Inflict +1 Bleed Count
  2. 2Unbreakable Coin[On Hit without Cracking] Inflict 6 Bleed[On Hit without Cracking] Inflict +2 Bleed Count[On Hit without Cracking] Inflict 2 Offense Level Down
Skill

Guard

8+4WrathWrathGuardGuard
Defense level
62(+2)
Atk weight
1
Max roll
12
Clash
Unclashable

[On Use] Base Power +1 for every 3 Bleed Count on self (max 2)

Skill

Hardblood Transfusion

4+4LustLustBluntBlunt
Offense level
63(+3)
Atk weight
1
Max roll
12
Damage vs same level
8-22avg 15.3

[On Use] At 10+ Charge Count, consume 3 Charge Count to gain Coin Power +1 [On Use] At 15+ Charge Count, consume 3 additional Charge Count to deal +20% damage [On Use] At less than 5 Charge Count, lose 10% HP and gain +9 Charge Count

  1. 1[On Hit] Inflict 3 Bleed
  2. 2[On Hit] Inflict 4 Bleed[On Hit] Inflict +1 Bleed Count
Skill

Bioenergy Conversion Recharge

5+4PridePrideSlashSlash
Offense level
65(+5)
Atk weight
1
Max roll
17
Damage vs same level
18-45avg 30.9

[On Use] Consume 10% HP on self to gain +15 Charge Count [Clash Lose] Deal -50% damage and damage dealt by this Skill cannot Stagger the target

  1. 1Unbreakable Coin[On Hit without Cracking] Inflict 4 Bleed[On Hit without Cracking] Inflict 1 Fragile
  2. 2Unbreakable Coin[On Hit without Cracking] Inflict 4 Bleed[On Hit without Cracking] Inflict +1 Bleed Count
  3. 3Unbreakable Coin[On Hit without Cracking] Inflict 6 Bleed[On Hit without Cracking] Inflict +2 Bleed Count[On Hit without Cracking] Inflict 2 Offense Level Down

Passives

Panic Recovery

Turn End: if in Panic, reset SP to 0.

Blood Coagulation

Gain +1 Bleed Count every time this unit is hit Turn End: consume 3 Bleed Count on self to gain 1 Coagulated Blood

Thirst for Blood

Prioritizes targets with Bleed Turn End: if this unit failed to deal any damage this turn, gain 2 Fragile and 2 Offense Level Up next turn

Power Leakage

Every time this unit is hit, if the attacker used a Skill that gains Charge, the attacker steals 1 Charge Count from this unit. (Once per Skill. Does not activate if this unit does not have Charge)

Tenacious

Self-inflicted damage due to this unit's Skills does not reduce this unit's HP under 1

A Young Kindred

Damage taken from Bleed -30% (rounded down) On Hit, if the target has Bleed, heal 25% of the damage dealt

Nightmare of La Manchaland

If there are La Manchaland Bloodfiends among the enemies, gain the following effects: - In a Clash against La Manchaland Bloodfiends, lose 4 Clash Power - When attacking La Manchaland Bloodfiends, lose 5 SP (once per Skill; 2 times per turn) - Deal -20% Skill damage against La Manchaland Bloodfiends

Stats
Defense level
3
Sanity
Has SP (panics at -45)
Actions per turnup to 3
3

Parts

cannot break

HP at level 3 218

Stagger thresholds 50% / 0% (109 / 0)

SlashSlashNormal x1
PiercePierceNormal x1
BluntBluntWeak x1.2
WrathWrathNormal x1
LustLustIneff. x0.5
SlothSlothEndure x0.75
Glut.Glut.Normal x1
GloomGloomWeak x1.25
PridePrideNormal x1
EnvyEnvyWeak x1.5

Move pattern

This unit picks its moves with its own script, so the order depends on the fight. Its skill list is below.

