LIMBUSCOMPANY.TOOLS
Shi Sijing
AbnormalityZAYIN

Shi Sijing

Family Hierarch Candidate · Shi Family · H Corp.

3 versions of this Abnormality exist, one per encounter where its numbers differ. Pick one below; the stats, moves and skills follow it.

Stats
Appears in
Mirror Dungeon 6 (Lv 50)
Defense level
50
Sanity
Has SP (panics at -45)
Actions per turnup to 5
3

Parts

cannot break

HP at level 50 465

Stagger thresholds 60% / 20% / 0% (279 / 93 / 0)

SlashSlashNormal x1
PiercePierceNormal x1
BluntBluntIneff. x0.5
WrathWrathNormal x1
LustLustNormal x1
SlothSlothWeak x1.25
Glut.Glut.Weak x1.25
GloomGloomWeak x1.25
PridePrideNormal x1
EnvyEnvyWeak x1.25

Move pattern

This unit picks its moves with its own script, so the order depends on the fight. Its skill list is below.

Best identities against each move

Skills

Skill

Charge Fist Style - Faceoff

7+4Glut.Glut.BluntBlunt
Offense level
50
Atk weight
1
Max roll
11
Damage vs same level
7-11avg 9.0

[On Use] Final Power +1 for every 4 Rupture on target (max 2) [On Use] Gain +3 Charge Count

  1. 1[On Hit] Gain +3 Charge Count[On Hit] Inflict 3 Rupture
Skill

Charge Fist Style - Roundhouse Punch

4+5EnvyEnvyBluntBlunt
Offense level
50
Atk weight
1
Max roll
14
Damage vs same level
8-23avg 15.5

[On Use] Final Power +1 for every 5 Rupture on target (max 2) [On Use] Consume 5 Charge Count to gain Final Power +1 [On Use] At 5~9 Charge Count, gain 2(13 - current Charge Count) Rupture Potency to raise Charge Count to 10 (once per turn) [On Use] Gain +5 Charge Count

  1. 1[On Hit] Gain +5 Charge Count
  2. 2[On Hit] Inflict 3 Rupture[On Hit] At 2+ Charge, inflict +2 Rupture Count
Skill

Charge Fist Style - Destroy

3+4Glut.Glut.BluntBlunt
Offense level
50
Atk weight
1
Max roll
15
Damage vs same level
9-33avg 21.0

[On Use] Final Power +1 for every 6 Rupture on target (max 2) [On Use] Consume 5 Charge Count to gain Coin Power +1 (max 3) [On Use] If this unit consumed 5+ Charge Count, inflict +2 more Rupture [On Use] If this unit consumed 10+ Charge Count, inflict +3 Rupture Count [Clash Lose] Deal -80% damage; damage dealt by this Skill cannot Stagger the target

  1. 1Unbreakable Coin[On Hit] Gain +5 Charge Count[On Hit] Inflict 3 Rupture[On Hit] If this unit consumed Charge Count, inflict 10 Omen Talisman - If this unit consumed 10+ Charge Count, inflict (Charge Count consumed - 10) Rupture Count
  2. 2[On Hit] Gain +5 Charge Count[On Hit] Remove all Omen Talisman on target
  3. 3Unbreakable Coin[On Hit without Cracking] If this unit consumed 5+ Charge Count On Use, inflict 10 Omen Talisman[Hit after Clash Win] If this unit consumed 10+ Charge Count On Use, consume all Omen Talisman on target
Skill

Charge Fist Style - Rhythm Matching

5+4EnvyEnvyCounterCounter
Defense level
50
Atk weight
1
Max roll
13
Damage vs same level
10-22avg 16.0
Clash
Unclashable

[On Use] Gain +5 Charge Count

  1. 1[On Hit] Inflict 3 Rupture
  2. 2[On Hit] Reduce Omen Talisman on target by 3

Passives

That's how you use your human resources

Turn Start: if this unit has 50% or less HP, sacrifice a random Shi Family Mercenary to heal (10% of this unit's HP + 50% of the sacrificed unit's HP) HP, heal 25 SP, and recover from Stagger (once per turn)

Panic Recovery

Turn End: if in Panic, reset SP to 0.

Fixed Panic

This unit's Panic Type does not change when inflicted with an effect that changes Panic Types. Instead, this unit is inflicted with an effect that is inflicted against Non-SP Units.

