
Charge Fist Style - Faceoff
- Offense level
- 50
- Atk weight
- 1
- Max roll
- 11
- Damage vs same level
- 7-11avg 9.0

Family Hierarch Candidate · Shi Family · H Corp.
3 versions of this Abnormality exist, one per encounter where its numbers differ. Pick one below; the stats, moves and skills follow it.
Stagger thresholds 60% / 20% / 0% (279 / 93 / 0)
This unit picks its moves with its own script, so the order depends on the fight. Its skill list is below.



[On Use] Final Power +1 for every 6
Rupture on target (max 2)
[On Use] Consume 5
Charge Count to gain Coin Power +1 (max 3)
[On Use] If this unit consumed 5+
Charge Count, inflict +2 more
Rupture
[On Use] If this unit consumed 10+
Charge Count, inflict +3
Rupture Count
[Clash Lose] Deal -80% damage; damage dealt by this Skill cannot Stagger the target
Unbreakable Coin[On Hit] Gain +5
Charge Count[On Hit] Inflict 3
Rupture[On Hit] If this unit consumed
Charge Count, inflict 10
Omen Talisman
- If this unit consumed 10+
Charge Count, inflict (
Charge Count consumed - 10)
Rupture Count
Charge Count[On Hit] Remove all
Omen Talisman on target
Unbreakable Coin[On Hit without Cracking] If this unit consumed 5+
Charge Count On Use, inflict 10
Omen Talisman[Hit after Clash Win] If this unit consumed 10+
Charge Count On Use, consume all
Omen Talisman on target
[On Use] Gain +5
Charge Count
Rupture
Omen Talisman on target by 3Turn Start: if this unit has 50% or less HP, sacrifice a random Shi Family Mercenary to heal (10% of this unit's HP + 50% of the sacrificed unit's HP) HP, heal 25 SP, and recover from Stagger (once per turn)
Turn End: if in Panic, reset SP to 0.
This unit's Panic Type does not change when inflicted with an effect that changes Panic Types. Instead, this unit is inflicted with an effect that is inflicted against Non-SP Units.
Deal +10% damage against Hong Lu
Gain 1
Charge every time this unit consumes 10 cumulative
Charge Count in this Encounter
Turn End: At 2+
Charge, gain 1
Clash Power Up next turn
Deal +5% damage for every 6
Rupture on target (Max 10%)
Turn End: at 5+
Charge, gain 4
Defense Level Down and 3
Damage Up next turn
Turn Start: gain 5
Protection
- Gain fewer Stacks depending on this unit's
Charge
- At 5+
Charge, this unit no longer gains
Protection with this Passive