Best identities against each move

Skills

Skill

Activate Prosthesis

4+6WrathWrathBluntBlunt
Offense level
6(+3)
Atk weight
1
Max roll
10
Damage vs same level
4-11avg 7.5

[On Use] At 10+ Charge Count, consume 3 Charge Count to gain Coin Power +1 [On Use] At 15+ Charge Count, consume 3 additional Charge Count to deal +20% damage [On Use] At 5- Charge Count, lose 10% HP and gain +5 Charge Count

  1. 1[On Hit] Inflict 3 Bleed[On Hit] Inflict 1 Bind next turn
Skill

Hardblood Reflux

4+3LustLustBluntBlunt
Offense level
6(+3)
Atk weight
1
Max roll
13
Damage vs same level
12-33avg 23.1

[On Use] At 10+ Charge Count, consume 3 Charge Count to gain Coin Power +1 [On Use] At 15+ Charge Count, consume 3 additional Charge Count to deal +20% damage [On Use] At 5- Charge Count, lose 10% HP and gain +5 Charge Count

  1. 1[On Hit] Inflict 4 Bleed[On Hit] Inflict 2 Paralyze
  2. 2[On Hit] Inflict 2 Bleed[On Hit] Inflict +1 Bleed Count
  3. 3[On Hit] Inflict 2 Bleed[On Hit] Inflict +1 Bleed Count
Skill

Bioenergy Conversion Charge

5+5PridePrideSlashSlash
Offense level
8(+5)
Atk weight
1
Max roll
15
Damage vs same level
12-30avg 21.0

[On Use] Consume 10% HP on self to gain +15 Charge Count

  1. 1[On Hit] Inflict 4 Bleed[On Hit] Inflict +1 Bleed Count
  2. 2[On Hit] Inflict 6 Bleed[On Hit] Inflict +2 Bleed Count[On Hit] Inflict 2 Offense Level Down
Skill

Guard

5+5WrathWrathGuardGuard
Defense level
5(+2)
Atk weight
1
Max roll
10
Clash
Unclashable

[On Use] Base Power +1 for every 3 Bleed Count on self (max 2)

Skill

Hardblood Transfusion

4+4LustLustBluntBlunt
Offense level
6(+3)
Atk weight
1
Max roll
12
Damage vs same level
8-22avg 15.3

[On Use] At 10+ Charge Count, consume 3 Charge Count to gain Coin Power +1 [On Use] At 15+ Charge Count, consume 3 additional Charge Count to deal +20% damage [On Use] At 5- Charge Count, lose 10% HP and gain +5 Charge Count

  1. 1[On Hit] Inflict 3 Bleed
  2. 2[On Hit] Inflict 4 Bleed[On Hit] Inflict +1 Bleed Count
Skill

Bioenergy Conversion Recharge

5+4PridePrideSlashSlash
Offense level
8(+5)
Atk weight
1
Max roll
17
Damage vs same level
18-45avg 30.9

[On Use] Consume 10% HP on self to gain +15 Charge Count

  1. 1[On Hit] Inflict 4 Bleed[On Hit] Inflict 1 Fragile
  2. 2[On Hit] Inflict 4 Bleed[On Hit] Inflict +1 Bleed Count
  3. 3[On Hit] Inflict 6 Bleed[On Hit] Inflict +2 Bleed Count[On Hit] Inflict 2 Offense Level Down

Passives

Panic Recovery

Turn End: if in Panic, reset SP to 0.

Blood Coagulation

Gain +1 Bleed Count every time this unit is hit Turn End: consume 3 Bleed Count on self to gain 1 Coagulated Blood

Thirst for Blood

Prioritizes targets with Bleed Turn End: if this unit failed to deal any damage this turn, gain 2 Fragile and 2 Offense Level Up next turn

Power Leakage

Every time this unit is hit, if the attacker used a Skill that gains Charge, the attacker steals 1 Charge Count from this unit. (Once per Skill. Does not activate if this unit does not have Charge)

Tenacious

Self-inflicted damage due to this unit's Skills does not reduce this unit's HP under 1

A Young Kindred

Damage taken from Bleed -30% (rounded down) On Hit, if the target has Bleed, heal 25% of the damage dealt

Stats
HP
198 + 6.83 per level
Stagger thresholds
50% / 0%
Speed
1 - 5
Sanity
No SP: coins flip at 50%
Actions per turnup to 3
1 / 2 / 3
Resistances
SlashSlashNormal x1
PiercePierceNormal x1
BluntBluntWeak x1.2
WrathWrathNormal x1
LustLustIneff. x0.5
SlothSlothEndure x0.75
Glut.Glut.Normal x1
GloomGloomWeak x1.25
PridePrideNormal x1
EnvyEnvyWeak x1.5

Move pattern

This unit picks its moves with its own script, so the order depends on the fight. Its skill list is below.

