
Coiling Arms
- Offense level
- 27(+1)
- Atk weight
- 1
- Max roll
- 11
- Damage vs same level
- 2-11avg 6.5
1[On Hit] Inflict 3 Paralyze next turn

N Corp. · N Corp. Fanatic · Abnormality Corrosion
4 versions of this Abnormality exist, one per encounter where its numbers differ. Pick one below; the stats, moves and skills follow it.
Stagger thresholds 40% (94)
Stagger thresholds 40% (94)
This unit picks its moves with its own script, so the order depends on the fight. Its skill list is below.


[Clash Lose] Lose 1 Instincts

Skill Power -1 for each broken arm

[Clash Lose] Lose 1 Instincts

[Combat Start] Gain 1 Instincts

[On Use] Lose 12 HP; Gain 5 Bleed next turn

[On Use] Lose 12 HP; Gain +3 Bleed Count next turn
Behavior depends on the Count of Instincts. Uses aggressive skills at +4 Instincts, and becomes defensive at 0.
At the start of the turn, if at less than 50% HP, inflict 3 Poison when attacked.
After this part is broken, if the other arm is not broken at the end of the following turn, this part regenerates with the same HP as it.
At the start of the turn, if at less than 50% HP, inflict 3 Poison when attacked.
After this part is broken, if the other arm is not broken at the end of the following turn, this part regenerates with the same HP as it.