Rival Candidate

Deal +10% damage against Hong Lu

Shi(史) Family Charge Circuitry

Gain 1 Charge every time this unit consumes 10 cumulative Charge Count in this Encounter Turn End: At 2+ Charge, gain 1 Clash Power Up next turn

Charge Circuitry Activation

Deal +5% damage for every 6 Rupture on target (Max 10%)

Jin Gang, Unbreakable Diamond

Turn Start: gain 5 Protection - Gain fewer Stacks depending on this unit's Charge - At 5+ Charge, this unit no longer gains Protection with this Passive

Stats
Appears in
Event story (Lv 53)
Defense level
53
Sanity
Has SP (panics at -45)
Actions per turnup to 5
1

Parts

cannot break

HP at level 53 492

Stagger thresholds 20% (98)

SlashSlashNormal x1
PiercePierceNormal x1
BluntBluntIneff. x0.5
WrathWrathNormal x1
LustLustNormal x1
SlothSlothWeak x1.25
Glut.Glut.Weak x1.25
GloomGloomWeak x1.25
PridePrideNormal x1
EnvyEnvyWeak x1.25

Move pattern

This unit picks its moves with its own script, so the order depends on the fight. Its skill list is below.

Best identities against each move

Skills

Skill

Charge Fist Style - Faceoff

4+7Glut.Glut.BluntBlunt
Offense level
53
Atk weight
1
Max roll
11
Damage vs same level
4-11avg 7.5

[On Use] Final Power +1 for every 4 Rupture on target (max 2) [On Use] Gain +3 Charge Count

  1. 1[On Hit] Gain +3 Charge Count[On Hit] Inflict 3 Rupture
Skill

Charge Fist Style - Roundhouse Punch

4+5EnvyEnvyBluntBlunt
Offense level
53
Atk weight
1
Max roll
14
Damage vs same level
8-23avg 15.5

[On Use] Final Power +1 for every 5 Rupture on target (max 2) [On Use] Consume 5 Charge Count to gain Final Power +1 [On Use] At 5~9 Charge Count, gain 2(13 - current Charge Count) Rupture Potency to raise Charge Count to 10 (once per turn) [On Use] Gain +5 Charge Count

  1. 1[On Hit] Gain +5 Charge Count
  2. 2[On Hit] Inflict 3 Rupture[On Hit] At 2+ Charge, inflict +2 Rupture Count
Skill

Charge Fist Style - Destroy

3+4Glut.Glut.BluntBlunt
Offense level
53
Atk weight
1
Max roll
15
Damage vs same level
9-33avg 21.0

[On Use] Final Power +1 for every 6 Rupture on target (max 2) [On Use] Consume 5 Charge Count to gain Coin Power +1 (max 3) [On Use] If this unit consumed 5+ Charge Count, inflict +2 more Rupture [On Use] If this unit consumed 10+ Charge Count, inflict +3 Rupture Count [Clash Lose] Deal -80% damage; damage dealt by this Skill cannot Stagger the target

  1. 1Unbreakable Coin[On Hit] Gain +5 Charge Count[On Hit] Inflict 3 Rupture[On Hit] If this unit consumed Charge Count, inflict 10 Omen Talisman - If this unit consumed 10+ Charge Count, inflict (Charge Count consumed - 10) Rupture Count
  2. 2[On Hit] Gain +5 Charge Count[On Hit] Remove all Omen Talisman on target
  3. 3Unbreakable Coin[On Hit without Cracking] If this unit consumed 5+ Charge Count On Use, inflict 10 Omen Talisman[Hit after Clash Win] If this unit consumed 10+ Charge Count On Use, consume all Omen Talisman on target
Skill

Charge Fist Style - Rhythm Matching

5+4EnvyEnvyCounterCounter
Defense level
53
Atk weight
1
Max roll
13
Damage vs same level
10-22avg 16.0
Clash
Unclashable

[On Use] Gain +5 Charge Count

  1. 1[On Hit] Inflict 3 Rupture
  2. 2[On Hit] Reduce Omen Talisman on target by 3

Passives

Sparring Complete

Ends Encounter when this unit's HP drops below 20%

Panic Recovery

Turn End: if in Panic, reset SP to 0.

Fixed Panic

This unit's Panic Type does not change when inflicted with an effect that changes Panic Types. Instead, this unit is inflicted with an effect that is inflicted against Non-SP Units.