Best identities against each move

Skills

Skill

Activate Prosthesis

4+6WrathWrathBluntBlunt
Atk weight
1
Max roll
10

[On Use] At 10+ Charge Count, consume 3 Charge Count to gain Coin Power +1 [On Use] At 15+ Charge Count, consume 3 additional Charge Count to deal +20% damage [On Use] At 5- Charge Count, lose 10% HP and gain +5 Charge Count

  1. 1[On Hit] Inflict 3 Bleed[On Hit] Inflict 1 Bind next turn
Skill

Hardblood Reflux

4+3LustLustBluntBlunt
Atk weight
1
Max roll
13

[On Use] At 10+ Charge Count, consume 3 Charge Count to gain Coin Power +1 [On Use] At 15+ Charge Count, consume 3 additional Charge Count to deal +20% damage [On Use] At 5- Charge Count, lose 10% HP and gain +5 Charge Count

  1. 1[On Hit] Inflict 4 Bleed[On Hit] Inflict 2 Paralyze
  2. 2[On Hit] Inflict 2 Bleed[On Hit] Inflict +1 Bleed Count
  3. 3[On Hit] Inflict 2 Bleed[On Hit] Inflict +1 Bleed Count
Skill

Bioenergy Conversion Charge

5+5PridePrideSlashSlash
Atk weight
1
Max roll
15

[On Use] Consume 10% HP on self to gain +15 Charge Count

  1. 1[On Hit] Inflict 4 Bleed[On Hit] Inflict +1 Bleed Count
  2. 2[On Hit] Inflict 6 Bleed[On Hit] Inflict +2 Bleed Count[On Hit] Inflict 2 Offense Level Down
Skill

Guard

5+5WrathWrathGuardGuard
Atk weight
1
Max roll
10
Clash
Unclashable

[On Use] Base Power +1 for every 3 Bleed Count on self (max 2)

Skill

Hardblood Transfusion

4+4LustLustBluntBlunt
Atk weight
1
Max roll
12

[On Use] At 10+ Charge Count, consume 3 Charge Count to gain Coin Power +1 [On Use] At 15+ Charge Count, consume 3 additional Charge Count to deal +20% damage [On Use] At 5- Charge Count, lose 10% HP and gain +5 Charge Count

  1. 1[On Hit] Inflict 3 Bleed
  2. 2[On Hit] Inflict 4 Bleed[On Hit] Inflict +1 Bleed Count
Skill

Bioenergy Conversion Recharge

5+4PridePrideSlashSlash
Atk weight
1
Max roll
17

[On Use] Consume 10% HP on self to gain +15 Charge Count

  1. 1[On Hit] Inflict 4 Bleed[On Hit] Inflict 1 Fragile
  2. 2[On Hit] Inflict 4 Bleed[On Hit] Inflict +1 Bleed Count
  3. 3[On Hit] Inflict 6 Bleed[On Hit] Inflict +2 Bleed Count[On Hit] Inflict 2 Offense Level Down

Passives

Panic Recovery

Turn End: if in Panic, reset SP to 0.

Blood Coagulation

Gain +1 Bleed Count every time this unit is hit Turn End: consume 3 Bleed Count on self to gain 1 Coagulated Blood

Thirst for Blood

Prioritizes targets with Bleed Turn End: if this unit failed to deal any damage this turn, gain 2 Fragile and 2 Offense Level Up next turn

Power Leakage

Every time this unit is hit, if the attacker used a Skill that gains Charge, the attacker steals 1 Charge Count from this unit. (Once per Skill. Does not activate if this unit does not have Charge)

Tenacious

Self-inflicted damage due to this unit's Skills does not reduce this unit's HP under 1

A Young Kindred

Damage taken from Bleed -30% (rounded down) On Hit, if the target has Bleed, heal 25% of the damage dealt

Stats
HP
198 + 6.83 per level
Stagger thresholds
50% / 0%
Speed
1 - 5
Sanity
No SP: coins flip at 50%
Actions per turnup to 3
1 / 2 / 3
Resistances
SlashSlashNormal x1
PiercePierceNormal x1
BluntBluntWeak x1.2
WrathWrathNormal x1
LustLustIneff. x0.5
SlothSlothEndure x0.75
Glut.Glut.Normal x1
GloomGloomWeak x1.25
PridePrideNormal x1
EnvyEnvyWeak x1.5

Move pattern

This unit picks its moves with its own script, so the order depends on the fight. Its skill list is below.

