LIMBUSCOMPANY.TOOLS
Spiked Wooden Dummy
Enemy

Spiked Wooden Dummy

2 versions of this Enemy exist, one per encounter where its numbers differ. Pick one below; the stats, moves and skills follow it.

Stats
Appears in
Main story, Canto VIII (Lv 48); Story dungeon, Canto VIII (Lv 46, 48, 53)
HP at level 46stagger at 72 / 0
145
HP at level 48stagger at 74 / 0
149
HP at level 53stagger at 79 / 0
158
Stagger thresholds
50% / 0%
Speed
1 - 4
Defense level
46
Sanity
No SP: coins flip at 50%
Actions per turnup to 2
1
Resistances
SlashSlashNormal x1
PiercePierceNormal x1
BluntBluntEndure x0.8
WrathWrathNormal x1
LustLustNormal x1
SlothSlothNormal x1
Glut.Glut.Weak x1.25
GloomGloomNormal x1
PridePrideWeak x1.25
EnvyEnvyNormal x1

Move pattern

Skill deck (AutoPick): each action draws one card at random and removes it; when the deck runs out it's refilled. Over a full cycle every skill comes up exactly as many times as it has copies.

SkillCopiesFirst draw
SlothCenter Strike125%
Glut.Semicircular Roundhouse Point-Strike125%
EnvySemicircular Roundhouse Strike125%
WrathCounter125%

Best identities against each move

Skills

Skill

Center Strike

4+6SlothSlothBluntBlunt
Offense level
46
Atk weight
1
Max roll
10
Damage vs same level
4-10avg 7.0
  1. 1[On Hit] Inflict 1 Defense Level Down next turn
Skill

Semicircular Roundhouse Point-Strike

3+4Glut.Glut.BluntBlunt
Offense level
46
Atk weight
1
Max roll
11
Damage vs same level
6-18avg 12.0

Gain Clash Power +1 for every type of negative effect on self (max 3)

  1. 2[On Hit] Inflict 2 Defense Level Down next turn
Skill

Semicircular Roundhouse Strike

3+4EnvyEnvyBluntBlunt
Offense level
48(+2)
Atk weight
1
Max roll
15
Damage vs same level
9-36avg 23.1

Gain Clash Power +1 for every type of negative effect on self (max 3)

  1. 1[On Hit] Inflict 2 Defense Level Down next turn
  2. 2[On Hit] Inflict 2 Defense Level Down next turn
  3. 3[On Hit] Inflict 2 Defense Level Down next turn
Skill

Counter

2+4WrathWrathCounterCounter
Defense level
46
Atk weight
1
Max roll
6
Damage vs same level
2-6avg 4.0
Clash
Unclashable

Gain Coin Power +1 for every type of negative effect on self (max 3)

Passives

Upgradable Training Dummy

Turn End: if this unit failed to hit with a Skill, gain Clash Power Up next turn equal to the number of turns this unit failed to hit If this unit hits an enemy with a Skill, reset the above stack

Remember the Basics

Turn End: if this unit was hit by 4 or more Attack Skills, to all enemies that attacked this unit, apply 1 Damage Up next turn for every turn this unit was hit If this unit was hit by 3 or fewer Attack Skills, reset the above stack

Stats
Appears in
Mirror Dungeon 6 (Lv 50)
HP at level 50stagger at 76 / 0
153
Stagger thresholds
50% / 0%
Speed
1 - 4
Defense level
50
Sanity
No SP: coins flip at 50%
Actions per turnup to 2
1
Resistances
SlashSlashNormal x1
PiercePierceNormal x1
BluntBluntEndure x0.8
WrathWrathNormal x1
LustLustNormal x1
SlothSlothNormal x1
Glut.Glut.Weak x1.25
GloomGloomNormal x1
PridePrideWeak x1.25
EnvyEnvyNormal x1

Move pattern

Skill deck (AutoPick): each action draws one card at random and removes it; when the deck runs out it's refilled. Over a full cycle every skill comes up exactly as many times as it has copies.

SkillCopiesFirst draw
SlothCenter Strike125%
Glut.Semicircular Roundhouse Point-Strike125%
EnvySemicircular Roundhouse Strike125%
WrathCounter125%

Best identities against each move

Skills

Skill

Center Strike

4+6SlothSlothBluntBlunt
Offense level
50
Atk weight
1
Max roll
10
Damage vs same level
4-10avg 7.0
  1. 1[On Hit] Inflict 1 Defense Level Down next turn
Skill

Semicircular Roundhouse Point-Strike

3+4Glut.Glut.BluntBlunt
Offense level
50
Atk weight
1
Max roll
11
Damage vs same level
6-18avg 12.0

Gain Clash Power +1 for every type of negative effect on self (max 3)

  1. 2[On Hit] Inflict 2 Defense Level Down next turn
Skill

Semicircular Roundhouse Strike

3+4EnvyEnvyBluntBlunt
Offense level
52(+2)
Atk weight
1
Max roll
15
Damage vs same level
9-36avg 23.1

Gain Clash Power +1 for every type of negative effect on self (max 3)

  1. 1[On Hit] Inflict 2 Defense Level Down next turn
  2. 2[On Hit] Inflict 2 Defense Level Down next turn
  3. 3[On Hit] Inflict 2 Defense Level Down next turn
Skill

Counter

2+4WrathWrathCounterCounter
Defense level
50
Atk weight
1
Max roll
6
Damage vs same level
2-6avg 4.0
Clash
Unclashable

Gain Coin Power +1 for every type of negative effect on self (max 3)

Passives

Upgradable Training Dummy

Turn End: if this unit failed to hit with a Skill, gain Clash Power Up next turn equal to the number of turns this unit failed to hit If this unit hits an enemy with a Skill, reset the above stack

Remember the Basics

Turn End: if this unit was hit by 4 or more Attack Skills, to all enemies that attacked this unit, apply 1 Damage Up next turn for every turn this unit was hit If this unit was hit by 3 or fewer Attack Skills, reset the above stack