
Bite
- Offense level
- 54(-3)
- Atk weight
- 1
- Max roll
- 13
- Damage vs same level
- 6-12avg 9.0
[Combat Start] Gain 2
Self-charge
[On Use] At 5+
Self-charge, Base Power +2
[Clash Lose] Lose 1
Self-charge

7 versions of this Abnormality exist, one per encounter where its numbers differ. Pick one below; the stats, moves and skills follow it.
Stagger thresholds 55% (711)
Stagger thresholds 0% (0)
This unit picks its moves with its own script, so the order depends on the fight. Its skill list is below.

[Combat Start] Gain 2
Self-charge
[On Use] At 5+
Self-charge, Base Power +2
[Clash Lose] Lose 1
Self-charge

[Combat Start] Gain 2
Self-charge
[On Use] At 5+
Self-charge, Coin Power +1
[Clash Lose] Lose 1
Self-charge

[Combat Start] Gain 3
Self-charge
[On Use] At 5+
Self-charge, Base Power +2
[Clash Lose] Lose 1
Self-charge
Unbreakable Coin[On Hit] Inflict 2
Fragile[On Hit without Cracking] Inflict 2
Bind next turn
[Combat Start] Gain 1
Self-charge
[On Use] At 5+
Self-charge, Coin Power +1
If target has
Paralyze, deal +30% damage
[Clash Lose] Lose 2
Self-charge

[Combat Start] Gain 1
Self-charge
[On Use] At 5+
Self-charge, Coin Power +1
If target has
Paralyze, deal +30% damage
[Clash Lose] Lose 3
Self-charge

[Combat Start] Gain 1
Self-charge
If target has
Paralyze, deal +30% damage

[On Use] Lose all
Self-charge on self; if this unit lost 10+
Self-charge, gain Clash Power +5
[Clash Lose] This Attack Skill deals 0 damage
Unbreakable Coin[On Hit without Cracking] Inflict 2
Fragile on the main target
Unbreakable Coin[On Hit without Cracking] Inflict 1
Capacitor[On Hit without Cracking] Inflict 3
Paralyze on the main target[On Hit] If target has
Capacitor, deal 40% of final damage dealt as fixed damage
[Combat Start] The Head Part gains Shield by its current HP
[Turn End] If the Head Part has Shield, gain 10
Self-charge next turn

Prioritizes targets with the least HP
If target has
Paralyze, deal +50% damage
<mark color=#ff000040>If target has used a Defense Skill, deal -100% damage
Base Power +1 for every
Self-charge
[On Use] Lose 1
Self-charge
[Attack End] If it was an Unopposed Attack, lose 1
Self-charge
- If the target attacked by this Skill used a Defense Skill, lose 1 more
Self-charge

Prioritizes targets with the least HP
If target has
Paralyze, deal +50% damage
<mark color=#ff000040>If target has used a Defense Skill, deal -100% damage
Base Power +1 for every
Self-charge
[On Use] Lose 1
Self-charge
[Attack End] If it was an Unopposed Attack, lose 1
Self-charge
- If the target attacked by this Skill used a Defense Skill, lose 1 more
Self-charge
Upon death, all Skills are cancelled for the turn
Gain 10
Self-charge when the effect above activates
Every 5 turns, gains a Shield equal to the head's HP
After using 'Coil Up', if the Shield is exhausted, spend all
Self-charge
All parts become Staggered next turn