Best identities against each move

Skills

Skill

Activate Prosthesis

4+6WrathWrathBluntBlunt
Atk weight
1
Max roll
10

[On Use] At 10+ Charge Count, consume 3 Charge Count to gain Coin Power +1 [On Use] At 15+ Charge Count, consume 3 additional Charge Count to deal +20% damage [On Use] At 5- Charge Count, lose 10% HP and gain +5 Charge Count

  1. 1[On Hit] Inflict 3 Bleed[On Hit] Inflict 1 Bind next turn
Skill

Hardblood Reflux

4+3LustLustBluntBlunt
Atk weight
1
Max roll
13

[On Use] At 10+ Charge Count, consume 3 Charge Count to gain Coin Power +1 [On Use] At 15+ Charge Count, consume 3 additional Charge Count to deal +20% damage [On Use] At 5- Charge Count, lose 10% HP and gain +5 Charge Count

  1. 1[On Hit] Inflict 4 Bleed[On Hit] Inflict 2 Paralyze
  2. 2[On Hit] Inflict 2 Bleed[On Hit] Inflict +1 Bleed Count
  3. 3[On Hit] Inflict 2 Bleed[On Hit] Inflict +1 Bleed Count
Skill

Bioenergy Conversion Charge

5+5PridePrideSlashSlash
Atk weight
1
Max roll
15

[On Use] Consume 10% HP on self to gain +15 Charge Count

  1. 1[On Hit] Inflict 4 Bleed[On Hit] Inflict +1 Bleed Count
  2. 2[On Hit] Inflict 6 Bleed[On Hit] Inflict +2 Bleed Count[On Hit] Inflict 2 Offense Level Down
Skill

Guard

5+5WrathWrathGuardGuard
Atk weight
1
Max roll
10
Clash
Unclashable

[On Use] Base Power +1 for every 3 Bleed Count on self (max 2)

Skill

Hardblood Transfusion

4+4LustLustBluntBlunt
Atk weight
1
Max roll
12

[On Use] At 10+ Charge Count, consume 3 Charge Count to gain Coin Power +1 [On Use] At 15+ Charge Count, consume 3 additional Charge Count to deal +20% damage [On Use] At 5- Charge Count, lose 10% HP and gain +5 Charge Count

  1. 1[On Hit] Inflict 3 Bleed
  2. 2[On Hit] Inflict 4 Bleed[On Hit] Inflict +1 Bleed Count
Skill

Bioenergy Conversion Recharge

5+4PridePrideSlashSlash
Atk weight
1
Max roll
17

[On Use] Consume 10% HP on self to gain +15 Charge Count

  1. 1[On Hit] Inflict 4 Bleed[On Hit] Inflict 1 Fragile
  2. 2[On Hit] Inflict 4 Bleed[On Hit] Inflict +1 Bleed Count
  3. 3[On Hit] Inflict 6 Bleed[On Hit] Inflict +2 Bleed Count[On Hit] Inflict 2 Offense Level Down

Passives

Panic Recovery

Turn End: if in Panic, reset SP to 0.

Blood Coagulation

Gain +1 Bleed Count every time this unit is hit Turn End: consume 3 Bleed Count on self to gain 1 Coagulated Blood

Thirst for Blood

Prioritizes targets with Bleed Turn End: if this unit failed to deal any damage this turn, gain 2 Fragile and 2 Offense Level Up next turn

Power Leakage

Every time this unit is hit, if the attacker used a Skill that gains Charge, the attacker steals 1 Charge Count from this unit. (Once per Skill. Does not activate if this unit does not have Charge)

Tenacious

Self-inflicted damage due to this unit's Skills does not reduce this unit's HP under 1

A Young Kindred

Damage taken from Bleed -30% (rounded down) On Hit, if the target has Bleed, heal 25% of the damage dealt