
Charge Blade Style - Downward Cleave
- Offense level
- 50
- Atk weight
- 1
- Max roll
- 10
- Damage vs same level
- 4-10avg 7.0
Family Hierarch Candidate · Shi Family · H Corp.
2 versions of this Abnormality exist, one per encounter where its numbers differ. Pick one below; the stats, moves and skills follow it.
Stagger thresholds 60% / 0% (314 / 0)
This unit picks its moves with its own script, so the order depends on the fight. Its skill list is below.



[On Use] Consume 5
Charge Count to gain Coin Power +1 (max 2)
[On Use] If this unit consumed 5+
Charge Count, inflict +2 more
Rupture
[On Use] If this unit consumed 10+
Charge Count, inflict +3
Rupture Count
[On Use] At 5~9
Charge Count, gain 2(13 - current
Charge Count)
Rupture to raise this unit's
Charge Count to 10
[Clash Lose] Deal -75% damage; damage dealt by this Skill cannot Stagger the target
Unbreakable Coin[On Hit] Inflict 2
Rupture[On Hit without Cracking] Inflict 2
Rupture
Unbreakable Coin[On Hit] Inflict 3
Rupture[On Hit without Cracking] Inflict 2
Rupture Count
Unbreakable Coin[On Hit] Inflict Gluttony damage equal to
Rupture Potency on target; then, reduce
Rupture Count by 1 (max 30)[On Hit] Inflict +2
Rupture Count for every 5
Charge Count consumed On Use (max 4)
Deal +10% damage against Hong Lu
Deal +5% damage for every 6
Rupture on target (Max 10%)
Turn End: if in Panic, reset SP to 0.
This unit's Panic Type does not change when inflicted with an effect that changes Panic Types. Instead, this unit is inflicted with an effect that is inflicted against Non-SP Units.
Gain 1
Charge every time this unit consumes 10 cumulative
Charge Count in this Encounter
Turn End: At 2+
Charge, gain 1
Clash Power Up next turn
Turn End: at 7+
Charge, gain 4
Defense Level Down and 3
Damage Up next turn
If this unit inflicted 4 or more
Rupture during this turn, gain +3
Charge Count at Turn End (once per turn)
Turn Start: if this unit has
Charge, gain (100 - ((
Charge - 1) x 10)) Shield. At 7+
Charge, this unit no longer gains Shield with this Passive.