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AbnormalityZAYIN

Sisyphe System Blueprint - Le Rouge

Le Rouge · Sisyphe

Stats
Appears in
Main story, Canto X (Lv 65)
Defense level
65
Sanity
No SP: coins flip at 50%
Actions per turnup to 3
3

Parts

Bodycannot break

HP at level 65 730

Stagger thresholds 50% (365)

SlashSlashEndure x0.8
PiercePierceEndure x0.8
BluntBluntEndure x0.8
WrathWrathNormal x1
LustLustWeak x1.5
SlothSlothNormal x1
Glut.Glut.Normal x1
GloomGloomEndure x0.8
PridePrideWeak x1.2
EnvyEnvyWeak x1.2

Move pattern

This unit picks its moves with its own script, so the order depends on the fight. Its skill list is below.

Best identities against each move

Skills

Skill

Pattern: "Desire."

7+9EnvyEnvyPiercePierce
Offense level
66(+1)
Atk weight
1
Max roll
16
Damage vs same level
7-17avg 12.0

[On Use] At fewer than max Pulsation Count, consume 5% HP to gain 10 Pulsation Count

  1. 1[On Hit] Inflict 3 Bleed
Skill

Pattern: "Don."

6+6LustLustPiercePierce
Offense level
67(+2)
Atk weight
1
Max roll
18
Damage vs same level
12-32avg 22.3

[On Use] At fewer than max Pulsation Count, consume 5% HP to gain 10 Pulsation Count [On Use] Consume 5 Pulsation Count to gain Final Power +2

  1. 1[On Hit] Inflict +2 Bleed Count
  2. 2[On Hit] Inflict +2 Bleed Count
Skill

Pattern: "Consume."

7+9WrathWrathPiercePierce
Offense level
68(+3)
Atk weight
1
Max roll
25
Damage vs same level
16-46avg 31.0

[On Use] Deal +3% damage for every 2% missing HP on self (max 60%) [On Use] Consume all Pulsation Count on self to gain Final Power +1 for every 2 Pulsation Count consumed (max 3)

  1. 1[On Hit] Inflict 1 Lust Fragility
  2. 2[On Hit] Deal Lust damage equal to (missing HP on self)% of this Coin's final damage
Skill

Pattern: "Scrape and gather."

10+7EnvyEnvyGuardGuard
Defense level
68(+3)
Atk weight
1
Max roll
17
Clash
Unclashable

[On Use] Heal 25% HP - At 2+ Pulsation, heal 50% HP instead

Passives

Body

Pattern: Grand Magasin Sisyphe

When Clashing against the same target, Clash Power +1 for every 10 Clashes Starting from the turn after this unit enters the field, 1 Blueprint unit enters the <mark color=#ff000040>"Jeanne Sartre, the Sartorial Tailor" state - Prioritize the Blueprint unit that does not have Fragile - Exclude the Blueprint unit that entered the "Jeanne Sartre, the Sartorial Tailor" state on the previous turn - If Staggered, recover from Stagger When entering the "Jeanne Sartre, the Sartorial Tailor" state, use the <mark color=#ff000040>"At least on this stage, everything's set and fixed." Skill - <mark color=#ff000040>If Meursault's Skill wins the Clash against "At least on this stage, everything's set and fixed.", the said Blueprint unit <mark color=#ff000040>gains 5 Fragile every turn starting from the next turn When a Blueprint unit is defeated, - <mark color=#ff000040>Jeanne loses 5% HP - All other Blueprint units gain 1 Délaissement

Body

Metabolic Action and Reaction

Gain 1 Pulsation Potency for every 10 cumulative Pulsation Count this unit consumes in this Encounter This unit's Skill effects cannot drop this unit's HP below 1