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Stern K Corp. Checkpoint Security
Enemy · Enemy Unit

Stern K Corp. Checkpoint Security

K Corp.

2 versions of this Enemy exist, one per encounter where its numbers differ. Pick one below; the stats, moves and skills follow it.

Stats
Appears in
Main story, Canto III (Lv 18, 19); Mirror Dungeon 1 (Lv 28, 31, 33); Mirror Dungeon 2 (Lv 30)
HP at level 18stagger at 67 / 33
113
HP at level 19stagger at 69 / 34
116
HP at level 28stagger at 82 / 41
137
HP at level 30stagger at 85 / 42
142
Stagger thresholds
60% / 30%
Speed
1 - 2
Defense levellevel +1
19
Sanity
No SP: coins flip at 50%
Actions per turnup to 2
1 / 2 / 2
Resistances
SlashSlashNormal x1
PiercePierceEndure x0.75
BluntBluntFatal x2
WrathWrathNormal x1
LustLustNormal x1
SlothSlothNormal x1
Glut.Glut.Normal x1
GloomGloomNormal x1
PridePrideNormal x1
EnvyEnvyNormal x1

Move pattern

Skill deck (AutoPick): each action draws one card at random and removes it; when the deck runs out it's refilled. Over a full cycle every skill comes up exactly as many times as it has copies.

SkillCopiesFirst draw
Activate HP Bullet360%
Glut.Shelter120%
Glut.Cover120%

Best identities against each move

Skills

Skill

Activate HP Bullet

10+10GuardGuard
Defense level
17(-1)
Atk weight
1
Max roll
20
Clash
Unclashable

[On Use] Heal 10 HP

Skill

Shelter

4+4Glut.Glut.BluntBlunt
Offense level
13(-5)
Atk weight
1
Max roll
8
Damage vs same level
3-7avg 5.0

[Clash Win] Apply 1 Defense Power Up to 2 random allies next turn

Skill

Cover

4+7Glut.Glut.BluntBlunt
Offense level
13(-5)
Atk weight
1
Max roll
11
Damage vs same level
3-9avg 6.0

[Clash Win] Apply 2 Protection to a random other ally next turn

Passives

HP Bullets

At the start of the turn, heal 15 HP. At less than 50% HP, heal 15 additional HP.

Stats
Appears in
Mirror Dungeon 3 (Lv 35-47); Mirror Dungeon 5 (Lv 50)
HP at level 35stagger at 95 / 47
159
HP at level 37stagger at 98 / 49
164
HP at level 40stagger at 102 / 51
171
HP at level 41stagger at 104 / 52
174
Stagger thresholds
60% / 30%
Speed
1 - 2
Defense levellevel +1
36
Sanity
No SP: coins flip at 50%
Actions per turnup to 2
1 / 2 / 2
Resistances
SlashSlashNormal x1
PiercePierceEndure x0.75
BluntBluntFatal x2
WrathWrathNormal x1
LustLustNormal x1
SlothSlothNormal x1
Glut.Glut.Normal x1
GloomGloomNormal x1
PridePrideNormal x1
EnvyEnvyNormal x1

Move pattern

Skill deck (AutoPick): each action draws one card at random and removes it; when the deck runs out it's refilled. Over a full cycle every skill comes up exactly as many times as it has copies.

SkillCopiesFirst draw
Activate HP Bullet360%
Glut.Shelter120%
Glut.Cover120%

Best identities against each move

Skills

Skill

Activate HP Bullet

10+10GuardGuard
Defense level
34(-1)
Atk weight
1
Max roll
20
Clash
Unclashable

[On Use] Heal 10 HP

Skill

Shelter

4+4Glut.Glut.BluntBlunt
Offense level
30(-5)
Atk weight
1
Max roll
8
Damage vs same level
3-7avg 5.0

[Clash Win] Apply 1 Defense Power Up to 2 random allies next turn

Skill

Cover

4+7Glut.Glut.BluntBlunt
Offense level
30(-5)
Atk weight
1
Max roll
11
Damage vs same level
3-9avg 6.0

[Clash Win] Apply 2 Protection to a random other ally next turn

Passives

HP Bullets

At the start of the turn, heal 15 HP. At less than 50% HP, heal 15 additional HP.