Reversed Circuitry

Turn Start: at less than 10 Charge Count, consume 5% HP on self to gain +5 Charge Count Turn End: at 15+ Charge Count, consume 5 Charge Count to heal 5% HP on self

Shi(史) Family Charge Circuitry

Gain 1 Charge every time this unit consumes 10 cumulative Charge Count in this Encounter Turn End: At 2+ Charge, gain 1 Clash Power Up next turn

Charge Circuitry Activation

Deal +5% damage for every 6 Rupture on target (Max 10%)

Stats
Appears in
Abnormality battle, Canto VIII (Lv 55)
Defense level
55
Sanity
Has SP (panics at -45)
Actions per turnup to 5
3

Parts

cannot break

HP at level 55 594

Stagger thresholds 60% / 20% / 0% (356 / 118 / 0)

SlashSlashNormal x1
PiercePierceNormal x1
BluntBluntIneff. x0.5
WrathWrathNormal x1
LustLustNormal x1
SlothSlothWeak x1.25
Glut.Glut.Weak x1.25
GloomGloomWeak x1.25
PridePrideNormal x1
EnvyEnvyWeak x1.25

Move pattern

This unit picks its moves with its own script, so the order depends on the fight. Its skill list is below.

Best identities against each move

Skills

Skill

Charge Fist Style - Faceoff

7+4Glut.Glut.BluntBlunt
Offense level
55
Atk weight
1
Max roll
11
Damage vs same level
7-11avg 9.0

[On Use] Final Power +1 for every 4 Rupture on target (max 2) [On Use] Gain +3 Charge Count

  1. 1[On Hit] Gain +3 Charge Count[On Hit] Inflict 3 Rupture
Skill

Charge Fist Style - Roundhouse Punch

4+5EnvyEnvyBluntBlunt
Offense level
55
Atk weight
1
Max roll
14
Damage vs same level
8-23avg 15.5

[On Use] Final Power +1 for every 5 Rupture on target (max 2) [On Use] Consume 5 Charge Count to gain Final Power +1 [On Use] At 5~9 Charge Count, gain 2(13 - current Charge Count) Rupture Potency to raise Charge Count to 10 (once per turn) [On Use] Gain +5 Charge Count

  1. 1[On Hit] Gain +5 Charge Count
  2. 2[On Hit] Inflict 3 Rupture[On Hit] At 2+ Charge, inflict +2 Rupture Count
Skill

Charge Fist Style - Destroy

3+4Glut.Glut.BluntBlunt
Offense level
55
Atk weight
1
Max roll
15
Damage vs same level
9-33avg 21.0

[On Use] Final Power +1 for every 6 Rupture on target (max 2) [On Use] Consume 5 Charge Count to gain Coin Power +1 (max 3) [On Use] If this unit consumed 5+ Charge Count, inflict +2 more Rupture [On Use] If this unit consumed 10+ Charge Count, inflict +3 Rupture Count [Clash Lose] Deal -80% damage; damage dealt by this Skill cannot Stagger the target

  1. 1Unbreakable Coin[On Hit] Gain +5 Charge Count[On Hit] Inflict 3 Rupture[On Hit] If this unit consumed Charge Count, inflict 10 Omen Talisman - If this unit consumed 10+ Charge Count, inflict (Charge Count consumed - 10) Rupture Count
  2. 2[On Hit] Gain +5 Charge Count[On Hit] Remove all Omen Talisman on target
  3. 3Unbreakable Coin[On Hit without Cracking] If this unit consumed 5+ Charge Count On Use, inflict 10 Omen Talisman[Hit after Clash Win] If this unit consumed 10+ Charge Count On Use, consume all Omen Talisman on target
Skill

Charge Fist Style - Rhythm Matching

5+4EnvyEnvyCounterCounter
Defense level
55
Atk weight
1
Max roll
13
Damage vs same level
10-22avg 16.0
Clash
Unclashable

[On Use] Gain +5 Charge Count

  1. 1[On Hit] Inflict 3 Rupture
  2. 2[On Hit] Reduce Omen Talisman on target by 3

Passives

That's how you use your human resources

Turn Start: if this unit has 50% or less HP, sacrifice a random Shi Family Mercenary to heal (10% of this unit's HP + 50% of the sacrificed unit's HP) HP, heal 25 SP, and recover from Stagger (once per turn)

Panic Recovery

Turn End: if in Panic, reset SP to 0.

Fixed Panic

This unit's Panic Type does not change when inflicted with an effect that changes Panic Types. Instead, this unit is inflicted with an effect that is inflicted against Non-SP Units.

The Battle's End

When Shi Sijing loses all HP in this Encounter, the Encounter ends

Rival Candidate

Deal +10% damage against Hong Lu

Shi(史) Family Charge Circuitry

Gain 1 Charge every time this unit consumes 10 cumulative Charge Count in this Encounter Turn End: At 2+ Charge, gain 1 Clash Power Up next turn

Charge Circuitry Activation

Deal +5% damage for every 6 Rupture on target (Max 10%)

Jin Gang, Unbreakable Diamond

Turn Start: gain 5 Protection - Gain fewer Stacks depending on this unit's Charge - At 5+ Charge, this unit no longer gains Protection with this Passive